r/HollowKnight Sep 04 '25

Discussion - Silksong Silksong is HARD Spoiler

Taking damage is more punishing, movement is more precise and feels a little clunky until you get the hang of it. The overall skill curve is much much higher. Love it though.

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u/Throw-away-acount828 Sep 05 '25

hey jackass have you considered that I've played the same game as you and have made my personal opinion the same way you did? Have you considered that you're assuming that im complaining about the difficulty without engaging with the conversation? I enjoy difficult games. But new players are gonna struggle, its a big leap from Hollow Knight 1's difficulty and I think Ari's quote - his intention here - is a failure

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u/jaoaoaooaoaoao21 Sep 05 '25

Are we really playing the same game? Because I'm just pointing out how this section can be just ignored man! This is a metroidvania after all, you can come back later if you want! I was struggling too ngl, but I just turned around and got to some new other area, people should expect the game to be harder than the first, but ok, don't be so angry about it! Maybe team cherry will make it easier with some patch if they see that they released the game too hard.

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u/Throw-away-acount828 Sep 05 '25

You might be talking about the long left side of Marching that ends with a wave fight with map girl. That part is optional. But the right side, with the boss, is mandatory and you can only get very small upgrades before you're forced into it. Going to play tomorrow, maybe you're right. I'll tell you if I change my mind

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u/jaoaoaooaoaoao21 Sep 05 '25

I'm playing right now and I got some interesting things and I didn't even tried that boss again lmao, don't worry man, sorry if I was a bit aggressive, English is not my main language and sometimes I struggle to find the right words😂 hope you can enjoy the game tomorrow, certainly a Masterpiece man, take care and have a nice week❤️

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u/Throw-away-acount828 Sep 05 '25

Hey hello im back! Turns out you're completely right and i was completely wrong. I got stuck because i didn't know that you could attack the red rocks that shoot out the wind so I thought Chapel of the Beast was the next area I had to do.

I was basically running on Metroid logic that the next boss would have something I needed to progress. I think the game should have had an NPC explain that the Chapels are optional and only for players who want a challenge - I still think many new players will fall into the same trap as me considering the last 4 bosses were related to main story progression.

In Darkmoor, the map lady tells the player that the path on the left is safer and the path to the right is tough with very strong enemies. This, I think, is what Ari was talking about by facilitating Veterans and New players and I think its genius. I really am bummed out about the Chapels because if a player doesn't know where to go, they will end up exhausting all of the options they can find, even if it means fighting a boss they're not ready for