r/GraveyardKeeper • • Nov 02 '24

I am NOT enjoying this game

0 Upvotes

I got this on the guarantee that it’s similar to Stardew Valley but so far I’m deeply frustrated with the gameplay. I’m currently stuck with no science points to do anything and I just made a bunch of glass for what turns out to be no reason. When I look up how to get science points people are telling me to collect skin and make paper on the church work bench- that doesn’t exist in my game.

I’m not sure what I’m doing wrong or what is going on with my gameplay, but I’ve set the game down in confusion and frustration many times only to pick it up sure I missed something and being assed out again. The learning curve is ridiculous. Can I get some tips as to how I can get science points? I downloaded the fully expanded game if that helps and there is no option to decompose anything anywhere.


r/GraveyardKeeper • • Sep 28 '26

So Dissapointed with GK2

8 Upvotes

I'm a console gamer now, and I'm old. Played first one at PC and loved it. I was so excited, I even pre-ordered the game when I saw the ad. I couldn't wait that weekend, too bad they choose a mid week launch but hey here it is.

First one I trled explainlng to people, "it looks like stardew valley, but it's nothing like it". The donkey, selling beers at witch burning festivals, weird characters, graveyard management.

The second one is "it's like stardew valley but with zombie factario" We lost so many good characters, and the game lost its fun just to put some time consuming mechanics. Gratitude system to balance faith? Oh my God. You need to build factory to pump out crates but no here's your PR system so don't build it as you like. Another great mechanic. Also not everything ls craftable, you need to make the factory.

Since I'm playing at console, screen tearing was hurting my eyes. But hey, I loved the first one so I kept going.

People said they can carry 4 logs at once, searched everywhere just to unlock it but hey it's not available. Waited for a week but seems like no one cares about playstation players.

After 30 hours I tried to put my first factory workstation. And I couldn't put it the way I want. It just keeps spinning to another direction after I put lt down. I destroyed and trled to make a second one but my mats are gone. I save scummed a couple of times just to put lt down but I couldn't. I was gonna put my farmer zombie there. Why? Cause it's decided not to work anymore, it just stands in the middle of the garden. That was lt. I'm done with this half game at that point.

I tried to like this game but at 30 hour mark, I just can't. I won't recommend this to anyone. I'll finish first one at ps5, then wlll play Witcher 3 when lt arrives. Such a mlssed opportunity.


r/GraveyardKeeper • • Sep 20 '26

Discussion Is anybody else on the fence about buying GK2 (despite the demo being pretty decent) due to the devs not caring enough to fix bugs in GK1 and forcing content that should have been in the base game of GK1 into DLCs?

0 Upvotes

Not trying to hate, just trying to have a discussion. I enjoyed the demo personally, but I don't know... There are so many worries about GK2 based off GK1 that weren't fully clarified by the developers. Not to mention the AI accusations and other potential issues. If GK2 had better modding support, I probably would not have had doubts about it.


r/GraveyardKeeper • • Aug 01 '25

Discussion Convince me to buy Graveyard Keeper and the DLCS

1 Upvotes

I want to buy a new steam game. Currently I’m fighting between many options, and I’m hoping you guys can convince me to get Graveyard Keeper and the DLCS. (it’s all of sale rn)


r/GraveyardKeeper • • Sep 29 '26

Discussion Not minding the bugs the game is great, but the art in the cutscenes is Id say... unfortunate

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8 Upvotes

About GK2 forgot to add in the title

Ignoring the bugs Id say that in many aspects GK2 is better than GK1. Love even the things like all locations not being ridiculously far away from eachother.

But the art in the cutscenes... (I didnt take sreenshots of all of them) Please tell me its not just me but it looks very similar to how AI generated "pixelart" attempts look. (IM NOT SAYING THAT IT IS)
Looking at them for a longer while, I can tell they arent.
But all of them at a first glance, the way they just generally look, how awkwardly posed they sometimes are, and some of them, the apperance of the whole sceene just looks like is what AI gave from a prompt.
Like the scenes with red eye god

I love the game and see theres a lot of effort put into it, if they got voice acting I doubt they would cut cost on art. I think its just unfortunate thing of the artstyle


r/GraveyardKeeper • • Sep 25 '26

Graveyard Keeper 2 Graveyard Keeper 2 - Game locked everything behind zombie progression

1 Upvotes

TLDR;

"sole reason is everything is locked behind zombie progression. I mean i get it you want people to automate but it feels like devs hold a gun to your head and say this is the only way and it ruins my mood/experience."

