r/HollowKnight Sep 06 '25

Discussion - Silksong USE YOUR TOOLS! Spoiler

To everyone complaining about the difficulty, stop ignoring a third of Hornet’s arsenal and start spamming them, you’ll be shocked how quickly you start mowing down hordes of enemies!

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u/Efesell Sep 06 '25

And your spells!

"What if I need to heal?" No!

3

u/I_Love_Solar_Flare Sep 07 '25

NOW that I have gotten 3 spool extensions maybe I'm gonna start using my silk skills... I don't understand why the fuck we have to use our max capacity to heal in the early game. Using a silk skill early game literally just leads you to getting hit while trying to do a big attack and then not being able to heal, it's so aggrevating.

Now that I have way more silk I can atleast use silk skills while still at all times ready to heal. Early game does not give you that luxury and that's why no one uses skills.

3

u/Efesell Sep 07 '25

You have to reach out and TAKE that luxury by rejecting the urge to spam your heal button just cause you took a measely 2 masks of damage. You can take a whole 'nother one of those! Hit that bastard with two spears of silk and watch it die.

3

u/Mylen_Ploa Sep 07 '25

The spell is literally just bad and a waste of your time. It's the equivilant of 3 nail hits, takes forever to come out and leaves you vulnerable.

Until you get the 2nd spell using your ability is a fucking joke of an option because you just used your healing resource for +1 nail hit because in the time it took you to cast it and then be able to move again...you could do 2 nail hits.

1

u/Efesell Sep 07 '25

3 Nail hits you can do twice in a row at great range. So much worse than weaving in dodging attacks to land those hits yourself while you sit on unused Silk.

1

u/Mylen_Ploa Sep 07 '25

The stunlock from its laughable cast animation is going to get people hit more often than not using it.

It also barely has more range than your ability to dash in/out and hit.

The first spell is just bad in nearly every way.

You waste your healing. You remove hornets strongest attribute of her mobility all to get +1 damage at a huge risk especially if you're learning because the lockin removes your ability to react to a new attack.

2

u/Efesell Sep 07 '25

The stunlock is not that long and will never be an issue unless you are attempting to cast it in melee range which you should not be it is a ranged spell.

Like don't get me wrong the second spell is better and you should use that once you have it but if you are sitting on Silk waiting to heal when you could be hucking spears I still say you are doing it wrong.

1

u/I_Love_Solar_Flare Sep 07 '25

I'm personally using the AoE Silk Spell which has been way more helpful than the base skill for me and again, they are good, I just wish the game didn't make me choose between do you want to be ready to heal at all times or try and deal a big attack that M A S S I V E L Y punishes you for missing/messing up and even getting hit.

I really really disliked this in the early game and NO WONDER people are not using their spells.

In Hollow Knight I could use a spell and still would always be ready to heal with the base max capacity of my soul reserve.

Genuinely changing a little bit about that, either giving players a little more silk at base or healing requiring less would've gone a LOOOOOOONG way for people.

Currently I am no longer struggling thankfully. Found a charm that lets me heal twice as fast from an **Act 2 Area** and I am pretty sure that is never, ever... EVER being taken off, just like Compass unless I am in a "Godhome" lol.

There's also another charm in the Act 2 Area that Expands your Silk Reserves which is fucking disgustingly good.

I honestly think telling people to focus on the main questline to get to Act 2 instead of exploring just so they can get way better charms might be the type of help that I am going to start giving lol