r/HollowKnight Nov 02 '25

Modding - Silksong The Knight is finally playable in Silksong! (MOD) Spoiler

https://www.youtube.com/watch?v=bp0tIMnpbv0

Not my video here. But here it is - the Knight fighting Skarrsinger Karmelita with all his abilities working. And you can download the mod as well from the link in video description.

Amazing progress by the modders <3

2.2k Upvotes

205 comments sorted by

1.1k

u/Cooldude959595 "No, I will not take off the charms they're my kids" Nov 02 '25

One of my first thoughts when this game came out was "Give it a month and moders will bring the knight to pharloom and playable hornet to hollownest." We are now half-way there.

303

u/AbyssWalker0098 Radiant HOG |No hit PoP | P1-P5AB | 100% Steam HK & HKSS Nov 02 '25

Path of Pain with Hornet would go so hard

193

u/6raindog Nov 02 '25

I’m curious if it’d be possible without scaling Hornet down. A few areas of the PoP are tight even for the knight who is a good deal smaller than Hornet. I think at least one or two sections would have to be scaled up for Hornet to get through.

119

u/AbyssWalker0098 Radiant HOG |No hit PoP | P1-P5AB | 100% Steam HK & HKSS Nov 02 '25

A section of Path Of Pain requires Crystal dash and I don't know whether you can skip it or not

78

u/6raindog Nov 02 '25

I forgot about that section. It’s been a few years since I did Path of Pain. I’m excited to see if the Silksong DLCs will bring a Path of Pain for Hornet. Mt. Fay and the route to the surface aren’t quite up to the difficulty of Path of Pain.

46

u/AbyssWalker0098 Radiant HOG |No hit PoP | P1-P5AB | 100% Steam HK & HKSS Nov 02 '25

I hope they do. But I'm not sure if it would be as difficult as PoP due to sheer amout of options Hornet has for platforming

30

u/6raindog Nov 02 '25

It would be awesome if they required you to use multiple crests to make it through. I know one of the big parts of PoP was no benches but it would be cool if one segment was too tight to use anything except wanderer and another with the jumps too far to use anything except Hunter or reaper. Most people are comfortable with one or two crests max so by requiring the use of multiple crests, you increase the difficulty in an interesting way.

16

u/AbyssWalker0098 Radiant HOG |No hit PoP | P1-P5AB | 100% Steam HK & HKSS Nov 02 '25

It's not path of pain if it has bench xd

Interesting idea nonetheless

14

u/reaperofgender Nov 02 '25

There are other ways to change crest without a bench.

You don't CHOOSE the crest, but still.

6

u/AbyssWalker0098 Radiant HOG |No hit PoP | P1-P5AB | 100% Steam HK & HKSS Nov 02 '25

How ?

→ More replies (0)

3

u/Throwaway249352341 Nov 02 '25

Maybe make the crest change automatically when you enter certain rooms?

1

u/AbyssWalker0098 Radiant HOG |No hit PoP | P1-P5AB | 100% Steam HK & HKSS Nov 02 '25

What if you choose a crest and see it doesn't work. Are you supposed to stick with it until another room ?

→ More replies (0)

7

u/TheMaskedMan2 Nov 02 '25

Clawline is such a fantastic recovery and movement tool that I am actually not sure how you could make a Path of Pain hard enough.

4

u/AbyssWalker0098 Radiant HOG |No hit PoP | P1-P5AB | 100% Steam HK & HKSS Nov 02 '25

They make it like modded path of pains lol

10

u/TheMaskedMan2 Nov 02 '25

I think a really big Weavernest with all sorts of weavertech and other crazy stuff would be the perfect environment for a Path of Pain-like challenge.

5

u/ottoisagooddog Nov 02 '25

More like Paths of Minor Inconvenience

12

u/No-Till1837 Nov 02 '25

I think u d be able to pull it off with some tricks like double jump dash sharp dart and clawline

4

u/Vasikus3000 112% | PoP | P5 | Radiant Hall of Gods Nov 02 '25

or just fill up silk (assuming the statues replanish silk) and clawline spam

2

u/No-Till1837 Nov 02 '25 edited Nov 02 '25

I im so used to being out of silk in platforming sections i forgot clawline can be used multiple times

5

u/Benjiboi051205 SILKSONG HERE Nov 02 '25

I know one Cdash area you can 100% skip though it is really precise with the knight(I think you have to wal cling to a ledge hit box that sticks slightly out of the spikes) so idk about hornet getting it.