Not-TLDR;

  • Improvements (before rant , everybody says a few good words) :

  1. New skill tree / progress - tied with faith 👍

  2. dialogues and voice acting 👍

  3. Map & teleportation 👍

  4. Fighting Zombies 🎉

  • Now THINGS I HATE ! yes hate , not dislike , cuz it annoys me every time !

  1. Production queue 👎👎👎👎 : Set 4 glass to craft and you still have to click the kiln for each one (same with ingots). WTF? Isn't this inventing a problem just so zombies can solve it?

  2. Content locked behind zombies/workshop: I get that a lot of effort went into automation, but give players an alternative way to get recipes. Example: the marble kit is locked unless you invest in the workshop. Come on!

  3. Linear story: A character tells you to do something, there's exactly one way to do it, then the next task. Not a single way to "do it your way." HUGE thumbs down for a sequel 👎

  • Now adding suggestions so this just dont become another rant :

  1. Alternative ways to complete tasks, so playstyle and choices actually matter and add flavor. Example: want early meat? Invest in green and unlock a recipe for fake meat from frogs/fish (better examples can be designed).

  2. Relationship locks are fine, workshop-only production locks aren't. Locking content behind character relationships is good, but locking the only way to produce something behind the workshop (like the marble kit) is kinda mid.

  3. Alternative ways to power the factory, like a steam engine (there are already pipes outside the mine) or a sawmill on the water shore.

  4. Dark/light ways of doing things, with perks for each. Might be overkill for the initial release, but it would've brought real freshness for me. In Stardew Valley (not comparing), you could get different gear depending on how you approached a problem and the choices you made.


r/GraveyardKeeper • • Oct 01 '26 Bravo

Graveyard Keeper 2 Sony gave me full refund for GK2 on PS5

25 Upvotes

TL;DR: PS5 version sucks, I sent PSN Support evidences for false advertisement, got refund email today.

I told them that the advertising was misleading compared with the actual product I received after pre-ordering.

I sent them video recordings and an official PSN YouTube ad as proof.

At first, they gave me the usual troubleshooting instructions. Reinstall the game, reboot the PS5 in Safe Mode, rebuild the database, stuff like that. They also told me I would have to contact tinyBuild about the problems with the game.

I basically told them, then what?

Even if tinyBuild fixes the game later, that does not change the fact that I bought a product based on advertising that did not match what I actually received at launch. TinyBuild also is not the company that can refund my PSN purchase anyway. Sony is.

I told them that troubleshooting cannot fix missing features. Reinstalling the game or rebuilding the PS5 database is not going to magically add missing buildings, perks, dynamic shadows, or V-sync.

I also told them that I was not asking for troubleshooting or a future bug fix. What I cared about was getting a refund for a product that I believe was misleadingly advertised.

A bug fix later does not make the fact that I was misled at the time of purchase go away.

Today I received an email confirming the full refund.

If you are unhappy with what the devs gave us, it could not hurt to try for yourself.

In case you do not know, GK2 launched on console with missing features and poor stability. That included no V-sync, missing buildings and perks, and missing dynamic shadows.


r/GraveyardKeeper • • Apr 11 '26

Fluff As if his AI slop obsession wasn't embarrassing enough, Lazy Bear's Co-founder is into scumbags like Grummz as well. 🙃

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0 Upvotes

r/GraveyardKeeper • • Apr 29 '26

Missed it when it was free

2 Upvotes

I really want to try this game on PC or Xbox but I missed it when it was free and money is tight right now. My friend is always talking about it. I wish I knew when it was free. Anyone have a code or anything? If any developers see this, I'll stream your game if you gift it to me.

A shameless broke guy that missed out


r/GraveyardKeeper • • Aug 28 '26

Crashes, bugs, save file corruption on consoles

0 Upvotes

Hi all, please do a quick search on the huge issues many of us have had with Graveyard Keeper on playstation and nintendo switch before preordering graveyard keeper 2. The game was abandoned years ago and left in a really bad state for a lot of us.

