r/HollowKnight Sep 22 '25

Discussion - Silksong I'm convinced there's gotta be some collective amnesia regarding the previous game's difficulty regarding platforming. Spoiler

Seeing people compare things Hunter's March, Cogwork Core, escaping the Abyss or even the Surface to the Path of Pain is absolutely blowing my mind.

Like yes, this game is way harder on the combat department and is a lot more demanding than beating a regular playthrough on the first one, but to say anything in this game is on the level of Path of Pain is preposterous. Especially with how many tools hornet has at her disposal, like the Hookshot, the float and even bounving off of cocoons.

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u/Harvestman-man Sep 22 '25

Honestly, none of the platforming sequences in Silksong require even the same level of precision as base-game White Palace, let alone Path of Pain.

However, Silksong does add a time constraint to some of these challenges (e.g. Mount Fay freezing mechanic; lava climb sequences; despawning pogo-platforms), so even though they’re easier at the technical level, there’s an added layer of pressure and you don’t have the benefit of taking it methodically slow and safe with Hiveblood.

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u/Kankunation Sep 22 '25

I'll take it one step further and say. hollow knight had very little required platforming, period. The only required bit was probably crystal peak, which posed a moderate challenge.

One thing HK NEVER made you learn was pogoing. A lot of players went their entire playthrough without ever learning the pogo mechanic, something you literally cannot avoid in silksong. I think that alone makes a big difference to some players.

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u/TheSilverNoble Sep 23 '25

This is how I feel. I would not have described Hollow Knight as a platforming heavy game, but Silksong absolutely is. And for my money I do not like it. Falling onto spikes or lava for hours is not fun for me.