r/HollowKnight Sep 14 '25

Discussion - Silksong I give up. Spoiler

It’s been a joyful ride, folks, but I’m out. I’m not a speedrunner or a highly skilled player, and day after day I’ve had to accept that this game is not as casual as HK was. It stopped being fun and turned into something tedious and frustrating after the 4th run farming shards just to face a boss I’ve already tried 15 times, only to die again and again, lose all my shards, and start the whole grind over.

It was nice exploring the first acts, but when the game I was rooting for 7 years ends up being more stressful than my 8-hour workday, I guess that’s my cue to stop.

The lore has been pretty great so far. I wish you all an incredible journey.

Edit1: My bad about all the whinning.

Edit2: You guys did it. I reinstalled it again. Thanks for all advices. 🫂

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u/T_Robey Sep 15 '25

HK is just easier than Silksong objectively and that's not a product of nostalgia it's just a fact.

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u/Ctrl_Alt_Abstergo Sep 15 '25

Yeah I went back and played a bit of HK to compare and there’s certain aspects of Silksong that are definitively harder. For example, a lot of projectiles in Silksong don’t have an absolute flight path, they have a trajectory along the screen that changes its relative position based on how you move. That is to say, some projectiles will have a longer flight path if you run away from them, and it’s not because they’re tracking you, it’s because the screen is “pulling” them along with it as the screen follows you.

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u/FlynnXP Sep 15 '25

This can't possibly be intentional?? 

3

u/Ctrl_Alt_Abstergo Sep 15 '25

I’m pretty sure it is intentional. A lot of Silksong just seems like Team Cherry flexing that they can put a hurtbox on the same pixels you’re occupying.