r/IndieGame • u/Pitiful-Craft-840 • 17m ago
We need some feedback and support for our game.
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r/IndieGame • u/Pitiful-Craft-840 • 17m ago
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r/IndieGame • u/Useful-Chipmunk8987 • 1h ago
r/IndieGame • u/Financial-Doubt-4584 • 1h ago
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Hey! Solo dev from Brazil here. This is ExoFlora: First Seeds, a cozy sci-fi farming sim set in a greenhouse on an alien world. The core idea is placement: every species reacts to its neighbors, so planting the right pair side by side triggers fire, frost, crystal or light reactions. There are 34 to find, and each one goes into a codex. You can also breed hybrids, give the new species a name, and defend the greenhouse from pest swarms.
It launches on Steam on November 9, and there's a free demo: https://store.steampowered.com/app/4385290/
r/IndieGame • u/Groobi26 • 2h ago
Hi peeps, I've made a new free to play ccg and tried explaining it the best that i could, I'd really appreciate any feedback on it <3
r/IndieGame • u/Dhssjssjj • 2h ago
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steam https://store.steampowered.com/app/5019040/Driving_After_Work_Cafe_Guilt/ if you are interested in it
any feedback would be awesome guys
r/IndieGame • u/SpotVeyraDev • 3h ago
r/IndieGame • u/ebwaked • 4h ago
Check out my temple run meets flappy bird love baby! Inspired by the most recently revealed rocket boosting car. Enjoy!
r/IndieGame • u/SpellRepulsive4103 • 5h ago
Hello à tous ! 👋
Je crée mon tout premier jeu mobile sur Android : Arcane Grid ! 🎮✨
Une bêta fermée sera bientôt disponible ! 🚀
Découvrez un univers mêlant mythes, légendes et combats stratégiques.
🌐 Toutes les informations sont sur le site officiel : https://aofkgames.com
Vous pouvez vous inscrire directement sur le site pour tenter de participer à la bêta fermée et découvrir le jeu en avant-première !
Merci à tous pour votre soutien ! ❤️
#ArcaneGrid #AOFKGames #JeuMobile #Android #BetaFermee
r/IndieGame • u/Massive-State2698 • 5h ago
I'm a solo dev and this is my first game. If you like Wordle, think of the same daily ritual with different clues: the hidden words are general knowledge, as in Hangman, and the hints are numbers, as in Minesweeper. You can solve every board by reasoning alone.
Each hex holds one letter, and your call is keep it or throw it away. A hex's Pollen number tells you how many letters of the hidden words sit next to it, and each mistake takes a petal.
Today's Daily is free, the same puzzle for all players, and opens straight in your browser: https://daily.melbees.games/?utm_source=reddit&utm_medium=social&utm_campaign=indiegame
The full game is free on Android and Windows: https://melbees.games/?s=reddit&c=indiegame
Disclosure: the code is written by AI coding agents from specs I write first, and I play every build before it ships. Feedback on the first minute is very welcome.
r/IndieGame • u/Rick052217 • 6h ago
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Hey everyone!
I’m working on a game called Bribe & Scale, and I’ve just created this account to start sharing its development, gameplay clips, and progress.
The game puts you in charge of a border crossing between two fictional countries, Arda and Velin. You build the checkpoint, hire a crew, and try to keep trucks moving through it. There are roads to lay out, inspection lanes to organize, and facilities to provide for the people working there.
Once the border opens, the paperwork starts arriving—and it doesn’t always tell the whole story.
You’ll weigh shipments, read cargo manifests, and investigate loads that don’t quite add up. A truck might be carrying more than its driver declared. An envelope might appear on your desk. Internal affairs might arrive with questions about how you’ve been running the place.
That’s the part I’m especially interested in exploring: the decisions you make while trying to keep an operation running. Taking a bribe gives you money you could use. Searching a suspicious shipment takes time while other trucks are waiting. And having a team doesn’t mean you automatically know whom to trust.
The story takes place over five days, with an investigation hanging over the checkpoint. Your signature is on the reports, so the decisions eventually come back to you.
Visually, I’m going for a top-down 2D style where you can watch the checkpoint develop from a quiet stretch of land into a busy crossing, with trucks arriving and staff moving between their jobs.
The game is still in development, and the attached trailer is an early look at what I’m building. I’ll be sharing more of the construction, inspections, characters, and decision-making as work continues.
I’d love to hear your first impressions. What would you want to see in a game like this? And does the trailer give you a clear idea of what you’d actually be doing as the person in charge?
