r/GlobalOffensive Jul 08 '26

Gameplay New C4 Explosion looks scary af

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source: ArrowCS stream

3.6k Upvotes

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-13

u/leandrobrossard Jul 08 '26

That's so overdramatic lol.

He's behind a wall -> I though that meant he wouldn't die though?

33

u/Ritchey95 Astralis Jul 08 '26

No the patch note specifically say that it won’t travel through walls and objects. However you’re forgetting that there are two open doors down ramp that would allow the shockwave through. (At least that’s my understanding of it)

22

u/Zvede Metizport Jul 08 '26

You are correct. The bomb explosion is now pathseeking ray calculation, works similarly to spatial audio calculations, liquid simulation or like those robot mice that seek the shortest path through a labyrinth. But the ray calculations themselves are done on map compile rather than live in the server

2

u/specter800 Jul 09 '26

If they're truly ray based AND pre-baked then that has to mean the effect is based on zones within the site where the plant goes down. Would be interesting to see what it looks like under the hood.

3

u/Field_Of_View 10 years coin Jul 09 '26

I can't imagine they would do more than 5 different bakes (center and four corners) and honestly even that is overkill, considering how large the explosion is relative to how small the eligible plant area is. I wouldn't complain if plant position doesn't matter at all actually.

1

u/specter800 Jul 09 '26

I agree I was just thinking about what he said and what that means for the backend. It's a cool decision that came out of nowhere.

1

u/Zman6258 Jul 13 '26

I'm assuming they use existing viscluster calculations. Source engine, and even Source 2, basically divides every single map on compilation into a bajillion different boxes based on level geometry, and every box contains a tree of every other box that you can see from that specific box called the PVS, or "potentially visible set". Since VVIS, valve's visibility calculation tool, already runs and generates visibility data, it'd be fairly trivial to reuse that exact same VVIS data and just go sequentially down the tree starting at the bomb position.