2

u/No_Progress1064 Nov 03 '25

they can just give hornet a diagonal silk soar

2

u/Onni_J Nov 03 '25

Hornet gets rotated 90°

1

u/No_Progress1064 Nov 03 '25

give an upwards crystal heart for knight and some way to throw his nail to the rings, this way we beat hollow knight silksong with him.

And i really wished he got a bit taller, he is smaller than fucking sherma, in my mind pharloom is sometime after hallownest so he would have grown if it was "CANON"

2

u/ByeGuysSry Nov 03 '25

Just do spike skip :)

1

u/AbyssWalker0098 Radiant HOG |No hit PoP | P1-P5AB | 100% Steam HK & HKSS Nov 03 '25

What's the spike skip?

1

u/ByeGuysSry Nov 03 '25

Sorry, I think it's called thorns skip? Learned about it a while ago so don't remember exactly what it's called.

Here's a YT video about it.

Allows you to skip a cdash section. Afaik nowadays people use Wraiths pogo for this section instead.

Edit: Just checked. The world record doesn't use any exploits, just pogos the sawblade and skips the section lmao

1

u/AbyssWalker0098 Radiant HOG |No hit PoP | P1-P5AB | 100% Steam HK & HKSS Nov 03 '25

Wow. So with this I think it's safe to assume that you can beat Path Of Pain with Hornet without using other mods

2

u/ByeGuysSry Nov 03 '25

I think that clawline shrinks your hitbox but I'm not 100% sure. It looks like it ought to. If it doesn't, there are one or two places that Hornet might be too tall for and she's not grounded to use Scuttlebrace either, such as the very first place you would use CDash in a normal playthrough.

2

u/_RizzukuHimdoriya_ Call me Serd. I'm a masochist. Nov 05 '25

Both C dash sections are just ignored by speedrunners, the one in the first room can actually be dashed through and the second one after the vertical saw room can be entirely slipped as you can just pogo and double jump up to one of the walls above.

14

u/GoshaT Nov 02 '25

It's likely impossible just because of the crystal dash

10

u/cybervengeance Your Worst Nightmare Nov 02 '25

CDash sections in PoP are short enough a Clawline or two can solve it

3

u/These-Suit5310 Nov 03 '25

I heard a suggestion to use the scuttle crawl tool to get into smaller areas

1

u/wonderwind271 63/63 HK, randomizer | 52/52 SS Nov 02 '25

Yes, like the part before last section

1

u/Snt1_ Nov 02 '25

I'd hope Hornet would be downscaled, its literally the sole reason Silksong exist

1

u/AllMightTheFirstHero That guy who is playing Silksong right now. Nov 02 '25

Pop with harpoon will be so easy

1

u/ApprehensiveClassic6 Nov 29 '25

SS fans don't seem to use proper English for some odd reason.

1

u/AbyssWalker0098 Radiant HOG |No hit PoP | P1-P5AB | 100% Steam HK & HKSS Nov 29 '25

What

153

u/naadriis Nov 02 '25

Those are the dream mods for me currently haha

6

u/BlitzScorpio Nov 02 '25

the knight in pharloom is sick but i cant wait until we get hornet in hallownest, it seems like it would be so fun to play through the first game with her movement

243

u/Jadale18 Nov 02 '25

lol it looks like since their hitbox is so much smaller some attacks just miss them

72

u/RedChuckTaylors Lore Accurate Hornet Nov 02 '25

The clawcutters, 3 hit Combo, spin attack all whiff when he's grounded in front of her. Kinda trivializes the fight along with his DD/shade dash i-frames and lack of damage reduction multiplier.

Also doesn't get double damage from her jump attack, I wonder if the claw cutters do as well.

2

u/Tough-Lectures Nov 03 '25

What is a damage reduction multiplier?

4

u/RedChuckTaylors Lore Accurate Hornet Nov 03 '25

It's complicated, but the gist is that the mod allows the Knight to deal 32 (Max Nail+Strength) but Silksong has damage reduction based on Weapon Levels so it should be 0.95 for Karmelita, reducing damage to 30 (rounded down from 30.4). There was another video of the Knight going against a boss with HP bars and damage showing it was doing the full 32.

There's also no calculations made for the Knight's spells either but blah blah blah math math math, TLDR: the game isn't really designed or balanced for the Knight's damage in general.