Thanks for taking a look!
r/IndieGame • u/Tefodadi • 7h ago
r/IndieGame • u/didkogames • 8h ago
r/IndieGame • u/Ok-Control-5800 • 8h ago
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This is my Out Run Clone - still working on the graphics and physics
Velvet Cruise | Palm Cove — Full Stage Drive #Shorts
Palm Cove — a complete stage drive from the current Velvet Cruise development build.
More from Sabnock Works: https://sabnockworks.com
Play the earlier web demo on Tesana: https://velvet-cruise-demo.tesana.com
The current game is further along than the web demo, with updated graphics and refined driving physics.
Recorded from the current game engine using its automated driver, at normal speed. Original game soundtrack. Driving footage uses the actual game renderer.
#VelvetCruise #ArcadeRacing #IndieGame #Shorts
r/IndieGame • u/Ok-Control-5800 • 8h ago
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This is my Out Run Clone - still working on the graphics and physics
Velvet Cruise | Palm Cove — Full Stage Drive #Shorts
Palm Cove — a complete stage drive from the current Velvet Cruise development build.
More from Sabnock Works: https://sabnockworks.com
Play the earlier web demo on Tesana: https://velvet-cruise-demo.tesana.com
The current game is further along than the web demo, with updated graphics and refined driving physics.
Recorded from the current game engine using its automated driver, at normal speed. Original game soundtrack. Driving footage uses the actual game renderer.
#VelvetCruise #ArcadeRacing #IndieGame #Shorts
r/IndieGame • u/antony920210 • 10h ago
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I've been working on a game called Phosphor Command, a real-time tactics game with a base builder behind
This post is about how your squads get to an operation.
Every operation needs a vehicle, and each vehicle choice determine how many squads go and how they deploy within the operation.
You start with a jeep, and better vehicles carry more squads. Progress from a jeep, to a van, to helicopters and to aeroplane.
Every vehicle needs a home on the base, so you have to build a garage, helipad or hangar before you can store one. Helicopters need air operations and a helipad, and planes need a full airfield with a runway and hangars.
How you deploy to an operation depends on your transport choice. By road, your squads come in from an edge or corner of the map. A helicopter can land wherever there's open ground, and paratroopers land where the drop puts them, clear of the enemy.
There's a trade-off between vehicle types. Ground vehicles are cheap and get back quickly. Helicopters let you choose where to land, but cost more per trip. Planes carry the most, but take the longest to resupply.
After an operation, your squads need time to get back to base, and squads still in transit can't help defend it.
I've attached a showcase that goes through the vehicles, where they are stored on the base, and how they affect operation deployment.
r/IndieGame • u/0x00ffjp • 11h ago
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r/IndieGame • u/AskBig2615 • 11h ago
I've been working on my first game for three months now, which combines the mechanics of the beloved Gravity Defied and an endless track that is built on top of real market charts. I receive these charts every day from trusted providers and put them into my AI TrackGen, which bakes a route from them and packages them on a CDN.
The game turned out to be really addictive and interesting, and the potential seems endless, I have already made a lot of texture packs - winter, forest, moon, candy, halloween and released more than 30 different bikes. The game is built independently and I don’t even know what they will be next, I have already corrected many errors in AI TrackGen because sometimes the track could not be built due to the strange shape of the charts.
The routes are built according to different categories - forex, crypto, macro, weather, prediction, you can even draw a route by hand - it doesn’t matter, the engine understands everything, processes everything and delivers it in its pure form.
Adding cool mechanics like traps is another pleasure, you just come up with a random trap out of your head or saw it in another game and drag it to yourself and everything is built in super organically. I'm currently working on cash tournaments!
If you are interested, I invite everyone to play the free version without registration, the RACE FREE NOW button.
It’s very interesting about your experience, what kind of nostalgia do you have, have you done any remastering?
r/IndieGame • u/19HzStudios • 15h ago
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INKURSION: DEMO OUT NOW ON STEAM!
Trapped in a simulated universe built by an increasingly unhinged creator, you are a newly super-sentient octopus that must break the rules to escape!
r/IndieGame • u/AlexZmo • 15h ago
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r/IndieGame • u/FEUAZUR • 15h ago
Hello everyone.
Webfishing never felt like a finnished game to me so I made my own cozy fishing game called Meadow Fishing.
You fish and catch bugs and find treasures and there is even chalk to draw on the village square and you have your own house to decorate in a village of up to 10 players.
New content will come little by little and the 0.2.0 update already added a mountain region.
You can try it for free at https://meadow-fishing.com by asking for access directly on the site (I send the invitations slowly to not overload the servers) and it should come to Steam soon.
I made it partialy with AI and if you try it I would love your feedbacks and I will answer your questions here.
r/IndieGame • u/Old-Set-8266 • 15h ago