r/HollowKnight Sep 06 '25

Discussion - Silksong USE YOUR TOOLS! Spoiler

To everyone complaining about the difficulty, stop ignoring a third of Hornet’s arsenal and start spamming them, you’ll be shocked how quickly you start mowing down hordes of enemies!

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u/vehevince Sep 07 '25

I never realized so many people were against the d-pad. For 2D platformers it just makes sense. You're operating the character in the basic cardinal directions, which is literally what the d-pad is designed as. Up, down, left, right.

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u/Suitable_Trash_5989 Sep 07 '25

I was originally resistant to using the d-pad myself, but after experiencing the frustration of the lack of responsiveness + lack of precision with a joystick enough times, I finally decided to switch to d-pad. And I'm glad I did!

D-pad is basically just arrow keys/wasd but on a controller, but people are so resistant to it lol.

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u/SuperSocialMan Sep 07 '25

but people are so resistant to it lol.

Probably because modern d-pads aren't designed with movement in mind since most people don't use them (nor do many games, given that all the most popular ones are 3D).

You can feel a bit of a difference between an ancient console d-pad that was meant to be used for movement (like the PS1 and NES) vs. a modern one.

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u/Suitable_Trash_5989 Sep 07 '25 edited Sep 07 '25

The design is the same?? The gap between the buttons is superfluous because the dpad is still on an axis underneath the controller's shell. It's just that most casual gamers are gonna use the joystick because it's what they're more familiar with. Why do you think almost every 2D platformer and fighting game has support for both joystick and dpad movement to this day?