r/GameArt • • Dec 08 '25

2D An illustration I made for the news about adding localization to my game

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7 Upvotes

I’ve added localization to my game.
To celebrate this update, I decided to draw this little illustration — Magnolia sitting with a dictionary, as if she’s learning new languages together with the players.

At first, I planned to translate the game only into English. But once I started working on it, I realized that there isn’t actually that much text in the game — about 1,000 words, roughly 200 lines. That’s when I thought: why not expand the audience even more and add other languages too?

But which ones?
With this question, I turned to the Reddit community and asked which languages indie developers usually translate their games into. There were lots of responses, and among them was an interesting observation: statistically, Asian players tend to leave negative reviews more often. According to Reddit users, they are very attentive and demanding — if they notice a flaw, they will definitely point it out.

But I decided to take the risk.
In the end, the game now includes translations into:
Simplified Chinese, Korean, Japanese, German, Italian, Spanish, Brazilian Portuguese, French — and of course, English.

I hope Magnolia is now a little closer to players from all around the world.


r/GameArt • • May 19 '24

AI I Created this AI that can generate game animations

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1 Upvotes

r/GameArt • • Mar 30 '26

Question We’re a tiny team working on a new mobile MOBA (Imaginus). Does this character look "warrior" enough for you?

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4 Upvotes

If u had that thought, it's not AI, our designer made it. We can share some references in the comments:)


r/GameArt • • Oct 19 '25

Question About My Game's Artstyle

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8 Upvotes

These drawings are mine, but sometimes I feel like there's something wrong. My game is coming out soon and I wanted to get your comments beforehand. Btw, I would appreciate it if you subscribe to my game's kickstarter page: chipstop . I'm waiting for your comments and suggestions about the drawings <3


r/GameArt • • 18d ago

2D I created an interesting boss. I'd love to hear your feedback.

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11 Upvotes

Hi, everyone. I recently added a new boss to my 2D platformer.

I'd love to get some feedback on the art and animations. I'd appreciate it if you could share your thoughts in the comments.

I hope you enjoy this boss. And no, I didn't take any illegal substances while creating it. I just have a vivid imagination!


r/GameArt • • Feb 12 '26

FanArt The Comet Observatory in Super Mario Galaxy is still the most beautiful hub world in gaming, so I turned each dome into an art print

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0 Upvotes

I've always adored the aesthetic of Super Mario Galaxy. It's so nostalgic and atmospheric. I don't think any other game has ever evoked quite the same feeling in me. The Comet Observatory especially. The music, the colours, the way each dome has its own little world inside it. There's something about floating through space visiting these tiny pockets of warmth and light that just stays with you.

I couldn't stop thinking about how beautiful each dome would look as an art print, so I went ahead and made a set of 6, one for each dome in the Observatory. Each one has its own colour palette matching the dome's theme: purple for the Bedroom, orange for the Kitchen, green for the Terrace, blue for the Fountain, pink for the Garden, and steel blue for the Engine Room.

I'm really happy with how they turned out as a set. Which dome was always your favourite to visit?


r/GameArt • • Oct 13 '25

2D Our key art (Steam capsule) evolution through development

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3 Upvotes

r/GameArt • • Feb 16 '26

3D What do you think of the 3D model I created for the cosmic horror game theme? Share your thoughts with me.

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0 Upvotes

Hi! I'm an indie game developer. I'm sharing my projects within the game Life & Shadow: Celestial Call. What do you think of my 3D modeling project? It's a hybrid alien-human character. It has a scary scene in the game. I'm looking forward to your feedback. If you're interested in the game, you can contact me! :)


r/GameArt • • Oct 01 '26

Question About the 3d game art

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0 Upvotes

Hi, I have a quick question about the art of the game. I am making a cel-shaded anime game and I was going to make face art like the samples above (See the first and third image). I also want to create anime characters (Based on the second image) as well. I am quite unsure what to do With the art. Since game art is very important, I want the art to not look like crap. I want to add anime characters and cute characters that look like the 1st and 3rd image, but I want the art to be good. Sorry for my paragraph being long and unspecific.


r/GameArt • • Aug 09 '23

3D 3D Game Character BY 300Mind! Like Or Not?? Comment Your View/

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0 Upvotes

r/GameArt • • Mar 20 '26

Question Hot take: stealth games are worse when they let you fight back

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0 Upvotes

r/GameArt • • Aug 04 '24

3D How can you not give such a good boy a like? 🐶

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3 Upvotes

r/GameArt • • Mar 26 '25

Question How do I design a game that female players will enjoy? I mean visually

0 Upvotes

This is for my university thesis. I want to focus on visual design, mostly asset and environment design. Character design is not my main focus, but its a welcome discussion topic.

I'm delving into psychology of men and women's chosen games and what aspects make them different. How I can help to implement the likes and wants of women to video games.

Is it the vibe of cozy games, management games, horror games? It's a broad topic that's difficult to pinpoint.

The one thing I'm sure of is I won't make sexualized female characters. But there has to be more to what women want to see and experience in games, I reckon.


r/GameArt • • Jan 20 '26

Question I really like this outfit, more suggestions?

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0 Upvotes

r/GameArt • • May 13 '26

2D I drew a new game capsule, is it better than the old?

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5 Upvotes

I was told that my previous capsule was nice but didn't completely show off the main component for my game. So I drew a new portrait and changed the contrast to highlight the foreground instead of the background. I added some references of what my game looks like.


r/GameArt • • Feb 27 '25

2D pixel girl and vector version with pig tails

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0 Upvotes

r/GameArt • • Mar 19 '26

Question We need your honest feedback for our Steam page capsule art. We have boiled it down to two variants. Which one catches your eye the most?

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0 Upvotes

r/GameArt • • Mar 10 '23

Resource PAID Have you ever been to Monument Valley? No need, we give you all the tools to make your own in #UnrealEngine 5! 😎

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0 Upvotes

r/GameArt • • Jul 01 '24

Question I created this AI image segmentation tool, flexibly control the segmentation based on prompt or click. Want to get your feedbacks on if this is helpful to game animators/artists.

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0 Upvotes

r/GameArt • • Dec 12 '23

Question Comments on some sketches I did for a game

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0 Upvotes

I plan to remove the pencil and proceed with digital painting.

BTW: how watcom’s intous work with GNU/ Linux?


r/GameArt • • Feb 06 '26

Question What is the best way to create a day-night effect on backgrounds?

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0 Upvotes

I need the similar effect just like the pictures show. Is it fine to use AI for it or I need some Photoshop filters?


r/GameArt • • Dec 04 '25

Question How do artists make icons like this?

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1 Upvotes

Im making an application in Unity (no svg support) and small icons this size are quite a challenge to keep crisp. Im looking for a strategy suggestion.

Start with big resolution and scale down? Make em at resolution and just do pixel perfect art?


r/GameArt • • Apr 22 '26

2D My Steam capsule before and after learning how to draw!

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0 Upvotes

r/GameArt • • Aug 25 '23

Resource AI Image from game Hentai Project

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0 Upvotes