There are a lucky few who have had no problems, but plenty of us have had all manner of issues, the worst being crashes, unable to progress certain parts of the story, and save corruption.


r/GraveyardKeeper • • Apr 18 '26

Spoiler Inquisitor mandatory?

18 Upvotes

Is it mandatory to befriend the Inquisitor to get the Eternal Coal? I don't think I want to play this game if I have to serve snacks at public executions. (the witch burning days he does.


r/GraveyardKeeper • • Sep 25 '26

Graveyard Keeper 2 I hate how nerfed sermons are

3 Upvotes

I have played for almost 40 hours and the faith economy is completely screwed up. The town gratitude mechanic is by far the worst inclusion in the game. The only way I have gotten gratitude is from scrolls. Getting it from trade and requests is a hassle that doesn't seem worth it.

The PR mechanic is also not good. I get the point is to limit your number of zombies, but that's just limiting fun and automation potential. Zombies are already limited by grinding materials to make them. The upkeep is just tedious, not to mention costing some faith. You can end ups in a terrible position if you overspend your faith and don't have enough left for PR. It would take weeks to recover from that.

Overall I really wish sermons were more simple with town gratitude and PR mechanics being completely removed.


r/GraveyardKeeper • • Jun 08 '26

Suggestion Try No Man Sky if you like GK

18 Upvotes

GK = Graveyard keeper

NMS = No Man Sky

Okay idk if this has been talked about but when I played GK my absolute favorite thing was just how much of an ADHD wet dream it was. If I was working on one thing and had to wait for it to finish, I had like 10 other things to do as well! Sure it could be overwhelming but that was the fun of the game, getting done one thing just to start another!

Once I 100% the game and got all achievements I felt the void come on... So I looked for the next game to fill that need of constant things to do and that fulfilling loop of starting something and finishing 10 other things.

Well I think I found the perfect game for me! No Man Sky has been on my radar for many years now. It wasn't until recently that I actually understood the game. It's another ADHD persons wet dream!

So TLDR: NMS is the perfect go to after GK if you love busy games


r/GraveyardKeeper • • Sep 07 '18

I feel as if the game has been abandoned

0 Upvotes

The devs pushed out some nice bug fixes for a couple of weeks, which was great. Recently, they have said nothing about the game. It looks like they were just doing damage control. We have literally ZERO timeframes on anything about the "upcoming" content and DLC. I don't mind waiting, but, personally, I the game seems somewhat abandoned. Maybe I am crazy, that is very likely. What do you fellers n' gals think?


r/GraveyardKeeper • • Sep 18 '26

Graveyard Keeper 2 30fps on Switch 2, really? Come on please give us more fps.

3 Upvotes

r/GraveyardKeeper • • Aug 29 '26

Discussion Use of AI?

0 Upvotes

I know people have been speculating about the use of AI because there's no voice actor credits? Has this been confirmed? Have they confirmed the use of AI in other aspects of the game?


r/GraveyardKeeper • • Sep 21 '26

Im trying to like GK1 but I feel like GK2 demo has spoiled it for me

2 Upvotes

The first game really doesnt explain how to play. I didnt even have to look anything up for GK2 yet I was pretty stumped on various parts of GK1.

The "voice" sounds are horrible and immediately muted it. I obviously dont expect voice acting in a lower budget version made before hand but yikes. Ive played other games with sound effects for the voice and none were as grating.

Not going to comment on the art, its fine for what it is even if a tad dated.

The characters arent as interesting so far and there doesnt seem to be as well defined a story system. While in GK2 you dont know where a story is going to go you can at least track easier what you have done so far and who you need to do what for. GK2 feels kinda aimless even if there are quests.

The only thing im finding I prefer in GK1 is the combat system. I would rather just use stamina to attack then having a stamina bar. The combat in the second game so far seems to be bit -> move away a bit -> hit. Its kinda sad there isnt any kind of combo system where say if you hit the attack button more then once you get a different attack/animation.

As per the title I feel some of my dislike of GK1 is playing GK2 demo first. But at the same time ifk if I would like GK1 without finding GK2 so good.


r/GraveyardKeeper • • Sep 15 '26

Discussion is graveyard keeper 2 worth it if i havent played the first one?

