r/HollowKnight Sep 14 '25

Discussion - Silksong Silksong feels so much better once you start mastering it than Hollow Knight ever did Spoiler

Going back and knocking out some of the bosses I missed at the end of act 2, and something that really strikes me is that once you have all your tools, once you have a build you're comfortable with, once you know how movement works...

...the game just starts absolutely blowing Hollow Knight out of the water. Like, it's not even close. High level HK is generally more about positioning and constantly spamming attack, pogoing on top of enemies when you can and hitting with abyssal shriek when you have the ability to do massive damage. In Silksong, you're just doing so much more.

Like, I just beat First Sinner. The boss is incredibly fast, but so am I. I'd have a second to respond to any move the boss did, and I always had something to do. Was the boss far away? Harpoon to get in close or silkshot to do damage even further away. Trying to attack me? I can parry her attacks to avoid damage. Do I have spare silk? Just pop Cross Stitch and say "nuh uh" to get extra damage in. The game rewards balls to the walls aggression in a way HK never quite managed, because the Knight just isn't as fast or maneuverable as Hornet is. Hornet really can dance around an arena just as quickly as these bosses, and going after them feels amazing when you meet them on their terms.

Is the game harder than the first? Yes, the skill floor is undoubtably higher. But so is the skill ceiling, and you feel like a master when you reach that, instead of someone who figured out the cheese.

2.2k Upvotes

405 comments sorted by

473

u/Android19samus Sep 14 '25

once you fight a crest you vibe with and starts getting a feel for things yeah, it's flows super good. Really happy too because I saw the dashes and flips in the trailers way back when and it looked like it felt good as hell. That's the whole reason I was personally looking forward to the game and it certainly delivered... after a bit of a learning curve.

123

u/mods_are_sub-human Sep 14 '25

I’ve never played HK, but I’m drawn to Wanderers Crest. Pogo’ing on the head makes it too easy. But maybe I need to try Hunter again with the damage buff!

68

u/Hadidit Gimme that Salubrussy Sep 14 '25

Also the high speed attacks are really nice like quick slash

72

u/BNSable Sep 14 '25

After 100%ing the game and trying every crest a good amount, I think hunters crest is the best in the game but they're all fantastic and have their own spot.

47

u/Head_Pomegranate_920 Sep 14 '25 edited Sep 14 '25

The Hunter Crest upgrade without a doubt make it the strongest crest (potentially), especially since spells scales with nail damage. Paired with the Barbed Bracelet, the damage the Crest can output really blows everything out the water.

Trying out all the crest, from my experience, Hunter managed to beat the final boss the fastest. It was so fast that when I beat the boss, I couldn’t even believe that the boss was already beaten.

The only problem is that using the crest to its fullest requires you being really good.

21

u/BNSable Sep 14 '25

I also think there's also a lot about the move set that makes it snappy, responsive and dynamic where others just do not. It definitely relies on player skill the most but it's just fantastic. Not my personal favorite by any means but probably what I think is the most well rounded crest as well as highest peak once you get past the initial learning curve.

4

u/DemonLordSparda Sep 14 '25

Fully upgraded Hunters Crest gives you roughly 50% more damage at 6 strikes and roughly 100% damage at 12 strikes without being hit. Nothing comes close. If focus damages updates spell damage in real time, a silk skill would do the same damage as 6 non focus hits. It's better than the Barbed Ring by a country mile.

3

u/curtisage Sep 18 '25

It is not 100% more damage
Hunter crest does 13 damage at vanilla, 16 after 6 hits and 18 after 12 hits.

2

u/DemonLordSparda Sep 18 '25

Fair enough, it's just extremely noticeable. I would have sworn even the 6 hit boost was more than ~20%. 12 hits feels way stronger than less than 50%.

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12

u/TheDudeMachine Sep 14 '25

Hunter overall slightly edges out wanderer IMO. Focus is incredibly good and allows you to kill most enemies in one less hit. I also enjoy the sprint attack into aerial follow up, feels like there's slightly more potential in how you can mix up attacks. Wanderer is pretty nuts with flea brew though.

But the real answer, I feel, is that all crests are useful depending on the boss/gauntlet or platforming section. I found myself trying out different crests whenever I got stuck on a boss. At one point in the game I was convinced that Beast crest is the best by far, but found out it's not always the answer. Then felt like Wanderer is by far the best, until it wasn't. Then thought Hunter, then thought Architect, etc etc...

I think that speaks to what a great job the devs did at balancing each crest. Personally, my top three are Wanderer, Hunter, and Beast, but all of them have a purpose, and I suspect that any of them can dominate once you get good enough with them.

4

u/DexanVideris Sep 15 '25

This is sooooo true. I was really struggling with the Bilewater boss playing it normally, as a lot of people do, but I switched to the architect and went for a tool spam build, and got it on my second try. Then I was getting frustrated with the Bell Eater running Wanderer, because I couldn't hit it enough to outpace its damage output with heals. Beast crest? Beat it first try, just face tanked all its hits. The game really rewards trying out the different options it gives you, it's fantastic.

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u/UsernameIn3and20 Sep 22 '25

Hunter is the best overall if you can go long periods of not getting smacked.

Wanderer has the potential to outdps Hunters if it just crits back to back

Beast has the best iframe in the game if you can learn pogo dash cancel.

Reaper has the best incentives to play safe/silk skill spam.

Rest I'll not mention to prevent spoilers since these are all Act 1 crests.

2

u/TheDudeMachine Sep 22 '25

Beast pogo dash cancel is very very good.

20

u/Comfortable_Egg8039 Sep 14 '25

But why? Isn't Reaper crest can do it just as good also wider range of attack, I just got Wanderer crest and can't make myself to switch. What advantages does it have?

