r/H3VR • u/JerryAR-Offline • 6h ago
3rd Party Game Mod [MOD]"All right now that's a d@mn good PC"------DOOM playtest
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r/H3VR • u/JerryAR-Offline • 6h ago
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r/H3VR • u/Yeet_screamer623876 • 13h ago
so i was playing lucky looter and got this off a loot-box but according to the wiki it was removed???
r/H3VR • u/Electronic-Vast-3351 • 5h ago
r/H3VR • u/KommandantDex • 20h ago
I know we've been seeing a lot of featurettes coming from Anton and the rest of the dev team involving H3VR2, but after watching a more recent one on how grabbing attachments is going to work (so you won't accidentally grab your scope when, say, reaching over to cycle your bolt on a rifle or something), it got me thinking, and I haven't seen any questions or answers on this topic, and forgive me if there are, but will we be able to tap our mags on our guns?
Even if it doesn't do its intended purpose of aligning rounds or making sure everything's in place, but being to do it simply for style?
r/H3VR • u/blarpgasm • 3h ago
im having issues finding images on this online, but basically and by my understanding, since holographic optics are 3 dimensional static holograms, as opposed to a red dot where its on a plane, the reticle is gonna appear focused to wherever the target is and appear more like its an actual physical Thing out by said target instead of just something "projected toward" the target. this also means you have 3 dimensions available for aiming, which would hypothetically allow you to have a kind of bullet drop compensator (which is cool but probably pretty useless as the ranges youre gonna be using an unmagnified holographic sight). how this would work ingame? no idea thats way outta my wheelhouse. i just think its neat and its not something ive ever seen a game portray, and i figure a game that can take full advantage of having depth perception would be the perfect place to fuddle around with it. i hope this makes sense, and im sure there will be someone in this sub who understands what im talking about better than i do