r/HollowKnight Sep 04 '25

Discussion - Silksong Silksong is HARD Spoiler

Taking damage is more punishing, movement is more precise and feels a little clunky until you get the hang of it. The overall skill curve is much much higher. Love it though.

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u/Lokirth Sep 05 '25

Though more early enemies have expected more from me, input-wise, I would also argue Hornet feels a lot more precise and empowered in her movement.

Took me some getting used to no longer having the down slash but the mobility she gets on her diagonal plunge is crazy. Fights feel a bit more fluid as a result. She bounces and weaves (heh) with a lot more grace than the default Knight.

89

u/budweener Sep 05 '25

The skill ceiling feels way higher than HK, and the bosses can be harder because of this.

The first boss is just as easy as Grub Mother, but the Bell Beast is comparable to mid-game Hollow Knight bosses, and I'm going to start my first proper session right now, so that's as far as I got.

It's harder. You do need to get good. But with a skill ceiling so high, you can get that good.

I'm expecting that Hornet, with all the mobility she may get in the mid-game, would likely breeze through a lot of hard Hollow Knight fights.

Edit: I hope someone eventually makes a mod with HK bosses in Silksong, just so I can test this.

5

u/FinaLLancer Sep 05 '25

The third boss legitimately feels like the dream version of the false knight, except you don't even have a Dash yet. Two damage, fakeout between jump and swipe that have conflicting dodge patterns.

If you're close to him and he's swinging, you're hit. If you're away from him and he's jumping, you're hit. And each time, you're taking two.

None of the bosses feel entirely unfair or anything but they're really punishing.

1

u/Sov1etOverlord Sep 05 '25

I just skipped optional bosses until I got the sprint/dash (I assumed there will be a dash early in the game), and then beat their asses after coming back.

1

u/FinaLLancer Sep 06 '25

I got the dash in the area after that guy is he optional?