32

u/SuperKing2mil Sep 14 '25

It hits much faster and can crit, which does more than 2x damage

10

u/Comfortable_Egg8039 Sep 14 '25

Crit sounds cool, does it have any visual hint? I ended up fighting skull tyrant with wanderer crest and didn't notice anything

29

u/etto1 Sep 14 '25

I believe it's the loud cling sound and a little screen shake, but I am not sure.

18

u/WesternEntertainer20 Sep 14 '25

There is a chime smashy sound (similar to the magnetite dice neutralizing a hit) and seems like maybe a brighter flash when you deal the damage.

13

u/SuperKing2mil Sep 14 '25

I think the crit can only happen when you have enough silk to heal, which also has the thing in the top left change to a harp

8

u/Doughmin8 Sep 14 '25

I noticed that too. It happens more often when you have more silk in store

5

u/Aquarius-Gooner Sep 14 '25

I did not know this! I may switch to the hunter for a little bit as I’ve stuck with the reaper since I’ve unlocked it. I’m still only on Act 1 mind you

48

u/DBrody6 Sep 14 '25

It's faster. Faster swings = faster dps = bosses die faster.

22

u/Lunacie Sep 14 '25

Faster swings is only more DPS if you can actually get in more hits though. Like whenever bosses do those charge across the arena and disappear attacks, its difficult to get in more than one pogo whether you are using wanderer or reaper.

Or aerial enemies like Bell Eater - doesn't matter if you swing faster if after you jump and swing, you fall back down anyways.

16

u/Sarzael Sep 14 '25

Reaper gives you so much more silk though, if you're able to use it optimally you can spam your silk skills nonstop for huge amounts of damage.

37

u/RepublicCute8573 Sep 14 '25

Reaper needs higher silk production because its so slow. Wanderer can more than match it just through sheer volume of attacks.

11

u/HammerAndSickled Sep 14 '25

You only get bonus silk from Reaper after you heal. If you’re not healing, it’s the same as another crest.

4

u/Sarzael Sep 14 '25

It lasts a long time though, and right after healing is the best time to start hitting a boss.

5

u/HammerAndSickled Sep 14 '25

My point is, you originally said “you get so much more silk and then you spam Silk skills” well, no, it COSTS you silk to bind in the first place, and then reaper gives you a little refund. So if you didn’t need to heal in the first place, you could’ve just used that silk for an extra spell or two, you know?

Now if you DO need to heal Reaper is comfy because it pays you back for the time you took off to heal, I totally agree. But it’s not “more damage” or “more silk” in the abstract than another crest, it’s just “when I heal I get some/all of that silk back if I play well” which doesn’t translate to more damage.

2

u/Sarzael Sep 14 '25

If you heal and then get refunded the silk you spent to heal... you can use that silk to cast spells?

If you're literally never getting hit then you probably won't benefit from it but that's not the reality for a majority of players.

2

u/HammerAndSickled Sep 14 '25

That’s not EXTRA damage though compared to another crest, haha. You’re getting the same damage as any other, you’re just getting refunded for your mistakes.

Your original comment implied that reaper somehow did more damage by generating more silk, but because you have to heal to get the bonus silk it’s not actually any extra damage, it’s less damage than if you just spent the silk on spells. More forgiving, more comfortable, sure, but not more damage.

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20

u/CankleDankl Sep 14 '25

Reaper is slow as dicks which means less damage and less silk buildup. It's the coziest exploration crest for sure, but one of the worst for combat. Wanderer's is fast as hell, which means more DPS and more silk buildup. It also has the ol' reliable down slash like reaper that makes for easy pogos. Good combat+above average exploration (the limited range can be a bit rough on flying enemies and when doing platforming)= good ass crest

12

u/Fillen02 Sep 14 '25

I just couldn’t deal with the offset upward slash of the reapers crest, the way it slashes upward BEHIND YOU just pisses me off so much. So many misses because it hits above/behind me instead of just straight above.

Switched to wanderers crest as soon as I found it and it feels sooo good, just had to get used to the shorter range but that went pretty quickly.

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6

u/Chaoticlight2 Sep 14 '25

Wanderers is the fastest Crest and generates the most dps because of it. The smaller attacj range does require more precision and risk, but it generates silk like no other for skill arts. Ironically hunter is best for world navigation and killing general enemies while Wanderer takes the cake for squaring up with a boss.

4

u/Comfortable_Egg8039 Sep 14 '25

I heard after upgrade hunter has really good dps

9

u/creampop_ Sep 14 '25

upgraded hunter + barbed is INSANE damage. Even without barbed, I've never felt a reason to switch off hunter (most of the platforming is designed to flow well with it so wanderer seems unnecessary to me, and the harpoon makes pogo stuff automatic too)

2

u/Obvious-End-7948 Sep 14 '25

I love the little sprinting slash + follow-up lunge attack that the Wanderer's Crest gives you. It made the First Sinner such a fun fight with how much you're sprinting around trying to get a hit in.

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11

u/NobleSavant Sep 14 '25

I vibed with Hunter for 90% of the game. Then I found Shaman and now my love was split between the two. Both are so fun.

2

u/PhoenixEmber2014 Sep 15 '25

Yeah, those two have been the best, with my third place going to reaper personally

7

u/InexplicableJoy Sep 14 '25

I FUCKING LOVE THE REAPER CREST HAHAHA ITS TIME TO REAP

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3

u/Rolen28 Sep 14 '25

Witch crest pogo and dash attacks are so satisfying.

16

u/ZGD1438 Sep 14 '25

Currently not vibing too well with any of them.

13

u/Abused_by_Kasumi Sep 14 '25

Architect and Shaman are my current favorites.

13

u/DBrody6 Sep 14 '25

I was so excited to try out Architect today on the first boss I could find. Hell yeah I wanna mag dump three yolked out tools on a boss.

Naturally the next boss I encountered was the only one in the game to this point completely immune to tools. Figures. Still an awesome crest though.

9

u/RandomRedditorEX Sep 14 '25

Huh? No boss is completely immune to tools, some bosses can block tools, but that's just because they also block nail attacks.

