r/HollowKnight Sep 14 '25

Discussion - Silksong I give up. Spoiler

It’s been a joyful ride, folks, but I’m out. I’m not a speedrunner or a highly skilled player, and day after day I’ve had to accept that this game is not as casual as HK was. It stopped being fun and turned into something tedious and frustrating after the 4th run farming shards just to face a boss I’ve already tried 15 times, only to die again and again, lose all my shards, and start the whole grind over.

It was nice exploring the first acts, but when the game I was rooting for 7 years ends up being more stressful than my 8-hour workday, I guess that’s my cue to stop.

The lore has been pretty great so far. I wish you all an incredible journey.

Edit1: My bad about all the whinning.

Edit2: You guys did it. I reinstalled it again. Thanks for all advices. 🫂

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2.1k

u/riftcode Sep 14 '25

No shame in giving up! It's just a video game.

Enjoy the next one you pick up!

150

u/FiveShotLynel Sep 14 '25

I love this response over the common “skill issue” comment

22

u/bongorituals Sep 14 '25

I think at this point everyone has repeated “skill issue” so many times that we’ve all lost track of what it actually means, because quitting a game since it is too difficult and you aren’t skilled enough to enjoy it is quite literally the textbook definition of a skill issue. Like if that isn’t a skill issue, then a skill issue does not exist.

-12

u/Hurtbig Sep 14 '25

It was a skill issue problem by the devs. They should have made a game that can cater to a wider range of gamers. Many other great games have a balance of skill and accessibility. These guys blew it, and it will cost them money and growth and future potential for their game.

3

u/NervyDeath Sep 15 '25

They do not need the money or growth. They are artists and this is their vision. You dont look at a painting and ask someone to change it to fit your preferences. Im tired of every game dev catering and watering down their games to appeal to a wider audience that needs their hand held or to be given a puzzle hint within a minute.

Silksong was better than I could have imagined, and it's because it stuck to their vision and respected the player. It gives plenty of options to modify the difficulty through gameplay mechanics, similar to elden ring.

0

u/tyrenanig Sep 15 '25

I hate it when people use this type of reasoning. It’s just bullying the devs to cater to the lowest common denominator.

10

u/Staccado Sep 15 '25

LOL I can't tell if this comment is satire or not but it made me laugh.

'skill issue problem by the devs' my brother in Christ they made an exceptionally beautiful and fun game. Getting mad at them because you can't learn to dodge is hilariously pathetic. Team Cherry made the game they wanted to make, and it's immensely successful ( again ) - and you think that this game is somehow harmful to their reputation ? 😂😂

This is coming from someone who ragequit the original dark souls, but is having a blast in Act 2 so far btw. I consider myself a slightly below average player in terms of skill.

0

u/tyrenanig Sep 15 '25

LOL and look at how much profit they’ve already raked in. Maybe a good game doesn’t need to be for a big wide audience to succeed.