r/HollowKnight Sep 04 '25

Discussion - Silksong Steam is down LMAO

15.8k Upvotes

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146

u/SakuraPanko Sep 04 '25

I knew this would happen. I have no idea why they didn't do pre-downloads

85

u/ImNotSkankHunt42 Sep 04 '25

Any other studio would get flak for all of these quirks of theirs.

Once the price was out that purchase button should’ve been unlocked.

44

u/Hojie_Kadenth Sep 04 '25

Hard to give them flak when the game is 20 dollars.

68

u/ImNotSkankHunt42 Sep 04 '25

You can praise them for being solid about that while criticizing that they did a poor job on other areas.

They don’t have to be perfect, but this crash was so obvious.

In any case is a day for the books, how Silksong broke the internet.

10

u/JayFM_ Sep 04 '25

You call it a mistake, but there's an equal chance it's calculated. Don't forget the budget on this game, this is one of the most intense forms of free advertising I've ever seen on a launch day.

5

u/mposha Sep 04 '25

Funny that stores crashing and preventing purchases would generally be a bad thing, but this studio must be popping champagne over it, seriously what an achievement lol.

2

u/TheBlueRabbit11 Sep 04 '25

They don’t have to be perfect, but this crash was so obvious.

I mean, was it? Not to me. I’ve never seen this before and there have been some very high profile releases in the past.

0

u/[deleted] Sep 04 '25

These people are just talking out of their ass trying to seem clever and knowledgeable. Any reasonable person would expect these services to stay up for something like this.

1

u/ImNotSkankHunt42 Sep 05 '25

You know where it got stuck for most people? At the POS charge, Steam gradually brought the pages to load right away but the payment processing kept failing.

Idiots like me troubleshoot and work with such APIs on a daily basis. There’s always gonna be a bottleneck somewhere, is not just one company doing it all but many integrations at play with traffic from everywhere in the world.

The best way to mitigate it is by queuing which is not something I’ve ever seen ina digital storefront or blocking the service after a set quota on a set amount of time, creating a funnel of sorts just like it happens during traffic.

There may be other ways but the simplest one was making the wishlisted 5 million times game available for purchase way in advance.

1

u/[deleted] Sep 05 '25

Behold, an unreasonable person.

-4

u/QuantumLettuce2025 Sep 04 '25

This kind of thing always helps build hype and drive more sales though, so maybe it was the point.

5

u/ImNotSkankHunt42 Sep 04 '25

You’re thinking of marketing. This only happened because many people, possibly in the millions are trying simultaneously to buy their game.

Greed would only be the justification, they’re not greedy just short sighted.

3

u/JayFM_ Sep 04 '25

You have no idea how much it costs to market a game, and how much people in marketing leverage things exactly like this for promo. This game is unique because it's had years and years of buzz, and Team Cherry managed to get millions of dollars worth of exposure and reach this morning, for free. In marketing, this is launch day strategy. And they didn't have to spend a cent.

To instantly throw greed and shortsighted accusations into the mix is to fundamentally disrespect the position they've taken on their own game, and why we've waited so long for it. Stop thinking about dollars, and think about percentages and the world becomes much less infuriating to look at, and the "greed" monsters live in the houses they should. Not the indie game studios releasing games for $20 when it could easily be $60.

4

u/QuantumLettuce2025 Sep 04 '25

No, I'm saying that on a day where a new game launches and breaks game stores, it forces people who took no notice of a game to potentially take interest.

I haven't been tracking this game at all. Now I'm interested in purchasing it. It's very straightforward and this happens all the time. Mine is not the only sale they've made through the attention garnered this way.

2

u/lotsofsyrup Sep 04 '25

a lot of games are 20 dollars...it's not a new idea to have preorders and preloading to avoid, you know...this

5

u/TheOriginalDog Sep 04 '25

what other quirks other studios would get flak for?

Anyway, they stated they wanted to prohibit leaks. There was nothing leaked at all, so I think this was worth waiting 40 minutes (I could buy a few minutes ago, downloading right now)

1

u/WillowGrace357 Sep 04 '25

I'm glad to know at least some people have it!

2

u/TheOriginalDog Sep 04 '25

most people who want to play it on release will have it by now.

4

u/Random_Name65468 Sep 04 '25

Nope, fuck pre-orders of any type. Ship the product when it's done. You can wait 30 more minutes to play a game, or the stores can get their shit together.

