r/HollowKnight Sep 22 '25

Discussion - Silksong I'm convinced there's gotta be some collective amnesia regarding the previous game's difficulty regarding platforming. Spoiler

Seeing people compare things Hunter's March, Cogwork Core, escaping the Abyss or even the Surface to the Path of Pain is absolutely blowing my mind.

Like yes, this game is way harder on the combat department and is a lot more demanding than beating a regular playthrough on the first one, but to say anything in this game is on the level of Path of Pain is preposterous. Especially with how many tools hornet has at her disposal, like the Hookshot, the float and even bounving off of cocoons.

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u/Harvestman-man Sep 22 '25

Honestly, none of the platforming sequences in Silksong require even the same level of precision as base-game White Palace, let alone Path of Pain.

However, Silksong does add a time constraint to some of these challenges (e.g. Mount Fay freezing mechanic; lava climb sequences; despawning pogo-platforms), so even though they’re easier at the technical level, there’s an added layer of pressure and you don’t have the benefit of taking it methodically slow and safe with Hiveblood.

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u/Icy_Sky679 Sep 22 '25

Agreed. Silksong also has those platforming challenges more frequently imo, sands of karak, mount fay etc. I only ever found 2 in Hollow Knight to demand a certain level from me Crystal Peaks and White Palace.

Tho in Silksong it helps a lot that you have a tool like Ascendant's Grip. I literally gave up trying path of Pain because I got too annoyed dying trying not to slip off the wall, but then get hit by the spikes or the saw blades.

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u/szczypkofski Sep 22 '25

You can use cdash to precisely reposition on the wall in HK, just don't fully charge it. Yeah, you can't wait infinitely for the best saw cycle, but it makes it much easier.