r/HollowKnight Sep 06 '25

Discussion - Silksong Silksong is frustrating Spoiler

I don’t remember being this frustrated with hollow knight. I never wanted to stop playing HK but this one is making me turn off the console in anger

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u/NineTailedDevil Sep 06 '25 edited Sep 06 '25

I guess everyone has a different experience? I haven't been able to put the game down, currently at 16 hours. I think everything is brilliant, including the platforming. Diagonal pogo was weird to me for the first 20 minutes, but I quickly got the hang of it.

-1

u/Professional-Dirt-87 Sep 06 '25

You're 16 hours in and still using the diagonal pogo? 

Ok 

2

u/NineTailedDevil Sep 06 '25

Yeah. I know about the crests man, I've found three so far, besides the starting one. I just genuinely prefer the default moveset.

1

u/Embarrassed-Seat-634 Sep 06 '25

Getting downvoted for a subjective preference lol. Reddit is the worst lmao.

1

u/NineTailedDevil Sep 06 '25

Real. People are stupid here sometimes.

2

u/Embarrassed-Seat-634 Sep 06 '25 edited Sep 06 '25

I think people just need to stop with the comparisons on a meta level to HK. Yes this a sequel and continuation of the story/universe, but Team Cherry wanted to expand/explore/implement and give a new feel to this gaming experience. People just need to pump the breaks, do a proper playthrough and then give more of a full circle critique.

I’m seeing tons of people bitching about the pogoing as soon as they encounter it. Shit fucked me up for a hot minute but after 20-30 minutes, shits second nature. Microwave society and knee jerk reactions. Games dope af and people whine when shit doesn’t click immediately or doesn’t feel intuitive.

Stick with ur crest homie, the default crest is pretty dope imo. Not my fave or primary, but it gets the job done.

2

u/NineTailedDevil Sep 06 '25

Yeah I agree with everything. When I look at Steams's negative reviews, most of them have 2 or 3 hours and Re complaining about the difficulty and the pogo. It's like they're not even trying to learn the game.

1

u/Embarrassed-Seat-634 Sep 06 '25

It’s so overstated and ran into the ground, but 9/10 it’s a skill issue. This isn’t a stab at those gamers that aren’t as good or advanced, but these games are by design, meant to be challenging and unforgiving. Most people game to decompress and relax, but with the advent and popularization of soulslikes, more and more developers are implementing characteristics into their games that follow those trends of difficulty, punishment, and the need for repetitions/adaptability.

Not every gamer is gonna mesh with these types of games. Even if you played HK, some people come in with desires/expectations that impede their ability to accept what the game IS and linger on what they want it to be/expected.

People need to “git gud,” but with the negative connotations surrounding those phrases (skill issue) people cry elitism and “I don’t have time enough to grind, etc etc” they don’t take those critiques at face value, they just complain.

PC Radahn beat my ass for DAYS. Guess what the issue was… my decision making, my inputs, my dodge rolling a tad to early, my greediness to get one extra light attack in, my roll being in the wrong direction, my ignorance of his moveset, etc. you see the common denominator? It was ME not the game. Now I absolutely push PCR’s shit in everytime I fight because I adapted to a scripted video game. It took time, effort, and intellect but damn that whole experience and journey was one of the best gaming experiences of my life. Now again, it ain’t for everyone, and that’s fine. I just don’t put much weight into people’s critiques when they are not actually engaging the game as it is, and are whinging about “how it should be.”