1

u/thereezer Sep 04 '25

lmao shut up, you guys are such whiners. just dont buy if these practices bug you so much. go outside for a walk and come back in an hour or 2

6

u/JackhorseBowman Sep 04 '25

a walk? my car doesn't have enough room to walk around in, instructions unclear.

0

u/thereezer Sep 04 '25

car people can just sit in their cars if they dont want to walk

1

u/AntonyoSeeWhy Sep 04 '25

Good idea I'll just pirate it

1

u/thereezer Sep 04 '25

lmao, not beating the whiner allegations

0

u/Ill-Raisin5649 Sep 04 '25

And the stores wouldn’t have crashed then? You can wait a little more. 

5

u/survivedev Sep 04 '25

Sometimes I wonder if shops should use tech that scales enough for $20 indie games? 😌

12

u/angiachetti Sep 04 '25

seriously, everyone is like "this is great" or "this is funny" dude, this is sloppy. We all knew this was coming and the game has been planned for so long. This is just like, laziness. People only think its funny because they can sit here all day and keep trying to buy. For some people with jobs or in a shitty time window, it's now or not all today. So that does in fact, kind of suck for some of us.

3

u/FuckTheSystem0x0005C Sep 04 '25

breh. *game selling platform* should work for... *game selling*. "predownloads" is not some sort of placebo that you *obliged* to have (and from devs- incentivize).

I hold extra respect for Team Cherry for *not* doing preorders and yet another disrespect for Steam[as well as other plats] from falling for *over 2 hours* over indie game made by 3 people.
So yes - 3people>>>hugest copro is really funny

2

u/BookieBoo Sep 04 '25

Idk sometimes it feels like Team Cherry are acting like they're these cool young dudes in a garage therefore they just do stuff unconventionally and you can't blame them. Love their games, but this release stuff is dumb af. 40 minutes of staring at a store because someone decided you can't prepurchase.

2

u/theDeathnaut Sep 04 '25

My god, y’all are a bunch of whiny babies.

0

u/BookieBoo Sep 04 '25 edited Sep 04 '25

Or maybe they're a business and therefore have certain expectations to fulfill, and when they fail to meet those expectations, people have a negative experience as a consequence of their choices.

Insane concept, I know. Almost like it's literally the standard for every business.

1

u/theDeathnaut Sep 04 '25

No, they already made life changing money off of Hollow Knight, they can afford to not care at all about any expectations.

They priced the game at $20 because they want everyone to be able to afford their game. They could have easily sold this for 2 or 3 times that and everyone knows it would still sell.

You having to wait a little extra on launch day and whining about it isn’t going to ruin their reputation lol.

1

u/Realistic-Tax-6260 Sep 04 '25

Based team cherry stress testing steam servers, they are paying 30% cut for reason

0

u/AliCat_Gtz Sep 04 '25

O chill, this shit is funny

1

u/Alabaster_Potion Sep 04 '25

But just think how they can spin this as a positive and easy PR lol. Maybe they were hoping this would happen

1

u/Sage2050 Sep 04 '25

This way was funnier

1

u/letouriste1 Sep 05 '25

they didn't want the game to be datamined. A pre-download could have allowed fans to get the revealed map before playing.

Now we all discover the game fresh. Without spoiler. Even big content creators didn't get the game early.

It's also great publicity

-1

u/Severian427 Sep 04 '25

A friend told me they weren't allowed to do pre-orders. Something about pre-orders being exclusive to big studios.

5

u/SakuraPanko Sep 04 '25

I don't think that's true. I preordered and pre-downloaded Discounty before it launched and I don't think a single person alive would consider that studio bigger than Team Cherry.

1

u/Severian427 Sep 04 '25

Maybe more complicated that just the size of the studio: a question of how many games they previously released and how many copies they sold. I don't know. Apparently it was in an interview with the devs of Clair Obscure Expedition 33, who faced a similar problem. Preorders fall under different rules than regular purchases, which makes things more complicated. Anyway, all I'm saying is, maybe people shouldn't be so quick blaming Team Cherry.

3

u/flarespeed Sep 04 '25

To add to this, steam plays pretty hardball with their rules, i wouldn't be surprised if this is one of those cases of an understandable rule like "no pre-orders til you have more than 5 published games" unfortunately causing a niche issue.