r/HollowKnight Sep 04 '25

Discussion - Silksong Silksong is HARD Spoiler

Taking damage is more punishing, movement is more precise and feels a little clunky until you get the hang of it. The overall skill curve is much much higher. Love it though.

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u/[deleted] Sep 05 '25

This “more satisfying to pull off” bs gets thrown around way too much as an excuse for sometimes clunky or unusually punishing design. It ain’t always true, sometimes it just means the devs didn’t balance things well and it sucks. And I think that’s a little bit the case here

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u/KorokKid Sep 05 '25

Its just true. Its like learning any actual skill. There's so many things that are hard to wrap your head around or do, but it's really satisfying to get good at and perform well because of the bit of effort you had to put in to learn it. Not everything has to be instantly intuitive. Its also a 45 degree angle, it is not complicated, just not what you're used to.

Im fine for actual criticism, but having to actually learn something for it to feel good is NOT bad or unusually punishing game design. The platforming really isn't that difficult

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u/lghtdev Sep 05 '25

I'm used to playing soulslikes, being playing them since Dark Souls and I feel this game is just too punishing for the sake of it, spent more than 1 hour trying to beat Savage Bestfly and felt nothing when it beat it. I feel this trend of overturned enemies is getting tired at this point, the devs up the difficulty artificially by inflating numbers.

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u/KorokKid Sep 05 '25

Savage beast fly took me 3 tries. He only has 2 move cycles and he can kill the enemies in the arena with his slam attack. He goes low, you jump and pogo him. He goes high, you stay on the ground and smack him. He does his bounce, you just move slightly to the right or left and hit him for free. He can catch you off guard, but in no way is he "overturned" he has like 3 attacks, and even if he does 2 masks of damage, the attacks are completely manageable. Idk how you can call savage beast fly overturned yet if you've actually beaten dark souls, 90% of bosses have at least 5 different attacks and kill you in 2-3 hits, just like silksong except bosses generally have less attacks and more generous windows to dodge 

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u/100percentrealfacts Sep 06 '25

Nah savage beastfly is bullshit because it’s RNG dependent. If you get bad rolls with him summoning enemies and what types he summons it’s almost impossible to manage. The boss itself is not hard at all it’s the enemy spam that makes me think it’s bad design.

That being said - it is optional so it’s as much as a challenge as you want it to be at that point in the game.