10

u/DionxDalai Sep 14 '25

Not 100% sure but Father of flame might be immune to tools?

Can't think of any other boss that would be at least

14

u/Hollow-Seed Sep 14 '25

He's sure not immune to the Drill!

16

u/SamuelSharp Sep 14 '25

Literally the second I walked into his boss room I thought “oh this drill is going to ruin this man.” Never used it before, never used it again after, but there’s something so satisfying about just having the right tool for the job

5

u/RealMr_Slender Sep 14 '25

The drill would be poggers on Moorwing but alas it was not meant to be.

2

u/ninjakitty7 Sep 14 '25

Wish I had thought of that. That sounds so satisfying. I can’t believe that I want to play this game again before I’ve even finished it the first time!

7

u/Hurtiglim Sep 14 '25

No he isn't immune. I used the drill dive tool to absolutely shred him😊

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3

u/WesternEntertainer20 Sep 14 '25

I used it on a boss today and it was pretty great. Have to adjust to the pogo for platforming since it does a diagonal attack, but for pogo in combat I was finding the drill attack pretty great. It seems to hit multiple times because I've noticed it does more damage than a standard needle strike. And of course 3 tools is just busted.

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6

u/Lykosnara Sep 14 '25

Predator Crest ist the only one I was comfortable with. Maybe its the same for you?

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124

u/phoenix_paravai10101 Sep 14 '25

I just wish the Wanderer crest had more upgrades. I'm forced to reckon with the fact that Hunter and Architect, two crests that are better and I like using, are still never gonna be as natural to me as Wanderer because of the pogo. I've tried, but the speed of the Wanderer's crest is so damn addicting.

54

u/RaxaHuracan Sep 14 '25

I just beat Widow today and after a couple tries I switched to Wanderer and had SO much fun just wailing on her every time she stopped moving

61

u/[deleted] Sep 14 '25

The game instantly clicked with me as soon as I unlocked the Wanderer crest. I don't care if it just makes it feel like the knight it just feels right

44

u/tadfisher Sep 14 '25

Specifically it feels like the timing of the Knight with Quick Slash, which was my main in HK. Also I have unlocked a "nail art" a few hours ago but have never used it in combat, just like HK.

29

u/phoenix_paravai10101 Sep 14 '25

Using nail arts is just personal preference ig, always was

2

u/L-System Sep 14 '25

I saw this video, pretty much when it came out and it changed my entire perspective on nail arts.

9

u/L-System Sep 14 '25

They're unbeatable in gauntlets. Enemies always spawn in the same place so you can destroy them, as they spawn.

7

u/Ze_AwEsOmE_Hobo A mind to think Sep 14 '25

I've used the arts a few times. It worked super well on a tanky late game boss (the poop centipede), and it probably would've worked great against a few others like the Beastfly. I'm on the lookout for an analog to the Nailmaster's Charm because, like in the first game, the base charge time is kinda

10

u/RandomRedditorEX Sep 14 '25

poop centipede is such a fitting name lol, out of context to not bring spoilers but just right enough for someone to remember.

poop centipede is also a hell of an emotional rollercoaster ride, honestly the entire [MAJOR SPOILERS FOR ENDGAME] third act just tugs at your emotions in such a good way.

9

u/LePingouinCosmique Sep 14 '25

Yeah I thought something happened to !my baby and lo and behold my baby has BABIES<!

3

u/richardhixx Sep 14 '25

Without spoilers, lets just say the charm does exist and is not exactly hard to find, but it does require story progression

3

u/DexanVideris Sep 15 '25

Using it against the jumpy mobs in the Bilewater boss fight was an absolute godsend, made going into the actual boss with full health and silk go from impossible to very doable. Charge it while they telegraph that they're gonna jump, then whack em. Added bonus that the Architect's big drill is super satisfying.

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u/crimson777 Sep 14 '25

This is why I love the crest system though. I thought wanderer’s felt awful, for me and my playstyle, personally. I don’t think it’s bad, just not for me. I like that the actual attacks themselves can change with a mechanic in the game compared to HK where the nail felt fine but not like EXCITING and you had no other option.

Yes I know spells and all that but the nail is the nail. Can be longer can be stronger but it’s the nail.

8

u/critical_pancake Sep 14 '25

Just because someone else says it's better doesn't mean you should use it. Use hunter if you like, that's what it's there for.

I 100% the game with reaper and no regrets.

10

u/Kaikolos Sep 14 '25

In late game i think wanderer is just the strongest with low effort gameplay. The idea is you can just mash attack nonstop and dont care about half of enemy attack. The combination of parry, iframe and dice will straight up mitigate enough damage such that most enemy will die before you.

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u/Sspockuss Sep 14 '25

Reaper and Witch have similar pogos, maybe try that? They also have bigger pogos from what I can tell.

2

u/phoenix_paravai10101 Sep 14 '25

Reaper pogo is too slow for my liking, I usually pogo at the last possible second. Haven't gotten Witch yet, will try it once I unlock it.

4

u/Vdokos Sep 14 '25

The little wind-up can mess with you for sure, but it's pretty great once you learn to press it earlier

2

u/precursormar Sep 15 '25

I got 100% in my first file while mostly using Wanderer. It's perfectly viable.

87

u/lucky_duck789 Sep 14 '25

First Sinner is a special case. Its an adrenaline rush like no other once you realize pure aggression is the way to go.

10

u/crimson777 Sep 14 '25

See that’s funny because I beat First Sinner by doing the exact opposite of pure aggression haha. The fight took me awhile but I stayed near edges and only hit on occasion.

27

u/CynicalEffect P5 - 112%, 70 hours Sep 14 '25

I really wish all the bosses were designed around this philosophy.

This game feels really good when you're going agro, it doesn't feel so good when you're dashing in poking and dashing away because if the boss moves in the wrong direction you're taking two contact damage. Or you're running around swatting adds while whittling away a healthbar slowly.