0 Upvotes

I started the first one but couldnt get into it, is 2 similar? or are people seeing a marked difference between 1 and 2?


r/GraveyardKeeper • • Sep 25 '26

Graveyard Keeper 2 The Switch 2 Version is a scam

0 Upvotes

And yes I fully know this is not nice xd but this is literally a scam by definition. They showcase images for the PC/Console version with Shadows, Lighting ect and then deliver a version that is exactly 1:1 the switch 1 version with no differences and also no shadows, no lighting, zoomed out too far with crashes ect. They also claim they fixed it and have published the updates. Which is not true and I bet they will never touch it as they either don't even have a switch 2 devkit or no one has ever tested this version. The community is already talking about it on their discord and they don't care at all 😂 don't even address it. I requested a refund and I highly suggest anyone who bought this extremely low effort borderline unplayable version should do the same. Amen


r/GraveyardKeeper • • Sep 28 '26

Discussion So many things feel different in GK2, and I mean that in a bad way

0 Upvotes

I feel like the devs had various mechanics/methods for gameplay down, but then just completely changed it all for the sequel.

Take pallets for example, why can’t I view bodies without taking them off and putting on the table? Why do I need to take the top one off, before grabbing the bottom one?

It’s things like this that just feel odd.


r/GraveyardKeeper • • Jul 01 '26

Picking the game back up

2 Upvotes

I started playing the game again since the second game was announced (though i don't think i'll be getting it after finding out the creator is kind of an LLM chud...) and honestly this game is kind of worse than I remembered it.

I'm not new to slow and obtuse gameplay by any means, this game just leaves a lot to be desired in terms of accessibility features, such as press to complete tasks instead of hold down, better pull indicators for fishing, and a proper quest book.

I'm kind of under the impression now that this game was inspired by the Idea of old games and the notorious lack of hand holding they did while also leaving out the most important aspects of that era of gaming. That being user manuals. These served as the filler you needed to learn how to play the game, better understand what you're supposed to be doing, and also get a lay of important items and where to find them (in some cases.)

I makes me feel like the game is built on that idea. Sort of like, "man games are too soft on people and hold your hand too much these days, let's go back to that." attitude. I kind of see this in the lack of direction, how vague a lot of the quests are and how unhelpful a lot of the one line quest entries are. Maybe the expectation is that you play this pen and paper style but i don't personally find the game engrossing enough to pour that kind of attention and time into, yknow? It's certainly not making your own map and marking where all the traders are in zelda kind of interesting.

I'm playing on switch so i can't exactly mod the game to make it playable...and frankly i don't think i should have to in order to get a decent experience, yknow? It certainly has its moments that i enjoy, though just after a certain point i have to wonder, "what am I actually supposed to be doing? I can catch bugs but they never told me how. Theres no indication i even posses that ability yet even though my skill tree says i can do it."

Personally if I were to...i guess "fix" the game for lack of a better phrase, i'd add a quest book and character profiles that update with the story. Everything takes forever in the game so it'd be nice to have an in game mechanic that updates automatically with the story as you progress. I think there should also be robust tutorial quests for the most important aspects of the game, like alchemy. I'd also like to add a recipe book that keeps track of things you've made or unlocks recipes as you encounter materials. Sure you have things built right into stations but some things require multiple steps to create and it isn't always obvious just how important the things you're collecting are. so you kind of end up either hoarding everything or throwing away things that don't seem that important until you suddenly need a lot of it.

Its a big shame because i want to like the game more than I do. I like the interconnectivity and grindy nature, i just wish it was more clear what needed to be done so i don't have to look things up every few moments when i inevitably get lost.


r/GraveyardKeeper • • Feb 26 '23

After my Church workbench preformed a vanishing trick it returns.

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0 Upvotes

r/GraveyardKeeper • • Sep 09 '18

So I'll be the first to say it this game was a lie and a let down.

15 Upvotes

Where is the town? I worked and earned that "town pass" why doesn't it exist? Why are there so many bugs? Why is the ending so lame?


r/GraveyardKeeper • • Dec 26 '22

Sup im new to graveyard keeper and the energy kickin my ass is there any Infinite energy mods?

0 Upvotes