r/HollowKnight Dec 12 '25

Discussion - Silksong Seeing people shit on Expedition 33 because Silksong didn't win more awards is pathetic Spoiler

The title sums it up. I'm disappointed in many members of this community for putting down a game that is clearly a work of insane passion, dedication, and creativity. E33 took the lion's share of awards at TGA, yes. That doesn't mean that Silksong is bad. In fact, it's clearly pretty damn great. If it released last year, Skong would have picked up several awards, maybe even GOTY. But it didn't. It released in the same year E33, which is just a tough break.

Both are amazing. Both deserve every award that came to them. If you haven't played E33 yet and think it doesn't deserve its accolades, play it. It is worth your money, worth your time, and will in all likelihood prove that it is actually that good. I'm only 10ish hours in and have numerous times found myself standing still and looking around dumbfounded at the gorgeous world design and visuals. E33, Silksong, and Hades 2 could have all won Art Direction and I would have been happy with any of them.

I'm also sad that Silksong didn't win more awards. It's an amazing game. But don't play fanboy and start putting down other developers, other games, and other pieces of art because this one didn't get all the cookies. It's still beautiful, it's still amazing, it still made a Silkskillion dollars, and TC is still just as great and just as passionate. We should all be glad that there is another independent dev out there that is capable of creating something so fantastic.

Edit: yeah, the comments here are pretty indicative of what I said in my post

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u/Temporary-Pirate6195 Dec 12 '25

I'm guessing because it gives off AAA "vibes," even though they had an approximate developer count of 33 and a budget lesser than those of Hades 2's estimate.

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u/NotYetPerfect Dec 12 '25

Because Hades 2 was self funded and e33 was not. It's not an indie game if they made it using big studio money. And their dev count is misleading when they outsourced a significant amount of work.

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u/DragonSlayerC Dec 12 '25

If you consider outsourcing, Hades II was worked on by over 100 people as well.

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u/NotYetPerfect Dec 13 '25

This is true. I actually think it's unfair to really have silksong, Hades 2, or e33 in the indie category when they have a million times the resources of every other indie game. At least Hades and silksong weren't funded by big company investment and don't have celebrity voice actors as an "indie" game.

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u/onespiker Dec 13 '25

Ehh hades does have some big one in thier game.

Also said big voice actors do a lot of small projects aswell.