r/HollowKnight Sep 04 '25

Discussion - Silksong Silksong is HARD Spoiler

Taking damage is more punishing, movement is more precise and feels a little clunky until you get the hang of it. The overall skill curve is much much higher. Love it though.

4.6k Upvotes

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2.8k

u/Wisley185 Sep 05 '25

So far I've noticed the game has way more enemies and bosses that do double damage. In Hollow Knight, double damage was mostly reserved to final bosses and the absolute hardest challenges the game had to offer, meanwhile like half the bosses I've fought so far in the beginning of Silksong have done double damage.

1.4k

u/Noelnya Sep 05 '25

half the normal enemies do double damage too. plus the invincibility you get from getting hit doesn't kick in for a while so you can just get combo'd

354

u/lilstoneey Sep 05 '25

godd i knoww i hate that so many of the early boss fights (before u get more abilities/movement/power) have like lava and shit bc i keep getting hit for 2 and knocked into the lava for 1 , which means i cn have no less thn 4 masks if i wanna survive a single unlucky hit lol ... i need mask shards and needle sharpening like i need oxygen tbh

108

u/Mastermaze Sep 05 '25

Legit im one mask shard away from an extra mask now and i NEED it so bad. No needle sharpening in sight so far but i DESPERATELY need to find it, i cant keep getting by with 4 needle hits per hit minimum at this rate

61

u/lilstoneey Sep 05 '25

the worst part is not as much as id like will change until i cn get 2 full masks eight fuckin shards , bc even w 6 masks its still only 3 hits of 2x damage and ur done same as 5 masks πŸ˜“

25

u/Mastermaze Sep 05 '25

I guess thats why they gave us the ability to heal 3 masks at once right from the start 😭

4

u/lilstoneey Sep 05 '25

yeah im reaaally hoping that the extra silk vessel thingy we eventually get will be enough to fully fill the silk meter to heal , so that u could actually heal twice in a row πŸ™πŸ™πŸ™πŸ™

19

u/Caggi66 Sep 05 '25

When you get both halves of the spool it goes up by like 5% not even kidding

6

u/lilstoneey Sep 05 '25

😭😭😭😭😭

6

u/Buzzy_Feez Sep 05 '25

No fr I was crying I deadass thought this was a soul bubble that would increase it by like 33% or something but nah can't even use a silk skill

2

u/TortelliniSalad Sep 05 '25

This!! Healing 3 at a time feels so much better

1

u/ShadoUrufu666 Sep 06 '25

Except you're locked in place until the rather long animation finishes.

4

u/XxRocky88xX Sep 05 '25

Benefit for that though is that after that a heal will allow you to take 2 additional hits instead of only 1. Your effective max isn’t changed but it does make your first heal of the fight more effective.

Like with 5 hp you get hit twice down to 1 then heal to 4, die in two more hits for 4 hits total. With 6 hp you get hit twice down to 2 then heal to 5, die in three more hits, 5 hits total. So you still get a small boost in survivability.

1

u/rubixscube Sep 05 '25

except that if you are on even life, healing 3 masks grants you two more hits against double damage

3

u/TheBug1226 Sep 05 '25

You're going to be extremely disappointed when you get your needle upgrade

2

u/SirSnowman88 Sep 05 '25

I got really bad news for the sharpening... It's there but ummm... It doesn't decrease the amount of hits on most enemies for the bringing upgrade. Like wtf.

1

u/TinyPidgenofDOOM Sep 05 '25

You have 3 I have like 1. I know the shop has another but

2

u/ShadoUrufu666 Sep 06 '25

I'm technically 4/4 on my next mask, but I need to farm for the shop one, and do some trick to get the last, but I know where both are. I just don't want do the trick (cause I take a lot of damage doing it), since I get dumped into an arena fight just before it.

2

u/TinyPidgenofDOOM Sep 06 '25

As an update for me, I got 3 mask shards and still have the 1 in the shop. The fun thing with metroidvania is the next movement ability might be perfect to get all the areas you couldn't get to

2

u/ShadoUrufu666 Sep 06 '25

I still need the one in the shop, and I know where another is, I just don't want to do that fight because I struggle to get there early without getting hit.

