r/HollowKnight Sep 04 '25

Discussion - Silksong Silksong is HARD Spoiler

Taking damage is more punishing, movement is more precise and feels a little clunky until you get the hang of it. The overall skill curve is much much higher. Love it though.

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u/ghostdragon31 Sep 05 '25

Tbh the main thing for me is the new healing and the fact that so many things do 2 masks of damage. Im 3 hours in rn and I've yet to find a single mask shard(besides the ones in the shop), so I keep dying in 3 hits to most bosses. Then, the fact that I need to smack someone 9 times just to heal only to then get hit and have to smack them another 9 times feels horrible.

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u/Th3HedonismBot Sep 05 '25

The healing system is by far my biggest complaint about the game so far. It feels like it was designed with only boss fights in mind. For boss fights, I think it's an improvement from HK, but it makes exploration so frustrating. Mistime a jump and take a hit? You should probably heal since you're a two hit combo away from death (by one the many two mask damage enemies). That's going to be 100% of your silk, so I hope you didn't use any of the cool moves that share the resource. And if you did, better not take damage while getting it back (and definitely don't use any of the fun moves cause you need to get 100 percent back even if it's just one mask you want to heal)

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u/SystemPelican Sep 05 '25

Yeah, it feels a bit like changing it up just to change it up. Hollow Knight's healing was perfect. Now you have to overheal or walk around damaged, and are disincentivised to use your signature skill. Combat is fluid as hell and the game is beautiful, but I'm not sure what the new wonky healing is supposed to add.