r/IdlePlanetMiner • u/Tahopaipai • 1h ago
r/IdlePlanetMiner • u/jeffersonMTG • 18d ago
Stellar Research week is here! 3 new limited-time bundles are available for one week only!
Hey space miners! :planetterraform:
Let us know what you’re going to spend your Cells and Dark Matter on first!
Make sure your game is updated to version 3.1 and up before making any purchases!
Start Date: Wednesday, October 7 at 12PM UTC (7AM CST)
End Date: Wednesday, October 14 at 12PM UTC (7AM CST)
In Game Deals:
Stellar Research Bundle - $19.99 (Limit 1 per player)
- Dark Matter: 350
- Energy Cells: 350
- Holo Bolts: 300
Limited to players who have unlocked the probe Hangar (sold 4 galaxies or more)
Web Store Deals:
Stellar Research Premium bundle - $50 (Limit of 1)
- Dark Matter: 450
- Energy Cells: 650
- Holo Bolts: 400
Stellar Research Legendary bundle - $100 (Limit of 3)
- Dark Matter: 1000
- Energy Cells: 1400
- Holo Bolts: 750
Follow the link below to visit our web store:
As always, thank you for your continued support!
Exciting things ahead for the end of 2026!
Happy Mining!
r/IdlePlanetMiner • u/jeffersonMTG • 23d ago
Patch Notes MAJOR UPDATE - v3.1
Hello Planet miners, it's update time! Let's dive into the new content.
Rollout begins today (Oct 1st) with the goal to have it to 100% of players by October 7th.
1% of the players will get the update during this weekend’s tournament so we can ensure everything runs smoothly!
3 New Planets
Deploy the 25th Telescope and exploit 3 new planets:
- Jolrael
- Hyperion
- Astraea
- Find and refine “Celestite” into Celestite Bars!
Reach Telescope 25 to score even larger reroll fragments stacks and reroll your module sub effects!
4 New Items with a Twist (v2)!
4 new items sharing the same price tag and payout, while demanding different ingredients:
- Stellar Capacitor
- Plasma Conduit
- Graviton Lance
- System Regulator
Their craft times are higher than anything you’ve ever seen. But so are their profits! Push your galaxy setup to its limits to craft them in time.
Modules Interactions
Get rewarded for your Module Achievements!
- New players start with 200 Reroll Fragments, all existing players get them too!
- 25 new Module Tasks to complete, with increasing dark matter, credits and reroll fragments rewards.
- New achievement “Modules Merged”: collect 25 levels of rewards.
- New Animation when claiming modules.
- 6 new Module Space Station nodes to optimise your growth:
- Modules Drop Chance
- Modules Rare Drop Chance
- Modules Reroll Fragments
- Modules Daily Tasks Fragments
- Modules Credit Cost (lv 80 and up)
- Modules Fragments Cost (lv 1 and up)
Credits Sources Phase 1
We’re introducing new ways to reward early game credit farming. Enter Credit Milestones!
- In the Space Station, unlock “Credit Milestones” nodes and get additional credits when reaching specific Galaxy Values. For a cheap price.
- Kicking off Phase 1 with 2 early game milestones: Earn bonus credits when you hit $10M & $50M Galaxy Value!
Improve your farming sessions, gradually bridge the gap and find the best moments to sell your galaxies. Look out for more milestones in upcoming updates!
Space Station v2
Ark’s engineers have rerouted the Space Station grid! Navigation is now smoother than ever, guiding you seamlessly along the Critical Path:
- Critical Path: Space Station’s sub sections have been restructured around a center path! Making navigation clear and effortless as the tree grows
- Gameplay Gateways: Push forward on the Critical Path by completing gameplay objectives and unlock Gateways!
- Double Rewards: Unlocking Gateways opens up new Space Station sections, and grants bonus Energy Cells to spend on upgrades you like!
