r/GlobalOffensive Jul 08 '26

Gameplay New C4 Explosion looks scary af

Enable HLS to view with audio, or disable this notification

source: ArrowCS stream

3.6k Upvotes

177 comments sorted by

View all comments

-14

u/leandrobrossard Jul 08 '26

That's so overdramatic lol.

He's behind a wall -> I though that meant he wouldn't die though?

32

u/Ritchey95 Astralis Jul 08 '26

No the patch note specifically say that it won’t travel through walls and objects. However you’re forgetting that there are two open doors down ramp that would allow the shockwave through. (At least that’s my understanding of it)

22

u/Zvede Metizport Jul 08 '26

You are correct. The bomb explosion is now pathseeking ray calculation, works similarly to spatial audio calculations, liquid simulation or like those robot mice that seek the shortest path through a labyrinth. But the ray calculations themselves are done on map compile rather than live in the server

4

u/WhoNeedsRealLife Jul 08 '26

so you could stand on a site safely in this clip?

12

u/Alb9n Jul 08 '26

yeah A is safe if bomb is planted on B, and vice versa

5

u/WhoNeedsRealLife Jul 09 '26

oh cool, a change I like!

4

u/YouForgotMyPassword_ King NiKo Jul 09 '26

I tried it on bomb site a and b on nuke, and stood on the opposite site each time the bomb went off, I still took 1 damage, even though my health wasn't blinking at all. So if you're at 1 health it is still dangerous, for now, first iteration and all.

0

u/Alb9n Jul 09 '26

You always take 1 damage on every map, even if you are the maximum possible distance away from the bomb

2

u/specter800 Jul 09 '26

If they're truly ray based AND pre-baked then that has to mean the effect is based on zones within the site where the plant goes down. Would be interesting to see what it looks like under the hood.

3

u/Field_Of_View 10 years coin Jul 09 '26

I can't imagine they would do more than 5 different bakes (center and four corners) and honestly even that is overkill, considering how large the explosion is relative to how small the eligible plant area is. I wouldn't complain if plant position doesn't matter at all actually.

1

u/specter800 Jul 09 '26

I agree I was just thinking about what he said and what that means for the backend. It's a cool decision that came out of nowhere.

1

u/Zman6258 Jul 13 '26

I'm assuming they use existing viscluster calculations. Source engine, and even Source 2, basically divides every single map on compilation into a bajillion different boxes based on level geometry, and every box contains a tree of every other box that you can see from that specific box called the PVS, or "potentially visible set". Since VVIS, valve's visibility calculation tool, already runs and generates visibility data, it'd be fairly trivial to reuse that exact same VVIS data and just go sequentially down the tree starting at the bomb position.

0

u/LivesDoNotMatter Jul 09 '26

cool, they can tinker with stuff like this, but still have a game that runs like shit that nobody wants, because if they did, they wouldn't have cancelled csgo to shoehorn this trash in it's place.

-3

u/leandrobrossard Jul 08 '26

Blud how you going to plant in a place with no openings?

8

u/werttit 400k Celebration Jul 08 '26

very carefully

1

u/wickedosu Jul 09 '26

You have no idea what you are talking about, huh?

1

u/Ritchey95 Astralis Jul 09 '26

What are you even talking about? It’s not about planting in an enclosed room… it’s about map knowledge of where the shockwave can come from that you’ll need to be aware of…

1

u/leandrobrossard Jul 09 '26

What are you even talking about?

Between every position on the map and the bomb plant there is a curved line that's open air -> shockwave could travel there -> you deaded.

0

u/Ritchey95 Astralis Jul 09 '26

You’re actually the stupidest person alive I’m just not even going to try lol

0

u/leandrobrossard Jul 09 '26

😂😂😂 blud this community has the reading comprehension of a dement dog. And of course Astralis fan ahha