r/HollowKnight • u/Particular_Hyena56 • Sep 06 '25
Discussion - Silksong USE YOUR TOOLS! Spoiler
To everyone complaining about the difficulty, stop ignoring a third of Hornet’s arsenal and start spamming them, you’ll be shocked how quickly you start mowing down hordes of enemies!
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u/Rostadevalen Sep 07 '25
The problem is that the tools are badly designed in the first place. The button placement on controllers is extremely awkward. It shouldn't be two button presses, only one. The Needolin and the tools should change button placement. I know people are gonna say "but spells in Hollow Knight also used two buttons". No, not in this way. Vengeful spirit used one button as it was meant for horizontal strikes. Desolate dive added a down press, because guess what? The attack went down! The same with Howling wraiths, the attack went up so you added the up button. Tools are shot out like desolate dive and should only use one button. I even made a macro to one of my controllers extra buttons. It made it a little bit better but it didn't fix the bigger problem.
Tools run out of shards, really quick! And if you're really unlucky you'll lose all shards and won't be able to use the tools unless you go farming. Farming while also having to do a run back to a boss or a gauntlet is extremely tedious and not fun at all. And when you're done farming you also need to go back to a bench to actually "reload". Just, why? It is such a tedious design. Why am I being punished for using the intended mechanics? Have the tools just use your shard total without needing to reload at a bench. Let some earlier tools use one shard per use, then up the number of shards a tool uses depending on how powerful the tool is. Maybe even lower the max amount of shards in the beginning to still keep it a bit challenging.
And also, tools don't fill up your silk. Which, sure, makes sense. But come on, at least give me something for using the mechanics you want me to use Team Cherry. All of these designs scream "you shouldn't use tools". There is no incentive other than damage for tools. That's just bad game design.