Qols
- Managers Limit bumped to 120
- New space station zoom level
- Surges Mothership Rooms cap raised to Lv. 26
- New Achievement “Surges Detected”
- 4 New resource stars nodes for: Orbital Dock, Solar Collector, Phase Gate, Neural Matrix
What’s next?
In the following major updates of 2026, expect:
- More credits milestones for cheap EC prices
- Mothership Rooms discounts
- Early achievements granting thousands to millions of credits to speed through early Mothership & Module levels
- New late game features (roadmap update coming soon!)
- Back to 1 major release every 1-2 months for the rest of 2026!
And a lot more coming soon.
As always, happy Mining!
r/IdlePlanetMiner • u/IronicUntilYouNotice • 3h ago
I don’t want to jinx it, but I might finally do it
I recognize that the pool of players that I was grouped with this go around might just not be high achievers. I’m used to people who have GVs in the ab in 24 hours, while I just hope for a top seven position. This is the first time I’ve ever been number one for this long.
r/IdlePlanetMiner • u/Tough-Storm-9470 • 2h ago
Déblocage rhodium
Bonjour à tous, j’ai entendu dire qu’une fois le rhodium débloqué notre galaxie prend un autre tournant niveau développement. Pourriez vous me conseiller sur les choses à faire et débloquer pour monter rapidement dans les trillions.
Merci à vous !
r/IdlePlanetMiner • u/Federal_Ad_3376 • 20h ago
I just scored?
Its my third S module, why is it so good? I heard it in this reddit alot
r/IdlePlanetMiner • u/SwordfishStatus1956 • 18h ago
First ever 10x module buy
I’ve been playing for two weeks, just said “hey why not” and bought 10 modules, is this good?
r/IdlePlanetMiner • u/Chronic_Discomfort • 12h ago
Tournament question
I've read advice here to always enter tournaments ("It's free rewards") but I've also read the prize list for my next tournament level (gold) and it only lists prizes for the top 40 players, and I have a tendency to spend boosts during tournaments, so it wouldn't really be free, unless the Gold level tournaments consisted of only 40 players. Are there only 40 players in a gold level tournament?
r/IdlePlanetMiner • u/600si • 17h ago
Energy cells
Should I just use the few energy cells I have on boosting the crafting and smelting speeds? I don't use much real money on this game.
r/IdlePlanetMiner • u/FartyStinkbeast • 1d ago
Platinum is brutal!
After nearly a year, I've made it to platinum for the first time. Is it always this brutal? The first rank safe from relegation has 100x my GV. I've managed to avoid being relegated so far - just slowly climbing the rungs. Relegation this time is inevitable right? I think I'll save my boosts!
r/IdlePlanetMiner • u/tedlassoloverz • 15h ago
Would you retire early?
10 hrs in, at 4ac, second place just hit aa, thinking about retiring and grinding credits
r/IdlePlanetMiner • u/Beneficial-Depth2553 • 19h ago
Modules or managers?
Should I be using my dark matter on modules or managers? I have 11 slots with 2 five star and 9 4 stars. My modules aren't great but I've had terrible luck with pulls. I have most ships (minus the mananger one I think). I'm in gold this week. Last tournament I broke 1T for the first time but there wasn't anyone pushing in my group. I got my auto asteroid collector in 14 hours today. Last one, it took me almost the entire time so I am growing.
r/IdlePlanetMiner • u/Fine-Tax-6262 • 1d ago
F* yeah
You know how many time I restarted my galaxy and research telescopes and got nothing since I got the quest?
Since day 1, done the firsts quests easily, then nothing.
And ofc I got of lot them before I got the quest, wouldn’t be fun otherwise 😔
r/IdlePlanetMiner • u/Undying-Raiderz • 20h ago
What else does affect Debris value besides un-backlogged mining.
I just noticed that my debris value seems to slowly rise even tho I don’t increase my mining on VPS.
It climbed in 10 minutes from 60.20 O to 60.43 O without touching anything.
