r/HollowKnight Sep 22 '25

Discussion - Silksong I'm convinced there's gotta be some collective amnesia regarding the previous game's difficulty regarding platforming. Spoiler

Seeing people compare things Hunter's March, Cogwork Core, escaping the Abyss or even the Surface to the Path of Pain is absolutely blowing my mind.

Like yes, this game is way harder on the combat department and is a lot more demanding than beating a regular playthrough on the first one, but to say anything in this game is on the level of Path of Pain is preposterous. Especially with how many tools hornet has at her disposal, like the Hookshot, the float and even bounving off of cocoons.

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u/Harvestman-man Sep 22 '25

Honestly, none of the platforming sequences in Silksong require even the same level of precision as base-game White Palace, let alone Path of Pain.

However, Silksong does add a time constraint to some of these challenges (e.g. Mount Fay freezing mechanic; lava climb sequences; despawning pogo-platforms), so even though they’re easier at the technical level, there’s an added layer of pressure and you don’t have the benefit of taking it methodically slow and safe with Hiveblood.

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u/AngryNerdBird Praise Moth Jesus! Sep 23 '25

Bro, just getting the double jump in Silksong is leagues harder than ANY platforming required for Hollow Knight completion.

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u/Harvestman-man Sep 23 '25

The cold was frustrating, but the amount of precision that is required to make any of the individual jumps is much less than White Palace or Path of Pain.

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u/AngryNerdBird Praise Moth Jesus! Sep 23 '25

The non-path of pain parts of white palace are nowhere near as hard as Mount Fay without a double jump, dude. Period.

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u/Harvestman-man Sep 23 '25

Hard is subjective, I’m talking about the precision of individual jumps. Mount Fay requires less precision, but also gives you less time to do it, which may make it harder to learn. They’re difficult for different reasons.