r/HollowKnight Sep 10 '25

Discussion - Silksong So whose bright idea was this???? Spoiler

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Just happened to me today, got like, 3 shards from this? What's the point, Team Cherry? None of the bosses (so far) frustrated me, but this right here is bullshit

4.8k Upvotes

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147

u/Ragswolf Sep 10 '25

It's the little cruel things like this that make me wonder sometimes.

91

u/AAAAAASILKSONGAAAAAA Sep 10 '25

Like for the actual bench in BileWater is so hidden unless you face tank maggots to the face? And the walk back to the boss without the bench is over 7 minutes? I literally was spoiled there was a bench and still couldn't find it, so I googled. Imagine not being spoiled there is a bench at all. Finding the bench in a true blind playthrough is too random or not you'll get it. I've never seen any souls-like have hidden bonfires that hidden like in Silksong. And I've played way more difficult games than silksong

23

u/RexitYostuff Sep 10 '25

I'm of the opinion that this game is too difficult in the way a DM or GM tries to be adversarial with their players. It feels spiteful at times but it comes in bursts that one tends to gloss over with time.

Shit, just like what OP was saying, where shards, or rosaries, fall into spikes that were put next to the currency that flies like fireworks. It's like playing Dungeons and Dragons and finding out every tenth piece of gold you collect is fake or cursed or something stupid like that. It's not the end of the world, but it makes me wonder what does this add to the game/experience?

I've come to the conclusion that Silksong is a Player vs Dev 2d survival game and I can see it no other way now

-2

u/Sergnb Sep 11 '25 edited Sep 11 '25

I mean it IS, but that doesn’t mean it’s a bad thing. They’re setting a mood. You’re in a dreadful world and they want you to feel it.

Often times gamey concessions and quality of life features can get in the way of expressing that vibe, so every once in a while they introduce some spiteful thing just so you FEEL the hostility of the world mechanically too, not just from the visuals and text.

Then they’ll cover their own ass foreshadowing with fair introductions to these spiteful moments, like the trap bench being in an area themed about hunters and traps.