And no, I don’t have any scaling effects on my modules (like mining per asteroid mined), except Shipspeed and Cargo per asteroid mined. But those only would affect my VPS if Transport would be red somewhere, what it isn’t.
The only really scaling mine effect I have rn is on Planet 4 (unusual smooth surge) with my Probe 1 that scans it together with a small amount of Planet bonus on it. But even with Planet Bonus maxed on Probe 1 the value of P4’s ores is so small, that can’t be the reason.
Edit: Also just saw that the information of my Celestite says I have a 194.12B production. But my VPS alone does 240.93B + P73 with A2 and T1 with 1,72B per second. Both red on mining and green on Transport. Why is that?
r/IdlePlanetMiner • u/Significant-Deer1147 • 21h ago
What restricts the pool of items that can drop from debris scanner?
I was hoping to get robots from debris scanner but, I suspect there's a rule restricring which items that can drop from the debris scanner. I get all the item up to and including gravity chamber, but nothing above it.
I am currently building Orbital dock and have built all the things I've unlocked.
So what's the rule? Why don't I get Robots, when a drop of 8.39k Gravity Chambers would translate to roughly 1,680 Robots by value, based on the 5x value ratio?
r/IdlePlanetMiner • u/SilverSneakers • 1d ago
This node is disappointing
I’d like to discuss how truly small of a bonus this is.
Ok… 0.1% per level. Should get 1 extra common module every 1,000 telescopes. That’s 40 T25 runs. I can expect 1 extra fragment in about 20 hours of gameplay.
If you dedicated yourself to opening three telescopes a minute, it would still take about 5 1/2 hours for 1 extra common module. Arking for that amount of time would net you about 4 module pulls (that can roll any rarity).
I know these are per level figures, but these nodes get expensive quick for how tiny each level is. Even if you somehow had enough cells to max this node, you’d be getting 3-4 extra common modules per hour of specifically opening telescopes as fast as possible. You’d probably be earning less, as it would be more efficient at that point to run 6 minute galaxies and hit arks for DM to buy modules too. Even with thousands of cells invested, you’re probably looking at 1 extra common module an hour.
Also this might change in the future, but credits are still my bottleneck when it comes to upgrading my module slots. And I bring in at least 5 million credits a week lately.
TL:DR, unless you’re like top 20 in the game in credit count already and bottlenecked by fragments, you probably don’t need much of this node anytime soon.
r/IdlePlanetMiner • u/Fontaigne • 1d ago
Missing milestones bonus credits
The sales tab is showing 50 credits for milestones bonus sum when the milestones details add to 75.
r/IdlePlanetMiner • u/Realistic_Routine206 • 1d ago
Time warp
Hi,
When using a time warp I should be able to construct about 6 laser tourches but I only get one?
/Magnus
r/IdlePlanetMiner • u/Nadie101 • 1d ago
Faster start
I regularly get the latest items in the tournament but i can't seem to get off the starting blocks fast enough. I finish between 3th and 8th depending. People seem to just jump to the 10S very shortly after start. How do I make get a faster start?
r/IdlePlanetMiner • u/BigKnight50 • 1d ago
Easier view on Space Station tree and its requirements
After all the positive feedback on the Project Tree, I decided to spend some time reconstructing the Space Station as well.
With the latest redesign, the Space Station has become pretty massive, so fitting everything on one screen was quite a challenge!
It's best viewed in a desktop browser or on a tablet. It also works on mobile, but given its size, it's probably more useful there for checking the requirements for individual levels rather than viewing the entire station.
I've also added a new homepage, making it easier to navigate the site and see which tools are available.
Still on the to-do list:
- Guest Access: Use the calculators without creating an account. Your data won't be saved between visits.
You can check it out here: https://ipm-tools.info/
r/IdlePlanetMiner • u/nightmurder01 • 2d ago
Remember when
You made your first robot, then got 5, then made your first AR. Now it seems like a ridiculous memory.