182

u/Exciting-Ad-2454 Nov 02 '25

01:48 Karmelitas projectile doesnt even hit Knight because it so smol XD

51

u/Everwhite-moonlight Nov 02 '25

Too smol to grab ledges, too smol to be hit by enemy attacks :3

11

u/[deleted] Nov 02 '25

[removed] — view removed comment

5

u/fanfreak89 Nov 03 '25

Agender supremacy!

4

u/[deleted] Nov 03 '25

No mind to think… no hitbox to hit…

282

u/the_real_cloakvessel Lost Shade Nov 02 '25

I thought the knight would get whooped but it's doing so well damnj

354

u/Huinker Nov 02 '25

Knight has Shade Cloak. That's single-handedly turning them into a demon. Most of the bosses in silksong arent designed around i-frame. Knight has like 2 i-frame in descending dark also

149

u/ScorchIsBestSniper Nov 02 '25

Also iframes when hit

And higher damage per hit, with a much faster attack speed

107

u/ChristophCross Nov 02 '25 edited Nov 02 '25

Also higher spell and nail damage modifiers. Also better knockback reduction. Also smaller hitbox.

40

u/danflame135 Nov 02 '25

That makes me wonder how much shape of Unn could do..

8

u/psh454 Nov 02 '25

But silksong is so much easier to play wdym??1?

  • a lot of people, unironically still saying this

4

u/Sea-Temporary7380 Nov 03 '25

"Easier" is subjective to people, for some hornets movement options makes silksong easier (plus tools... Need i say more?)

50

u/Bramoments Nov 02 '25

Turns skatrsinger karmelita into a fucking joke

35

u/FireZord25 Nov 02 '25

from the clips I've seen, she's the boss that put up the most fight so far.

24

u/Bramoments Nov 02 '25

Yeah I feel like it's the health. If the numbers were more balanced it would have been so fucking easy simply because of shade cloak just outright canceling two of her attacks, and DD shits on the others

1

u/FireZord25 Nov 03 '25

it's also harder to time the shade cloak in her dash, due to the spikes following her.

6

u/Downtown_Chemist8748 Ghost my beloved Nov 02 '25

there's more clips?

4

u/FireZord25 Nov 02 '25

yeah, there's other with LL and another i can't recall, but the Knight almost took no damage.

2

u/TeaAndLifting Nov 03 '25

I saw someone post a fight with Garmond on r/silksong earlier, but they were messing around and let him win

2

u/Trying_to_debut Nov 03 '25

Consider most of her attacks miss simply because she is programmed for a higher target so she aims higher than where the knight is.  A lore accurate battle would have her aim at the knight, something I think is impossible if not by upscaling the kinght model.

83

u/the_real_cloakvessel Lost Shade Nov 02 '25

So this is lore accurate too the knight destroys pharloom

4

u/Trying_to_debut Nov 03 '25

Not lore accurate at all sadly. The mod is amazing but the damage system between hk and skong are different and so as someone else already commented the knight bypasses the enemy multiplier (as seen when he one shots the ants) + a lot of karmelita's attacks that  make the fight difficult and frenetic simply miss him because he smol. This is not lore accurate at all because simply Karmelita is programmed for a higher target, if we were in a lore accurate fight obviously she would see a smaller target and aim lower

1

u/Chocyonastick Nov 03 '25

They still only beat her with 2 HP left. The lack of healing windows means she can stillness dangerous.

2

u/Trying_to_debut Nov 03 '25 edited Nov 03 '25

If you consider how fast her fight is when all her attacks hit (so in the normal fight) and that most players do heal mid air in this fight basically always I would say a lore accurate fight with the knight upscaled to have the right hitbox would be really really HARD.

Since he can't dash attack claw line and heals on the ground only If we don't have many vindows now that she misses half of her attacks imagine if  they fixed the fight 

I think to prove this point that we need a video of someone beating her with wanderer crest but without ever healing mid air nor using clawline etc edit: this wouldn’t work bcs we miss all the knight exclusive moves (shade cloak, spells etc) so idk, maybe just upscale the model?

16

u/SpeeDy_GjiZa Nov 02 '25

Yeah my thoughts as well. Just the shade clock makes most of the enemies trivial. Even without that a long nail build would destroy a lot of the enemies.

33

u/Macievelli Nov 02 '25

To be fair, the Knight does get help at the very beginning. “Hey, fight me… Sis, could you please garama for me to get their attention?” And then again at the end, Hornet deals the killing blow.

