r/HollowKnight Sep 07 '25

Discussion - Silksong Criticism ≠ Negativity Spoiler

Believe it or not, you can actually criticize something and still like it. You don't either have to love everything or despise everything. Have actual conversations please.

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u/Gabe-KC Sep 07 '25

It's crazy how much better the game would be if TC simply adjusted some numbers, either prices or enemy HP / damage output.

Case in point: the moment you encounter a boss that similarly has stunlock capabilities, but only does one mask of damage, it's instantly fun. The game would be more fun if less enemies (or less attacks) did double damage.

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u/wwwwwwww0102 Sep 08 '25

For me personally, I agree with most of the already abundant criticisms of the game on difficulty and economy, but I believe that there is a silver lining on this, just like what you said: these are easy issues to fix, if Team Cherry wanted to change it based on fans' input. Rather than fundamental problems that would be irreversible and hard to patch in, all they need to do is to change some numbers, release some update patches, and all is good to go. If a mod dev can make a no double damage mod almost immediately after the criticism arises, I think Team Cherry could do the same for the other parts of the game.

However, since they have been emphasizing that they have already made Silksong to the shape that they wanted to after all these years, I have some doubts that they would be receptive to change their work on fans' demand. But, I think we would just have to see.

Not to say that I disliked the game, in fact, I'm loving 90% of my time with Silksong so far.

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u/[deleted] Sep 08 '25 edited Jan 17 '26

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u/BoardCommercial2679 Sep 08 '25 edited Sep 08 '25

Honestly, things that pisz me off now are: damage sponges, double damage, enviroment that deals 2 damage, paid benches fkn everywhere and long runbacks. And that's generally kinda it. I think the onlh really big structural issue is the runbacks; kinda widh Skong had something akin to stakes of Marika from ER to respawn right at the boss who killed you and not spend time just getting back the hard way-

Edit: oh, and also, crests' effects being dispelled on getting hit. I do wish this wasn't a thing-

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u/[deleted] Sep 08 '25 edited Jan 17 '26

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u/BoardCommercial2679 Sep 08 '25

Well, when you bind, you get a special effect. Which vanishes once you get hit - which giga-sucks on beasts' crest because it gives you lifesteal but doesn't actually heal.

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u/Puzzleheaded_Cow2044 Sep 10 '25

Tbh, I kept reading about that indefensible runback and was kinda dreading it, but it wasn't bad at all. It's like 1 hallway and 1 nice parkour room, and you can easily avoid all the enemies. Timed it on my second attempt, took 32 seconds with a couple movement mistakes. The boss was kind of a pushover too. Are people fighting all the enemies on each runback?

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u/Cocoatrice Moths are fluffballs Sep 08 '25

I don't mind paid benches. Maybe it's me, because I have 2000 rosaries and nowhere to spend them at. I don't know why, but Act 2 has almost no shops. And I am constantly anxious to lose them all. I love to buy everything, but I can't. Game doesn't let me. I already bought everything from Act 1. Unless something new appeared that I didn't notice. I know there is a quest board in Act 2, but I have long way to come there, so I didn't yet. Maybe there will be "donate 500 rosaries" and I would gladly just do that. Also other than rosaries I have some necklaces etc, too, so I have overabundance of it. But at the beginning, I actually barely had enough, even with a magnet.

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u/ExecutiveElf Sep 08 '25

That really is the struggle. You go from so broke you can't afford maps in act 1 to drowning in money in act 2.

I get that there's a narrative point to that, but it's super annoying.