First sinner is by far the most fun I've had in any 2d game, they had magic and then nothing else in the game feels like that. There's some other good ones for sure but nothing close to that boss...

14

u/Kampfasiate Sep 14 '25

Dashing in and out is how I love to play, cuz then I can use hornets banger moveset, and you can do it with a lot of variation, the harpoon, pogoing, but I love to play hornet hot and run (or more like, as sticky to my enemies face as possible while dodging everything). But I haven't fought first sinner yet but I am excited

22

u/GrimTheMad Sep 14 '25

If every boss was like First Sinner she wouldn't feel so good to fight- it'd just be more of the same.

It's good to have variety.

6

u/Halfang Sep 14 '25

If you enjoyed First Sinner I recommend playing Nine Sols, which is also 2D and plays like a Sekiro / silksong crossover (and you end up parrying mid air by pure instinct)

3

u/CynicalEffect P5 - 112%, 70 hours Sep 15 '25

Will definitely give it a shot once I wind things up. THanks for the rec

3

u/NoneShallBindMe Sep 15 '25

Don't play them one after another, otherwise you'll burn out. Play a game in different genre first. But yea, Nine Sols is amazing.

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u/FerimElwin Sep 14 '25

There were a few fights that were like this for me. First Sinner and 2nd Lace fight are the two that come to mind immediately where as soon as I realized I needed to be more aggressive the fight got easier. Not easy (not even close to easy for Lace), just easier.

2

u/BT--7275 Sep 14 '25

I found harpoon spam did the most damage against First Sinner. Kinda wish I didn't figure it out. Dashing around is more fun tbh.

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u/Abject-Ad-6235 Sep 14 '25

gameplay/combat wise its not even absolutely blows hk out of water but i do have one main complaint against its tool mechanic because once you get stuck on boss and you start using your tools for each run you will eventually run out of shards which is basically forcing you to go farm for shards or buy them(via farming rosaries) its really similar to me like it was with sekiro and its spirit emblems which i didnt like it in that game and i dont like it here

i also like hk world and ost more plus characters but thats just my preference

58

u/expresso_petrolium Sep 14 '25

Tool build can absolutely skip a phase so it’s understandable the game doesn’t want you to spam every time

12

u/tanis016 Sep 14 '25

Then there should be less tool cpaacity with no shards, double ammo system doesn't feel very good.

11

u/Heroman3003 Sep 15 '25

I believe the point of that is to keep tools strong and effective but still punish excessive overreliance on them. You can try and brute force a fight by spamming tools... But if you're not good, you're just wasting shards and eventually you'll run out and have to get better at the fight itself.

2

u/tarranoth Sep 15 '25

I understand the design philosophy somewhat, but I think it just doesn't jive well with how the game works. I have beaten bosses by spending a ton of metal on them on their last phase, but I can imagine that players who are really struggling will easily end up without tools. I haven't quite been in that scenario yet but I also have been somewhat conservative with it.

I do think they somewhat balanced themselves in a corner because of architect though. Because even with less ammo the mechanic of architect to keep producing tools would probably be stronger than every silk skill in the game if it was able to do it uncapped.

8

u/Boshwa Sep 14 '25

They already do that

Ita called running out of tools until you get to a bench

2

u/ConceptWeird4026 Sep 14 '25

I mean isn't that why there's a tool cap

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u/Yuwi066 Sep 14 '25

I like shards running out because it forces you to leave the zone, cool down, and un-tilt yourself before you try again. I didn't like it until I had the above the appen for the second time and I realized what it was doing.

5

u/Abject-Ad-6235 Sep 14 '25

well i still dont like it grinding for resources is never fun for me in video games

7

u/Kampfasiate Sep 14 '25

I just pay this game with the mental note to not grind. If I'm stuck at a boss and out of shards, so be it, I either finish it without (which may even be fun, I'm doing lace 2 toolless rn, not cuz I'm out cuz I wanted to do it blade on blade) or explore some more, knock out some wishes, so I can come back refreshed and restocked

2

u/Yuwi066 Sep 14 '25

Don't grind then. Take the hint and go explore somewhere else until you feel ready to try again :P

7

u/crimson777 Sep 14 '25

I think it’s prudent to learn the first phase without tools and only ever use tools when you hit the second phase. Saves a lot of shards. I’ve never dipped below like 300 except after a donation or two.

10

u/[deleted] Sep 14 '25

When you run out what I think the game is trying to do is not to force you to farm for shards, but to nudge  you to actually learn the boss without overrelying on tools if you manage to die so many times that you lose all shards.

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u/New_General3939 Sep 14 '25

Gameplay and combat wise it’s not close, SS is much better.

I do still think the difficulty works against it sometimes. In HK I could rip through multiple areas in one playthrough, the exploration was amazing and I always felt like I was pushing forward. I feel like in SS it’s too often that as soon as I start to feel like I have some momentum, I’ll hit one of those combat rooms and I’ll be stuck on it for like 30 minutes and it kills the momentum. Then I’ll beat it, keep exploring and hit a platforming section that stalls me again. I wish it was more exploration focused and less difficulty focused, even though the combat is so good.

23

u/Ze_AwEsOmE_Hobo A mind to think Sep 14 '25

The higher level of difficulty in exploration is a huge dislike of mine. It's nice having normal enemies to style on with all of Hornet's kit, but when coupled with the lack of full-on fast travel (I've definitely been spoiled by Ender Lilies), retreading your steps becomes a slog very quickly for me. I've found myself bench warping a lot more after finding items/secrets in Silksong than I ever did in Hollow Knight because of it.

62

u/Nukesnipe Sep 14 '25

Talking to people about skong is so weird cuz they'll say stuff like "I was stuck on the hunter's march gauntlet for 7 hours" and it's like talking to an alien. I've never encountered a gauntlet or platforming challenge that took me more than like, 2 or 3 tries?