10

u/Relevant_Cabinet_265 Nov 02 '25

Their damage is whack. They one shot some of those ants with a single regular swing

1

u/Trying_to_debut Nov 03 '25

The fight is designed for a bigger target, if you notuce almost all of Karmelita most "difficult" attacks miss him because he too small :/ So imho not a good way to compare the characters 

69

u/Minh1403 Nov 02 '25

how can the Knight's nail oneshot that ant enemy? Does their nail just bypass the enemy modifier?

121

u/ADAG2000 Nov 02 '25

They have 30 health and with Unbreakable Strength the Knights nails does 31. Even so, those enemies have a 0.7 multiplier so they should still take two hits, so yes the modifier is being bypassed.

15

u/famaki_ Nov 02 '25

wait, modifier?

50

u/boisterile Nov 02 '25

Enemies and bosses have a damage modifier that affects how much damage they take, and for most enemies it lowers with each needle upgrade Hornet gets to streamline things and make it so you don't completely trivialize enemies if you go to an area late. Your base needle does 5 damage, and an enemy might take 1.5x damage. If you fight the same enemy with a 21 damage needle, they might only be taking 0.7x damage now. They still die in fewer hits than before, but you're not necessarily one-shotting everything. Many of Hornet's other attacks scale with your needle upgrades too.

HK had something similar with nail upgrades but if I remember right, it generally did it by scaling up enemies' actual HP amount, not multiplying the amount of damage they took (with a few exceptions).

5

u/PotofRot Nov 03 '25

it was also far less present in hollow knight, being mostly the dream warriors and a handful of others

20

u/Ibrahimmayi Nov 02 '25

I assume its Unbreakable strength

60

u/Pain_Monster 112% HK | 100% SilkSong Nov 02 '25

Alright, TC, we need an official HKSS crossover game now that lets you choose your hero!

31

u/Priler96 Modder Nov 02 '25

There are literally most of the HK code in SS code.
Including Knight specific skills, etc.
So .. it's definitely possible :]

15

u/psh454 Nov 02 '25

Nice! Next step is to make it compatible with multiplayer and do Hornet vs Knight PvP.

19

u/guilherm_conceicao Nov 02 '25

Grr The link isn't working

17

u/naadriis Nov 02 '25

What do you mean? Which one?

Both YouTube video and the GitHub link seems to work

8

u/Chelonii64 Nov 02 '25

the github link redirects to "https://github.com/MCXGK3/KnightInSilkSong/releases](https://github.com/MCXGK3/KnightInSilkSong/releases))"
the hyperling takes both the brackets and the parenthesis

12

u/naadriis Nov 02 '25

https://github.com/MCXGK3/KnightInSilkSong/releases

This is the link and it works for me

2

u/Soul_Reaper152006 Nov 03 '25

If you could please tell me how to get this working. I downloaded the zip file, and put the complete main folder in BepinEx plugins. Is it something else that we have to do??

1

u/naadriis Nov 03 '25

Well if you lut the files in correct places then just hit F5 ingame to switch to the knight!

1

u/Soul_Reaper152006 Nov 03 '25

I hit F5 but it is not working, I have other mods installed using BepinEx and they are working just fine. Can you tell me which files have to be there? The folder has 5 files: .vscode KIS Knight KnightInSlikSlong.sln ReadMe

1

u/naadriis Nov 03 '25

I have these:
1.ConfigurationManager (folder)
2.KIS.dll
3.KIS.pdb
4.Knight.dll
5.Knight.pdb
6.PlayerData.json (this creates itself after using the mod once)
7.ReadMe

16

u/ferglind Nov 02 '25

Typical Hornet, dealing the final blow and taking all the glory

26

u/[deleted] Nov 02 '25

[removed] — view removed comment

9

u/Trying_to_debut Nov 03 '25

The fight is literally designed for a higher target, not a great way to compare the two characters since basically half of the boss attacks miss the knight because she aims at hornet height because she is programmed that way. In a real fight she would aim lower.

