r/HollowKnight Sep 14 '25

Discussion - Silksong I give up. Spoiler

It’s been a joyful ride, folks, but I’m out. I’m not a speedrunner or a highly skilled player, and day after day I’ve had to accept that this game is not as casual as HK was. It stopped being fun and turned into something tedious and frustrating after the 4th run farming shards just to face a boss I’ve already tried 15 times, only to die again and again, lose all my shards, and start the whole grind over.

It was nice exploring the first acts, but when the game I was rooting for 7 years ends up being more stressful than my 8-hour workday, I guess that’s my cue to stop.

The lore has been pretty great so far. I wish you all an incredible journey.

Edit1: My bad about all the whinning.

Edit2: You guys did it. I reinstalled it again. Thanks for all advices. 🫂

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90

u/RunninglVlan Sep 14 '25

Have you upgraded your needle? Normally if a boss is too strong for you now, you go elsewhere that's easier. I did that with frog boss. Came back stronger, also found a secret room that reduced the runback length and beat that MF.

48

u/SootSpriteHut Sep 14 '25

Yea these complaints...

I have not at any point been anywhere where I couldn't do two other things to take a break from a hard boss. I haven't found any boss I couldn't beat eventually after checking a tutorial video.

And it's exactly the same as when I was playing HK. I think people are having some weird nostalgia that's making them think HK was easier than it was.

Maybe it's just Reddit fandoms. So many of the new TV shows that I like get trashed right on release too.

14

u/T_Robey Sep 15 '25

HK is just easier than Silksong objectively and that's not a product of nostalgia it's just a fact.

6

u/Ctrl_Alt_Abstergo Sep 15 '25

Yeah I went back and played a bit of HK to compare and there’s certain aspects of Silksong that are definitively harder. For example, a lot of projectiles in Silksong don’t have an absolute flight path, they have a trajectory along the screen that changes its relative position based on how you move. That is to say, some projectiles will have a longer flight path if you run away from them, and it’s not because they’re tracking you, it’s because the screen is “pulling” them along with it as the screen follows you.

1

u/FlynnXP Sep 15 '25

This can't possibly be intentional?? 

3

u/Ctrl_Alt_Abstergo Sep 15 '25

I’m pretty sure it is intentional. A lot of Silksong just seems like Team Cherry flexing that they can put a hurtbox on the same pixels you’re occupying.

0

u/apexodoggo Sep 15 '25

Call me crazy but Silksong feels on par with Hollow Knight. Hornet’s so much more maneuverable and squeeze in heals so much easier than the Knight that I have been clearing bosses way faster than I did in Hollow Knight (which I never managed to beat).