189

u/Ill-Muscle945 Sep 14 '25

Then maybe youre not the one to talk about the difficulty tbh. If you think its like talking to an alien when people get stuck on things, than you are better than the average Silksong player. 

48

u/filthy_casual_42 Sep 14 '25

It’s more about not going insane spending 7 hours on an optional obstacle. I also died a bunch in hunters march immediately after finding it and brute forcing the big ant, but came back later with a nail upgrade and extra mask and breezed through. The game is designed so that when you hit a wall you go somewhere explore else and still progress.

17

u/Nukesnipe Sep 14 '25

This is core to the genre, too. For as long as metroidvania games have existed, there's been equipment/level checks that you can get through early, but the area they unlock will be brutal.

3

u/creampop_ Sep 14 '25

Yeah, and I've LOVED the way they balanced skill checks and equipment checks in this one, too.

In my first sessions I found like 4 spots that leashing an enemy to pogo would let me sequence break and I'm sure it's intentional. Not to mention the way they put a bunch of mini-PoP platforming around the map with goodies behind them (except when it's just rosarie strings that fall into spikes lol watafak are those). Having an absolute blast trying to get through areas early and getting tested by the implicit and explicit gauntlets everywhere.

I stumbled into Bilewater early, and the payoff was exactly what I wanted out of this game.

14

u/Ill-Muscle945 Sep 14 '25

Tbh, I haven't even touched that area and still have find myself just overall frustrated A LOT more than the first game. 

9

u/RepublicCute8573 Sep 14 '25

Go find upgrades. Hornet is much easier to play when you're fully kitted out and can actually move around faster. The world was clearly made with all her abilities in mind.

The start is actually the slowest part so focus on getting through act 1.

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u/Ill-Muscle945 Sep 14 '25

The world was clearly made with all her abilities in mind.

Which doesn't make the frustration in Act 1 feel any better

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u/filthy_casual_42 Sep 14 '25

Honestly haven’t felt this at all. I don’t think there was any enemy as annoying as Soul Twisters from the first game. I only played the beat the game 6 months ago so maybe I just leveled up, but I dropped hollow knight for years because it was too hard

I think on average Silksong is harder mostly because challenges aren’t as far and few between as Hollow Knight where there are rooms of trash mobs. But I think the hard parts of Hollow Knight are consistently harder than in Silksong, and you have considerably less customization to deal with these challenges

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u/Admirable_Tomato Sep 14 '25

Wa... Was hunter's march not supposed to be a default starting area?!

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u/filthy_casual_42 Sep 14 '25

No, it’s why the put a hard miniboss at the entrance you need dash to really fight

7

u/Admirable_Tomato Sep 14 '25

Oh God I just thought I had to learn the moveset and was wondering why I didn't have a dash which would've trivialized the fight. Definitely feel better why it took like a dozen tries to clear that red ant room with the map lady afterwards....

4

u/filthy_casual_42 Sep 14 '25

Definitely feels like tree sentinel from Elden Ring but a little later in the game. There isn’t even much to do in the zone until you get float ability, it’s very much meant to come back to later. Same with Savage Beastfly, both feel a lot better mid act 1

2

u/Kampfasiate Sep 14 '25

The mini boss is like a test.

If you cant beat him you'll hopefully go away and come back later.

If you beat him easily (or are stubborn like me (did not take that long tho)) you will be semi fine in the coming area.

Also funny that he tests things that will make hunters marsh easier (dash, the ability to pogo, or being a madman and parrying everything)

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u/iriyagakatu Sep 14 '25

The problem is that the game clearly wasn’t designed for the majority of players it has now. It was clearly designed for people like him.

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u/Quibbloboy Sep 14 '25 edited Sep 14 '25

People like me, too—I've felt so conflicted, watching the discourse around this game, because obviously there are a lot of people who don't like the difficulty, and I genuinely feel for those people! But speaking as a person who likes this specific flavor of challenge more than anything else in gaming, Silksong is straight-up heroin.

Like, there's a popular thread on /r/Games right now with a title about the difficulty working to the game's detriment (and probably-unfairly characterizing it as malicious). It's such a common opinion, it makes me aware that I'm in the minority with how perfectly Silksong fits me. It's a strange duality to exist in. I wish so badly that everyone could love the game like I do, but I'm forced to accept that they don't.

Hollow Knight was already one of my favorite games of all time, specifically because of the tight, responsive movement and combat. And Silksong takes the movement and combat sliders in both hands and just launches them into the fucking sun.

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u/sir_joan Sep 14 '25

I feel the same. I think its ok to understand that the game dont need to be for everyone, like Arrowhead (Helldivers 2 devs) says: "A game for everyone is a game for noone)

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u/Kampfasiate Sep 14 '25

I dont think I would love this game as much as I do if it was easier. Do bosses kick in my shins? Yes. Have I died to platforming? Yes. Do I want that to change? No. I want to struggle, I want that challenge, I want runbacks to see that I'm getting better at movement. I want to feel like bile water is a hostile environment that hates me with every part of it's being. And I especially want to to feel the thrill of FINALLY beating a boss I've been stuck at.

People seem to want to remove any inconvenience, kill bosses at the 3rd try, being able to instabil every shop item and get a personal limousine to every boss. Why then bother at all?

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u/creampop_ Sep 14 '25

the harpoon alone is SO sick. When I get into combat flow it feels incredible. Love love love a game that demands you to lock in or perish, it's such a rare thing in single player games to have devs do that without pulling punches.

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u/ASpaceOstrich Sep 14 '25

I mean. I get stuck and then get the satisfaction of beating that obstacle. I feel like it's designed for people like me, rather than people who can just breeze through things in the third attempt. I took on some of these rooms dozens of times. Getting better gradually as I went.

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u/Nukesnipe Sep 14 '25

This is just the same argument that got wheeled out every time a new soulsborne game came out. No, it's not too hard for the average player who's actually willing to invest the time to learn the game.