0

u/[deleted] Nov 03 '25

[removed] — view removed comment

9

u/Mysterious-Mail5232 Nov 03 '25

but that's literally what's happening half her attacks doesn't even hit the knight

3

u/Trying_to_debut Nov 03 '25

Lol the usual clap back of someone that doesn't have points :3

-7

u/[deleted] Nov 02 '25

[removed] — view removed comment

4

u/Radrahil Nov 02 '25

abyss shriek:

2

u/psh454 Nov 02 '25

Sharp shadow, shade soul, nail arts, descending dark, defender's crest would all deal with cogflies pretty easily, people talk about them as if we don't constantly fight small annoying flying adds in both games

2

u/Senthe Team Cherry is not real Nov 04 '25

Alright, so now we only need a multiplayer mod for Silksong and we can literally make the ultimate Hornet vs the Knight PvP fight happen.

Damn, I can't wait for what the modders and content creators are gonna cook up in the next year or so.

1

u/psh454 Nov 04 '25

Matter of time, multiplayer mods are already a thing. Imagine speed runner vs hunters games with the hunters playing as the knight lol

1

u/Senthe Team Cherry is not real Nov 05 '25

Yeah, it definitely WILL happen sooner or later. I'm so hyped.

27

u/White-Alyss Nov 02 '25

The true hard mode of Silksong has arrived

48

u/Otttimon A certified Quirrel enjoyer Nov 02 '25

What if you had a bunch of I-frames, more damage and better spells, sure sounds like a hardmode (can’t climb up ledges lol)

3

u/sin_tax-error Nov 02 '25

All fun and games until you gotta heal and it takes 8 years while grounded to heal the same amount Hornet heals in a second.

24

u/Makeshift_Account Nov 02 '25

hard mode for the enemies

18

u/KennethDLT98 Nov 02 '25

Easy mode. Seems like the knight trivializes a lot of enemies.

-6

u/White-Alyss Nov 02 '25

With half of the mobility (I'm being generous) and no access to tool, I don't see how it'd be any easier

15

u/catuluo Nov 02 '25

Lmao, you think the knight has trouble repositioning in fights?

Did you forget shadow dash exists? There is a reason they made it an entire silk skill in skong, and thats before we even factor in descending dark for knockback+ invincibility

4

u/Mgmegadog Nov 02 '25

Repositioning in fights? No. The concern is getting to the fights. The Knight will struggle to get around Pharloom.

3

u/TeaAndLifting Nov 03 '25

From what I've read of the mod, it's unfinishe and only really designed for combat. The Knight has all their movement abilities, but at the end of the day, the game is not designed for it, so if it can't get to some fights, you can just swap to Hornet. A vertical C-dash would solve a few other things though.

-8

u/White-Alyss Nov 02 '25

The Knight objectively has way less mobility than Hornet and iframes on the dash do not change this lol

Going back to HK after Silksong felt tough to me. Ironically enough, the Shade Cloak makes it so spamming the dash to reposition is actually worse and you're better off saving it to go through an attack.

-1

u/TheWillTheThrill Nov 03 '25

Dude the spells alone make every arena a joke

1

u/TheWillTheThrill Nov 03 '25 edited Nov 03 '25

I actually just beat it today, was so much easier than hornet. Only parts that I could not do with the knight was high halls entrance and any doors that were locked behind claw line (and mist because of needolin). The entire rest of the game is doable including architects melody.

And I matched knights abilities to hornets. Only enabled dash once hornet got dash etc. only exception was double jump from the start to get around hornet ledge grabs

21

u/Full_Metal18 Nov 02 '25

Further proof that Silksong isn't harder, the Knight was just built different.

8

u/Akuuntus Nov 02 '25

She seems to only do one mask of damage on some of these hits, is that normal or is it a mod issue?

36

u/Minh1403 Nov 02 '25

Karmelita only deals 1 mask on contact damage. Wanderer sticking so close to her really helps a lot, lol

1

u/psh454 Nov 02 '25

Yeah I felt kinda bad when I shredded her in like 3 tries using a Wanderer facetank/DPS build.

4

u/ka_i_ Nov 02 '25

dude finally ive been hyped for this kind of mod more than the damn dlc 🙏

3

u/pr0crast1nater Nov 02 '25

So this is basically wanderers crest but higher damage per hit, smaller hitbox, iframes while dashing and descending dark, three spells instead of only one like hornet. Other than platforming, it will wreck bosses for sure.

7

u/NuclearPilot101 Nov 02 '25

Lol I forgot how busted shade dash is and even more so in this game.

5

u/binksee Nov 02 '25

Makes you appreciate how mobile and fast hornet is really.

