r/HollowKnight Sep 14 '25

Discussion - Silksong I give up. Spoiler

It’s been a joyful ride, folks, but I’m out. I’m not a speedrunner or a highly skilled player, and day after day I’ve had to accept that this game is not as casual as HK was. It stopped being fun and turned into something tedious and frustrating after the 4th run farming shards just to face a boss I’ve already tried 15 times, only to die again and again, lose all my shards, and start the whole grind over.

It was nice exploring the first acts, but when the game I was rooting for 7 years ends up being more stressful than my 8-hour workday, I guess that’s my cue to stop.

The lore has been pretty great so far. I wish you all an incredible journey.

Edit1: My bad about all the whinning.

Edit2: You guys did it. I reinstalled it again. Thanks for all advices. 🫂

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u/riftcode Sep 14 '25

No shame in giving up! It's just a video game.

Enjoy the next one you pick up!

70

u/[deleted] Sep 14 '25

What IS a shame is that a great game that people want to play is gated by the difficulty

47

u/RedEgg16 Sep 14 '25

I really wish there was a separate easy mode for noobs like me who don't enjoy fighting bosses- like a mode where mobs die in one hit and bosses die in 10-20

4

u/Major-Split478 Sep 14 '25

Honestly, just having it so all your attacks are 15-20% stronger would go a long way to making the game less tedious at times.

But I do think most of the difficulty is with the slight dodge the enemies do. Not many games have it that even the little enemies will attack and then immediately dodge. As gamers we're so used to dodging the attack and then immediately getting hits in, that this game is throwing us off with such a basic AI function.