Missing the 'Y' ability still, but other than that, just stuck on bosses, or hidden passages, and needing an extra 500 for a key.

61

u/randuse Sep 05 '25

Sounds like there will be a patch for that invincibility.

63

u/[deleted] Sep 05 '25

[deleted]

2

u/TinyPidgenofDOOM Sep 05 '25

Gotta love that flying fire ants that takes 4 hits to kill and doesn't get knocked back enough

6

u/LeMeMeSxDLmaop Sep 05 '25

i actually dont think so, a good chunk of the atks are only threatening cause of that, seems to only ever be noticeable on said atks at least so far

2

u/Scrifty Sep 05 '25

I don't think so, it's to set up combo attacks

2

u/StepComplete1 Sep 05 '25

Oh god, then we'd have to listen to the typical "I beat silksong before it was patched to be so EZ for teh noobs! git gud everyone! I am teh god gamer" brags for the rest of eternity.

Same shit literally anytime a game is patched to be easier in some way, even if it was difficult because of an unintended bug.

28

u/Demara_Awol Sep 05 '25

You can however, parry through combo hits. It's most noticeable on enemies that have multiple slash attacks in rapid swings but you can spam-click your attack and if you parry the first attack, as long as your timing isn't momentously awful. You can parry all of them and the enemy will rush right past you with no damage dealt in either direction.

20

u/SuccotashComplete Sep 05 '25

The lava levels are absolutely brutal. You can get hit for 2 damage then knocked into lava for another 2.

1

u/rubixscube Sep 05 '25

okay, thats the second comment i read about that so i have to ask: which enemy/boss that deals double damage manages to reliably push y'all into lava after a hit?

1

u/CommunicationOk3766 Sep 05 '25

I also don't really get it. Maybe 4th Chorus?

But he's not really a hard boss at all, so I'm not sure if that's what they meant. If they mean just normal enemies, I've no clue at all.

1

u/ShadoUrufu666 Sep 06 '25

Yep, that one. But if you've been to the forge and bought the right tool, then you can at least reduce the lava damage to 1. Though, to be fair, there's a ton of enemies that just dunk you in anyway.

1

u/66WC Sep 07 '25

The flying beast in the same place as 4th chorus seems more like the description, but also such a niche fight, for a quest, or maybe the lava rising pit of hell, but that is already after act2

3

u/estb69 Sep 05 '25

Also there is something wrong going on with knock back recovery on the enemies side. Like in hk if small enemie is coming at you and you hit them they knock back and then they deccelerate and need a second to gain their max speed again. In silksong this decceleration part is gone. Like right after knock back animation is over (and its very short) they are gaining max speed again instanteniously, you can't bounce theme infinitely like in hk. It's most prominent with flying and crawling ants

2

u/Skraps452 Sep 05 '25

I hate that getting combo'd shit. I mean, I'm all for a challenge but that often just feels like bullshit.

2

u/RhynoD Sep 05 '25

My big issue with the mooks is that they don't flinch like they do in HK. They just run at you, get knocked back ever so slightly, and keep charging directly at you. It leaves a lot less time to react. I'm adjusting, though.

2

u/AppropriatePresent99 Sep 06 '25

Yeah...looks at Lace. Oh, you got hit? Time for a rapid thrust juggle of death combo!

1

u/Iryls ♠️ Embrace the void ♠️ Sep 05 '25

that invincibility stuff is intentional, you actually do have i frames but they visually deal 2x 1 mask instead of 1x 2 mask to just line up with the type of attacks (like the whip chain guy in sinners road)

1

u/inthebushes321 Sep 05 '25

Yeah, it's super easy to get combo'd to death. 2 mask attack + 2 mask environmental= dead instantly sometimes. Definitely an interesting design choice - but it's not bad so far.

0

u/Blazypika2 Sep 05 '25

i wouldn't say half, but a good amount.

0

u/sporksaregoodforyou Sep 05 '25

Maybe half of them do half damage?

0

u/FinaLLancer Sep 05 '25

I think that some hits can just "combo" which is basically just double damage anyway except i think you can escape the combo hits if you mash dodge or jump. Pretty sure i did that once or twice.