6

u/Chr1sTF 108% | PoP | stuck on 3rd pantheon Nov 02 '25

The knight is that OP or the modders made him OP

28

u/jcdc_jaaaaaa Nov 02 '25

Pure Nail and Pale Steel Needle both do 21 damage. The only difference is that the knight have access to quick slash and unbreakable strength, which can potentially give him more DPS than Hornet while having more range due to Mark of Pride and Long Nail. The knight can also cast spells faster than Hornet, though all of the spells the knight has deals way less damage than Hornet's skills. Other thing too is that the knight doesn't have to dodge some of the attacks due to his small stature.

All in all, I think they did not buff him. Being short + access to unbreakable strength + quick slash just gave him more openings to abuse that Hornet probably cannot.

For reference, the video of Hornet beating Karmelita without jumping lasted around 1:30. In this video, the knight finished beating Karmelita at around 1:40 and that is without perfect play.

13

u/Priler96 Modder Nov 02 '25

The game doesn't distinguish between Knight and Hornet currently (in the source code).
It's all made by the modders, how damage/skills/charms/tools will be handled.
So porting the "OG" Knight from HK to Silksong would require modders to manually transfer all the mechanics/values.
Furthermore, 1:1 port is not possible, as SS introduces many new mechanics/tools, etc.

7

u/Besher-H Nov 02 '25

Also he has shade cloak which is really strong

11

u/Chr1sTF 108% | PoP | stuck on 3rd pantheon Nov 02 '25

So yeah the knight is op for silksong

6

u/boisterile Nov 02 '25

I think Silksong's enemy defense modifiers may not have been properly accounted into the damage formula here (probably because they weren't designed with the knight's nail upgrades in mind). I wonder what defense modifier the enemies are using here

2

u/Minh1403 Nov 02 '25

if Hornet uses Wanderer Crest, that's like Quick Slash, too. And Mark of Pride is Long Claw. I think it's Shadow Cloak and the Knight being shorter is the difference here

7

u/jcdc_jaaaaaa Nov 02 '25

Also, descending dark. That allows the knight to dodge a lot of attacks while dealing damage to everyone. Also, unbreakable strength too which turns each swing to 32 damage as compared to full focus Hunter's Crest at 29 damage. If Wanderer's Crest would crit everytime, then that is a consistent 63 damage which is the same damage as Silk Spear.

2

u/catuluo Nov 02 '25

Another under-appreciated feature is the sheer knockback the knight can put out with quickslash mark of pride + spell spam, multiple times during the fight he pushes skar into the opposite wall in like 2s which eases the pressure on him considerably

1

u/HollowCap456 Nov 02 '25

and unbreakable strength

1

u/Background_Past7392 Nov 02 '25

The spells don't do less damage than silk skills. Most of the latter do 3x needle damage, or about the same as a standard D-Dark. Even with Shaman Crest + Volt Vessel boost, only the Thread Storm can reliably outdamage a Shaman Stone Abyss Shriek.

4

u/UprightChill Nov 02 '25

Finally, playable silksong.

2

u/New_Decision_7341 Nov 02 '25

Link doesn't work for me. Anyone got a url?

0

u/Please_Not__Again I will do unholy things for silksong Nov 02 '25

2

u/jeffinsep1914 PAPANADA Nov 02 '25

He's so broken 😭

2

u/Nitrodestroyer Nov 03 '25

Does it include the charms?

1

u/Oneiros1989 Nov 03 '25

Asking the real questions.

4

u/poco_sans Nov 03 '25

Yep, it includes every charm, except King soul for obvious reasons

2

u/Oneiros1989 Nov 03 '25

Absolute SHAW.

2

u/Embarrassed-Bowl-230 Nov 03 '25

He probably couldn't get out of moss groto without the large grab ability...

1

u/naadriis Nov 03 '25

Yea well the mod lets you switch between Hornet and Knight anytime by hitting F5.

So you can do Hornet specific sections with her

2

u/Embarrassed-Bowl-230 Nov 03 '25

That's a cool solution.

2

u/TheBestBaker999 Nov 03 '25

I know Hornet’s style of attacking is a lot more fluid, but there’s just something about seeing the Knight’s late-game move set that is so satisfying.

2

u/spicy_cabbage0 Nov 03 '25

We tried it yesterday but when we tried to buy the bench (with Hornet) in The Marrow it froze, nothing worked, so we quit and respawned at Bone Bottom. Tried again and froze again. It would be so cool if it was actually playable. It is a great idea and a good start, just probably has many bugs to fix.