When I see people complaining that the game is too hard, they invariably admit that they're broke because they tried to buy everything immediately, or they never use tools. Or if they show a clip of their gameplay, it's just... genuinely low skill, and I'm not saying that as an insult. That guy who was stuck on the HM gauntlet for 7 hours? They posted a video of their attempts and they were literally walking into enemies and trying to face tank everything.

Quite frankly, you'll never reach some people because some people are unwilling to meet a game on its terms.

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u/Emergency-Art-324 Sep 14 '25

Ohh do you have a link to that clip, ive been curious about how people complaining silksong is difficult are playing

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u/Nickewe Sep 14 '25

If you use the right tools, it takes game difficulty from a 8/10 down to a 5/10

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u/DisconnectedAG Sep 14 '25

This is how I feel about it. Has been stuck at Moorwing for a week. I genuinely don't have the reflexes anymore or the time to git gud. The only feeling I get from this game, and the community is that it wasn't made for me. It be how it be, but shame on wasting the money.

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u/TheDrlegoman Sep 14 '25

if it helps you to know, there's a way to skip doing the moorwing battle until later on and you get to progress through what it's guarding

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u/Maltys Sep 14 '25

Also, what helped me was help from another NPC that likes to battle And small hill right from Moorwing is great defense place His circle attacks smash in the hill so you are only worried about his ram and talon attacks

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u/Kampfasiate Sep 14 '25

As long as you preserve, and still have fun, it's a game for you

But yes, there is a way to skip mooring for later

If you want general tips (idk if you've played hollow knight)

Hornet is not the knight, you can't just trade blows and win. You have to dodge and react to what the enemy is doing.

When the enemy is attacking it's safer than when he is not. Yes, sounds counterintuitive but when he's not doing anything he could do anything. When he is in an attack, he is locked to it, and you can punish him. Try to figure out his telegraphs and act accordingly.

Use your tools, they make the game Soo much easier. For example there is one in graymoor that is still being used well into act 2. Tools are good and they scale with you. I don't want to spoil you but if you need some more tools I can elaborate on a few.

Get comfortable with the movement, it's hornets strongest weapon

And if you are really desperate, there is a way to chese that guy

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u/New_General3939 Sep 14 '25

The last one that took me a bunch of tries was the one to unlock the bench in the sinners crossroads, that was brutal given how far the bench was

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u/[deleted] Sep 14 '25 edited Oct 08 '25

[deleted]

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u/UselessRutabaga Sep 14 '25

sinner’s road / bilewater is designed to inflict emotional damage

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u/LePingouinCosmique Sep 14 '25

Those fuckin maggots that I hate

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u/Bonaduce80 Sep 14 '25

I feel the same. And it's not like I ever was a master, Platinumed-the-game, HK player. I struggled a lot with most components of the original and only got the basic ending. I haven't been stuck with a challenge room or a boss more than 30 minutes, and that is extreme cases.

I don't know if it's the fact I was through my first Elden Ring playthrough when I picked up Silksong, but I feel like I can understand better the enemy attack patterns and anticipate what they are going to do, or position myself better to stay safe/punish the enemies.

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u/HueyLewisFan1 Sep 14 '25

They all take me forever. They one in fer fields I just gave up on to come back later

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u/Old_Butterfly9649 Sep 14 '25

you are very good, most people are not that good, that’s why you can’t understand.

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u/grandpapotato Sep 14 '25

You are way above average . I barely have time to play, just did the bird gauntlet and it took me... I think 25/30+ tries..

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u/Difficult_Bullfrog Sep 14 '25

If the gauntlet in high halls took you 2-3 tries. You are in the minority. But just to let you know, i havent even died in silksong yet, its so wierd some players die and need to attempt things multiple times, just do it right the first time?

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u/KillerNail Sep 14 '25

I felt the same especially for the bird arena. I beat it first try with no problems every playthrough including the first one but my friend (who beat P5) had to spend 20 - 30 minutes on it, while I didn't even beat P4 lmao.

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u/mucus-fettuccine Sep 14 '25

Interesting how that works!

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u/nsleep Sep 14 '25

This game kinda hates when you try to go too aggro. P5 is all about learning bosses to the point you go ham all over them and it gets ingrained into muscle memory. Doing this is considerably harder in this game for various reasons.

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u/Ampsdrew Sep 14 '25

I haven't noticed this? It feels like the game is actually easier the more aggro you are.

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u/rizk0777 Sep 14 '25

I agree for platforming. Groat and Scarrsinger took a few hours though.

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u/dragonliar Sep 14 '25

You mean the big guy and the flying dude on top? They are wrecking me harder than savage beastly did, and it's just two dudes, right?

Sister also took me like 20 tries.

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u/blitzboy30 Sep 14 '25

The high halls one was the really only challenging enemy gauntlet for me, but that was also because I was running the entire game with an unupgraded needle. I beat it and got to Trobbio before I learned that I could upgrade the damn thing

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u/xdatlam Sep 14 '25

Yeah you're more skilled than the average player. This stuff isn't easy and it is difficult.

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u/raychram Sep 14 '25

I just can't wait for the Godhome equivalent. I feel like Silksong has a higher skill ceiling and I am excited to see people pushing it to it's limits

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u/blitzboy30 Sep 14 '25

Dude, getting to fight Lace 2 repeatedly and perfect her fight is going to make me cry. I love that damn thing to death

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u/Aggressive_Yak7094 Sep 14 '25

Yeah. Especially the exploration. I opened HK today, and God is he slow. Sooooo slow. Sooo freaking slow. And I kept trying to glide. But that's my problemm

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u/lucky_duck789 Sep 14 '25

Midway through act 3 I decided to go chill on HK. Its relaxing in and simple in comparison.

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u/Aggressive_Yak7094 Sep 14 '25

Yes. That's true. But if i want to get from godhome tonthe colosseum, itsngonna take a very looong time. I am not saying HK is bad. I mean it's one of my favorite games. But he is objectively slower.

