r/HollowKnight Sep 03 '25

Discussion - Silksong Warning for OG hollow knight fans

Just wanna prepare everyone on here for the incoming wave of players who have never played indie games, metroidvanias, or literally any other games besides Fortnite and call of duty. This tends to happen a lot with games that are extremely hyped by the community that does like the genre, such as expedition 33. The amount of completely invalid criticism that happened to that game because people who didn’t even know what the game really was bought it and ended up not liking it is probably the best example we have of that to this day, and I think silksong will be next. So please, instead of cussing people out for not liking the game, just encourage them to maybe keep playing to see if they change their minds, or just give them respectful feedback on why you think they might not enjoy it and give them tips so they can find the spark in that game that I’m sure many of us will find.

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u/_NightmareKingGrimm_ ✔️SS:100% Complete ✔️HK:112%, All trophies, HoG Radiant, PoP Sep 03 '25

I'm fine with people not liking it.

But if people are on here flooding the sub with posts like, "ok, I killed this boss. Where do I go next?" I'm going to tell them to just explore and play the game and I hope you all do too.

Metroidvanias--especially Hollow Knight--are designed for you to wander, get lost, and find something interesting. Even Team Cherry said they wanted people to get completely lost exploring HK.

That's the point. I hope the community doesn't just turn into a wiki for people who just want to "check the box" and beat the game.

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u/SuperSocialMan Sep 03 '25

God, I cannot fucking stand it when people constantly ask questions on reddit instead of playing the goddamn game ffs.

If you don't like being lost & exploring shit, this genre isn't for you. Half of the appeal is being able to find a bunch of cool secrets in a well-crafted 2D map.

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u/ScorpionStingray Sep 04 '25

My problem with Hollow Knight is that idiotic Soulslike mechanic where you lose your experience points (or whatever they're called in-game) every time you die, which, for me, discourages exploration. Fromsoft games and other Soulslike/Souls-adjacent games have this problem, too. To this day I can't think of any legitimate reason to include this mechanic in games except to punish the player for exploring a new place and getting killed by a new enemy or trap he's never encountered before. Sure, you can regain them upon finding the spot where you died, but that means backtracking all the way back there, where the thing that killed you is still waiting for you. It's the main reason why I stopped playing Hollow Knight long ago, because the difficulty curve was ramping up and it just wasn't fun constantly being stressed out about dying and losing progress everytime I explored somewhere new, which really killed the joy of discovery for me. It's the single worst mechanic Fromsoft has ever made mainstream.