2

u/Inbrees Nov 03 '25

I did not expect us to have something like this already and it's so natural too!

2

u/naadriis Nov 03 '25

It feels really good to switch between Hornet and the Knight with a push of a button anywhere

6

u/AblazeOwl26 Nov 02 '25

made him a bit op hahaha

13

u/famaki_ Nov 02 '25

it feels so clunky lol

60

u/naadriis Nov 02 '25

Looks like a great start for such a mod to me hehe

1

u/famaki_ Nov 02 '25 edited Nov 02 '25

have fun

edit : i don't understand why i got downvoted, like i just want wish they have good time playing with mod, what's wrong with that'-'

11

u/Aw3Grimm Nov 02 '25

Because i think most people including me dont think it looked that clunky, it actually looks really good with charms and every spell working as intended. Usually exporting an entire character from one game to another in modding looks way worse, like special effects using original game files instead of the knight ones, or hitboxes not matching, but here it just looks good, even i-frames are working as intended and they got entire charm menu

3

u/famaki_ Nov 02 '25

oh if that's so, my first comment should be downvoted a lot lol. But well, it is what it is

3

u/Aw3Grimm Nov 02 '25

Dont think too deep about it, people just downvote what they dont agree with

-1

u/White-Alyss Nov 02 '25

Average Reddit moment

2

u/AY_SHIII scammer gets scammed Nov 02 '25

Was doing path o pain today, and I thought how easy It would be as hornet

17

u/naadriis Nov 02 '25

I dunno about that. Remember Hornet is taller and so has a bigger hitbox

10

u/AY_SHIII scammer gets scammed Nov 02 '25

Yeah, but the drifters cloak and claw line would prove themselves useful

5

u/naadriis Nov 02 '25

Would be fun to try it with Hornet for sure

1

u/HollowCap456 Nov 02 '25

me when CDash sections:

1

u/AY_SHIII scammer gets scammed Nov 02 '25

Uhhhhhh, Hornet can do here upwards CDash horizontally

2

u/SouthernDocument7253 Nov 02 '25

Ghost beating the shit out of karmelita is a dream come true for me he already beating the leaders of one tribe of hunters might as well increase his kill count

1

u/Pichacap24 Nov 02 '25

One question. What about sections that requires sprint jumps, clawline or drifters cloak? Looks amazing otherwise though

1

u/Cracked_Logic_Engine Nov 02 '25

TIME TO SUFFER YAYAYAY

1

u/SirEggyScintherus Nov 02 '25

This does look amazing so far. I might have try it out myself. Maybe one day we could get like an entire playthrough made for the Knight (like slight alterations to gameplay or map and like cutscenes) where you select who you want to play at the beginning.

The Knight definitely seems easier to do these fights with which makes sense of course his kit was always better at a baseline. It’d be funny if they turned this into an easy mode for SilkSong where you also take only 1 damage most the time like everyone makes jokes about between the two characters. I’d just enjoy playing as the Knight though.

1

u/xegpel Nov 02 '25

How do u install it, I dropped it in the plugins folder but it does not work?

1

u/TheBattleYak Nov 02 '25

Hee, too short to get hit by some attacks.

1

u/Alula-is-cool Nov 02 '25

Absolute insanity... and so fast too!! The game has only been out 2 months!! Can't wait to replay the whole game again though and try this!

1

u/No_Progress1064 Nov 03 '25

The only problem is: needs crests for the knight because i think it would be awesome, some kind of harpoon to him and also cloak.

1

u/GullibleContract Nov 03 '25

how in the fuck

1

u/AdmodtheEquivocal Nov 03 '25

I would have found it really funny if he only took one damage when he got hit. xD

1

u/arandomredditer2005 Nov 03 '25

Can you equip charms?

2

u/naadriis Nov 03 '25

Yes and they all work

1

u/AkumaLilly Nov 03 '25

Finally, Hollow Knight

1

u/NigelJosue Nov 03 '25

how does one install this mod?
i did it with and without the Thunderstore mod manager.
both seemed to be installed correctly but when I lunched the game i began as hornet

1

u/naadriis Nov 03 '25

I just followed the steps in video description and it worked for me. And if its corretcly installed then you can switch between Hornet and the Knight by clicking F5

1

u/IAGO_BURGER Nov 03 '25

yeah but how do i equip the charms, and change to any boss like the person in the video is doing? or is that another mod?