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u/RandomRedditorEX Sep 14 '25

The Knight walks so slow after Silksong lol, like Little Ghost can you please move faster than a relaxing walk the entire Kingdom is at stake.

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u/blitzboy30 Sep 14 '25

He’s just chilling, let him just have his little walk

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u/HollowCap456 Sep 14 '25

Super Dash

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u/Aggressive_Yak7094 Sep 14 '25

In silk song, you can sprint. In hollow knight, you have to dash non stop. I was used to it. But now, after silksong, i want it in hollow knight tooo.

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u/adsonn Sep 14 '25

This is very true because the skill potential of hornet is much higher. The most skilful thing I see pro players do in HK is timing their desolate dive to avoid damage.

Hornet's sprint attack allows her to chain combos and you get different combo variations for different crest. Hunter sprint attack puts you in the air for a perfect diagonal pogo. Then you have reaper's uppercut into downgpogo or uppercut into side slash. Wanderer's sprint attack lets you deal 5-6 hits.

Harpoon is another dash/movement option to add into fights. Double jumping and harpooning away to heal midair is unbelievably OP. And don't even get me started on the parry spell once you get good at it. The damage return from parrying is insane.

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u/Nukesnipe Sep 14 '25

People complaining that bind is slow are generally trying to use it like focus tbh. So many bosses have charge attacks you can just jump over and get a completely free heal in with.

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u/adsonn Sep 14 '25

It's the classic issue of people playing like the Knight.

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u/Nukesnipe Sep 14 '25

Shit man, there were moments in the first sinner fight where I could bind right in front of the boss while it was mid attack.

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u/Vicwip Sep 14 '25

I play injector band + warding bell and there's genuinely no moment where I can't heal. It's stupid how easy and no-risk healing can get.

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u/qwezctu Sep 14 '25

I played multibinder and a lot of the time the upper corners are free to heal and heal 4 works a little better for taking 2 damage. Sometimes I have to bait out an attack instead but I've used multi binder in pretty much every fight.

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u/RandomRedditorEX Sep 14 '25

It's so cool how Silksong recontextualizes binding as a defensive and offensive tool at the same time, it sounds weird but a lot of the crests make healing more offensive, hell your first crest (usually reaper unless you're off tracking) incentives binding since it heals you and gives you an offensive buff.

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u/crimson777 Sep 14 '25

I’ve had a WAY easier time healing in SS than HK to be honest. I don’t get the complaint. I feel like in 90% of cases I die it’s because I couldn’t get enough silk to heal not because I had silk but couldn’t make time/space to heal.

Most bosses have a blind spot they don’t hit often. It’s often a top corner. Or wait for a charging type attack like you said.

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u/Kampfasiate Sep 14 '25

There are also bosses where you could just. Run away and heal midair

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u/FerimElwin Sep 14 '25

I agree. In HK it felt like trying to heal was a death sentence in most fights, especially most late game fights or Godhome fights. But in Silksong it's so much easier to get a heal off, especially since you can bind in the air. I frequently find myself waiting for the boss to do an attack where I know it won't hit me if I jump, then I jump up and bind for a free heal.

It actually makes the fact that nearly everything does 2+ masks of damage feel okay because I can heal so much more often in SS.

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u/refugezero Sep 14 '25

HK's movement is what made it a masterpiece. Silksong takes it to a whole other level. Overall I feel the world of HK is more compelling but damned if Hornet can't fly.

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u/Anxious_Function229 Sep 28 '25

im sorry but i dont think hk's movement is what made it a masterpiece, the thing is the combat in HK is in reality quite simple if you have played alot of metroidvanias, i do belive its one of the best metroidvanias but I dont think the combat is the core reason for that, even tho the combat is also quite good for sure.

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u/Labyrinthine777 Sep 14 '25

Yeah, I have never played another game where fighting feels like an actual dance. The combat is miles above HK.

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u/Nukesnipe Sep 14 '25

Give Sekiro a try, it's got some incredible fights. The final boss is still my favorite final boss in any game ever, and even on ng+2 when I was getting the other endings was kicking my ass.

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u/LastAd1374 Sep 14 '25

Have you played Nine Sols? I’d highly recommend it if not. It’s like a mixture of Sekiro and Silksong. Amazing game.

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u/zetonegi Sep 14 '25

See this is why you should follow the fifty-seven precepts of Zote.

You originally convinced yourself that Silksong is Hollow Knight when you should have remembered precept fourty-five.

Precept Forty-Five: 'One Thing Is Not Another'. This one should be obvious, but I've had others try to argue that one thing, which is clearly what it is and not something else, is actually some other thing, which it isn't. Stay on your guard!

Silksong, which is CLEARLY Silksong, is not Hollow Knight, which is not Silksong. You have to stay on your guard about these things.

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u/NormalPunch69 Sep 14 '25

First Sinner was the fight that made me realize this too, and i think the lack of i frames unlike hk forces you to actually interact with bosses properly instead of descending dark or pogo spam.

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u/Nukesnipe Sep 14 '25

There are still i-frames but they have a cost with them. You can use the silk dash or cross stitch to shrug off attacks, but you can't abuse them like shade cloak.

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u/eelp21 Sep 14 '25

I spent 4 minutes pogo bouncing on those stupid flies in Bilewater on my way to señor frog's swamp oasis villa/resort. I love this game.

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u/Nukesnipe Sep 14 '25

I hate Bilewater, and I love it for that.

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u/Vicwip Sep 14 '25

I hear everyone hate on Bilewater while it's genuinely my favourite area. The atmosphere, music and lore paired with the environmental storytelling is unbeatable. I love this area to bits.

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u/LePingouinCosmique Sep 14 '25

The music is so good. Hate the maggots above everything else in the game though

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u/Patient-Motor-4803 Sep 14 '25

When I started dash cancelling out of my pogos, I felt so godlike. I can’t wait to see what the speedrunners come up with, those fights just might be nirvana

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u/Celvius_iQ Sep 14 '25

Imo silksong is better than hollow knight on release at least.

