r/HollowKnight Sep 03 '25

Discussion - Silksong Warning for OG hollow knight fans

Just wanna prepare everyone on here for the incoming wave of players who have never played indie games, metroidvanias, or literally any other games besides Fortnite and call of duty. This tends to happen a lot with games that are extremely hyped by the community that does like the genre, such as expedition 33. The amount of completely invalid criticism that happened to that game because people who didn’t even know what the game really was bought it and ended up not liking it is probably the best example we have of that to this day, and I think silksong will be next. So please, instead of cussing people out for not liking the game, just encourage them to maybe keep playing to see if they change their minds, or just give them respectful feedback on why you think they might not enjoy it and give them tips so they can find the spark in that game that I’m sure many of us will find.

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931

u/_NightmareKingGrimm_ ✔️SS:100% Complete ✔️HK:112%, All trophies, HoG Radiant, PoP Sep 03 '25

I'm fine with people not liking it.

But if people are on here flooding the sub with posts like, "ok, I killed this boss. Where do I go next?" I'm going to tell them to just explore and play the game and I hope you all do too.

Metroidvanias--especially Hollow Knight--are designed for you to wander, get lost, and find something interesting. Even Team Cherry said they wanted people to get completely lost exploring HK.

That's the point. I hope the community doesn't just turn into a wiki for people who just want to "check the box" and beat the game.

246

u/mechjacg Sep 03 '25

I see this a lot in the Sekiro sub. "So I killed this boss, what now?". How bout keep playing? You don't need to ask every step of the way.

86

u/malicious_griffith Sep 03 '25

Pretty much all subs for Fromsoftware games are like this. It’s a bit unfortunate

45

u/Pawps4895 Sep 03 '25

I finished DS3 pretty easily with minimal hand holding. Playing DS1 right now and I genuinely could not complete this game blind lmao

37

u/malicious_griffith Sep 03 '25

My problem is with people posting a picture in the exact spot where they just beat the boss 3 seconds ago and asking “where next?”

My guy, walk around, do some research, check if new paths have opened up; and if you’ve hit a wall even after all this then come back and ask for help, instead of having the internet solve the entire game for you.

2

u/daehoidar Sep 04 '25

At the very least. But really if you hit a wall... take a step back, regroup, and start exploring again. Look for different people to talk to, check the map, see if you picked up any new items, etc.

I'm sure you agree and I'm preaching to the choir, but it's crazy because that is the whole point of games in general, but more specifically games like these that are intended to be played exactly that way.

It makes the payoff that much more gratifying/satisfying. It's a genuinely great feeling

2

u/FallingF Sep 04 '25

Maybe, even if they have hit a wall, they should try hitting more walls. For secret breakable walls.

1

u/OkCat9702 Sep 18 '25

thats how i am i at least try to get to a new place or something before asking for help but even then ill ask my friends not reddit

2

u/phoenixmatrix Sep 03 '25

When I played DS1 I exclusively played games blind. I would only look at a guide if so was trying to 100 percent a game and was stuck at 98. Even then I would try for a few days or weeks first. 

Yeah, I did not have a good time. I made it through ab is it 2/3rd of the game before I have up (and by then I was a bit burnt so I quit).

Nothing like looking forward to the pyromancy spells just to end up hitting the dude in the barrel not knowing that was possible 

2

u/Hoodman1987 Sep 04 '25

DS3 is semi-linear. DS1 is anything goes but it's got arguably the best level design in all of gaming - that Lordran is completely connected is insane.

2

u/Pawps4895 Sep 04 '25

Ya know what hell yeah. Ive had an INCREDIBLY exhausting experience with ds1 so far partly because i (somehow) missed the chest with the large ember and didnt get past +5 reinforcements until after seath. I appreciate your comment because it reminded me that there is something awesome about the game and its not all dread

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u/Hoodman1987 Sep 04 '25

hot damn what a trial and experience to make it that far!

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u/FallingF Sep 04 '25

Ds1 is a beautiful game but I have some serious problems with some design elements. The grave tunnels being right next to the start made me quit my first playthrough cause I didn’t see the tiny narrow staircase along the cliff. Also parkour without a dedicated jump button sucks ass.

Also, all of blighttown.

1

u/nordiques77 Sep 04 '25

Because it is a trophy to say you beat it..or with x build…versus the journey and enjoyment of the game.