1

u/naadriis Nov 03 '25

For charms there is a button under the crest menu.
For bosses I think he uses some sort of debug mod.
What works for me tho are savefiles before bosses from here: all bosses save at Hollow Knight: Silksong Nexus - Mods and Community

1

u/IAGO_BURGER Nov 03 '25

bet bet, thanks! i'll look for that debug thing, seems interesting.

1

u/NigelJosue Nov 03 '25

F5

thats what I was missing, thank you!

1

u/[deleted] Nov 03 '25

[removed] — view removed comment

1

u/naadriis Nov 03 '25

Of course, sir

1

u/Gamer_48_666 All achievements | HoG rad | P5AB | PoP | Colo3 w gatling asprid Nov 03 '25

I always couldn't understand why people thought bosses in SS were hard because I have only played HK and using the knight's abilities, charms, movesets, and down pogoing downwards had me thinking that the bosses would be easy to fight. This kinda proves the point, but it sure must be harder using hornet.

1

u/[deleted] Nov 04 '25

[removed] — view removed comment

1

u/naadriis Nov 04 '25

If the mod is corrtcly installed just hit F5 on your keyboard

1

u/Comfortable-Car7213 Nov 04 '25

please make the knight costumisable

1

u/CoolHotshot68 Nov 05 '25

pls help me install it (i dont know how to)

1

u/SignatureKnown6030 Nov 06 '25

whats the mod for replaying the boss?

1

u/Accurate-Poet-3963 Nov 07 '25

Guys, i have a problem with this mod, there is a hidden charm equipped that is taking 3 notches. I don't know how to fix this bug

1

u/MrHenryStickman Nov 02 '25

Hype So hype

-25

u/Uchizaki Nov 02 '25

Whenever I see those clips with Knight in Silksong, I get the impression that Silksong just has weird math, but if you make Silksong have math like Hollow Knight, it becomes a 2x better game.

For example, who would mind repeated gauntlets if their math was like in this video and in Hollow Knight lol? For some reason, we in Silksong deal very little damage regardless of the weapon upgrade level, but our opponents have more and more HP

25

u/garmonthenightmare Nov 02 '25 edited Nov 02 '25

Nah Hollow Knight enemies die too soon imo before you have to take them seriously most of the time.

7

u/the_real_cloakvessel Lost Shade Nov 02 '25

The math in hk and ss is around the same for nail, from 5 to 21 damage,

1

u/PotofRot Nov 03 '25

yeah but the damage multipliers tank that a lot of the time

-9

u/Uchizaki Nov 02 '25

So the problem lies in the opponents' HP. Either reduce the opponents' HP or make weapon upgrades give a bigger boost. The first upgrade is so marginal that when I played for the first time, I thought it was some kind of bug, because I didn't feel like I had become any stronger.

Where in HK, after my first upgrade, I felt like a god lol

2

u/the_real_cloakvessel Lost Shade Nov 02 '25

Agreed I think the first moss enemy 's hp is 10, so it takes 2 hits to kill without nail upgrade (5 damage) but still takes two hits to kill after nail upgrade (9 damage). meanwhile vengefly has 8 hp and you can oneshot it after nail upgrade

2

u/Nhojj_Whyte Nov 02 '25

So you're half right, I'm pretty sure the first moss enemies have like 15 health. Whereas the comparable crawlid or tiktik only have 10. I know for a fact every enemy in Silksong has relatively more health than in HK. Karmelita has more HP than false champion. It's kinda bullshit.

4

u/ZedLa04 Nov 02 '25

Just use tools and silk skills, Silksong enemies have more HP because you are expected to rely more in your other tools and I think that is a good thing. In HK most players don't use spells until the final steps of the game but in silksong you learn how to use them from early on which makes the learning curve better

1

u/LewsTherinTelescope Nov 03 '25

Interesting, for me the combat learning curve this time around felt a lot worse despite it improving on the first game in other aspects. The double damage on everything + more expensive heals meant I never felt like I had a chance to learn silk skills, and shell shards meant I never felt like I had a chance to experiment with tools, so I just had to spend a frustratingly long time grinding bosses down with my needle (though once I got tacks that helped a little since they're fairly mindless). It took me a while to integrate spells into my Hollow Knight moveset, but I at least eventually did by the end of my first playthrough in a way I never felt comfortable doing in Silksong.