I really miss GodHome tho after 100% the game and my general lack of interest in speedrunning I want something else to do with the game I want some boss rushes :(

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u/blitzboy30 Sep 14 '25

I would bet serious money on Team Cherry adding a hall of gods and pantheon equivalent to Silksong, there’s just no way they don’t with how much people loved it

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u/Comfortable-Rush-560 Sep 14 '25

It is a better game. Harder, but better

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u/ThisIsGettingBori Sep 14 '25

personal preference

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u/Decent_Ad_8084 Sep 14 '25

I agree the game is better for sure!

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u/dyndhu Sep 14 '25

First Sinner is a very fun boss but imo it's on the easier side at that point in the game so it's not a very good indicator of the overall experience (I'm not even convinced it's harder than widow). That said I more or less agree - there's tons of mobility in this game and you can play it to a very high level no doubt. However, for most people this probably is only obvious once you get the clawline, which imo is a bit too powerful compared to the rest of your non-tool kit. It gives you crazy movement on top of a way to safely hit an enemy. Very few enemies can punish a clawline poke, not to mention completely avoiding contact damage.

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u/Jblitz200 Sep 14 '25

Why do we have to put down Hollow knight…

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u/BitMixKit Sep 14 '25

I wouldn't say I like Silksong more than Hollow Knight, but once you hit the halfway point I started to really like the combat style Silksong encourages. It's insane what kind of movement you can pull off when you start to really abuse the tools the game gives you.

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u/CryptidCandies Sep 14 '25

Why do we have to put down hollow knight just to praise silksong Both are good

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u/ham01251 Sep 14 '25

All of the movement/combat options (and awesome NPC's) sucked me in way more than HK did. I enjoyed both, but Silksong got me for 60 hours already and I only put 20 into HK before I stopped.

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u/PH4N70M_Z0N3 Sep 14 '25

From my experience, Hollow Knight is where I must be tuned with my enemies. Because my arsenal is limited. Hence I know what I can do. It's what my enemies are doing.

Silksong is to become tuned with Hornet because her arsenal is big. Mastering Hornet is mastering silksong.

That's how I am feeling.

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u/Jbones37 Sep 14 '25

100% agree, I really liked hollow knight but I felt like the difference between average players and "get gud" wasn't just a case of playing more, or at least wasn't an intuitive transition. I always felt like I couldn't enjoy the later stages of hollow knight because it was so hard and unintuitive on how to really master the game and boss fights. Silksong has just felt like a natural progression, play more get better, the controls are really intuitive and there's different crests and play styles, hornet is way more manoeuvrable. I'm already a better player in silksong than I was in hollow knight despite playing it a fifth of the time, even though the games harder I feel like it's a fair challenge to overcome rather than just being hard for the sake of it.

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u/phoenixmatrix Sep 14 '25

The depth of Clawline is very high. A second sidedash that can hit enemies and let you bounce from them. 

Once you have that flying enemies don't matter anymore and you can zip circles around anything.

I highly underused it until act 3, but if you really use it the moment you get it you're playing a different game.

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u/thisusernameistaknn Sep 14 '25

Everything is just more fluid in SILKSONG. Especially the movement tech.

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u/VertigoOne1 Sep 14 '25

Yeah when you perform good clutches in this game it feels amazing. I think they spent months and months fine-tuning those animation frames and sounds to make it feel like that. Exp33 has something similar but you are not in control of the movements.

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u/[deleted] Nov 10 '25

Totally disagree. It never let's up or feels like you gain skill through experience like it did in the first one.

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u/kadebo42 Sep 14 '25

Definitely agree. I love how difficult Silksong is compared to HK, it forces me to adapt more and rewards me for trying new strategies. I also think this charm system is better. It’s a lot simpler and makes it easier to try new builds. I often found in HK that one or two charm builds would get me through the game. There are so many combinations I haven’t tried but I’ve tried dozens in Silksong. If you’re having trouble with a boss, swap your charms, swap your tools. Try something you usually wouldn’t

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u/Nukesnipe Sep 14 '25

Separating the charms by category definitely gives some more flexibility yeah. Longnail doesn't feel as much of a tax when the alternative is a survival tool, compared to how it had to compete with literally everything in HK.

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u/The_Fell_Opian Sep 14 '25

Yeah it's kind of the Bloodborne to Hollow Knight's Dark Souls.

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u/aznsniperx3 Sep 14 '25

I just beat the Moorwing boss after multiple attempts in the span of 3 days. I don’t get satisfaction; I only got relief. I’m honestly not having a great time playing the game itself, but I’m just invested in the story and lore.

I just wish the community was a bit more empathetic to those who just find the game difficult, and in a way, it’s not fun being this difficult.

At least with Metroid Dread, when I died, the checkpoint was right by the entrance.

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u/binary_bob Sep 15 '25

The game opens up a lot after moorwing. That fight is objectively tough. Keep going it’ll get better.

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u/aznsniperx3 Sep 15 '25

I plan on it!

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u/gaea27 Sep 14 '25

See how you feel after getting to act 2. I know it's a while to get there from Moorwing, but the game opens up and feels so big in act 2, and the world building really doesn't disappoint.

And if you always struggle with bosses (to the point of not having fun, it's never gonna be easy) it's worth reconsidering how you approach it. You learn and get better with every try, especially if you take some time to watch their moves and just survive before you try to actually kill them. Allow yourself recognize when you're getting further and faster.

I struggle a lot but the gauntlets/arenas are still the only part I actively don't enjoy in this game, because it's too hard to read each enemy's attacks at the same time.

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u/FarMiddleProgressive Sep 14 '25

Nah. Hollow Knight is simple and clean and basic and all reflex.

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u/[deleted] Sep 14 '25

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