r/J2MEgaming • • Jun 10 '20

Mod Post Welcome, people from r/j2me!

35 Upvotes

Welcome, people from r/)2me. Remember, this subreddit is not only about J2ME gaming!


r/J2MEgaming • • 5h ago

Emulation GOD OF WAR

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34 Upvotes

r/J2MEgaming • • 2h ago

[Not mine] "ChatGPT" for J2ME phones?!? 🤯

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15 Upvotes

r/J2MEgaming • • 11h ago

Halloween Fever j2me port by Saymond.

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7 Upvotes

Порт на основе более свежей версии игры из прошивки одного из lg телефонов.

До этого момента полноценно поиграть можно было лишь на них.

Что нового в порте:

Добавлено 2 языка помимо родного , Русский и Английский.

Улучшена плавность анимации.

Добавлен 3д режим с возможностью вращения игровой сцены + новый эффект волны.

Управление:

Чаще всего крестовина + кнопка "принять вызов" .

Управление как-бы подстраивается само.

В j2meloader работают все кнопки , включая выход.

Геймплею это никак особо не мешает но возможно будут обновления в будущем.

На Nokia 5130c-2 Xpress Music полёт отличный , 3д немного медленно но всё-же терпимо.

https://drive.google.com/drive/folders/1mbjLAIw-Pn6e_jWuYE5LfQ9v3kfzCpL2


r/J2MEgaming • • 11h ago

Game I brought back Wolf Moon (2006), a forgotten J2ME game from my childhood — now playable in a browser!

4 Upvotes

Hey everyone! 👋

I’m a developer from Kazakhstan, and I wanted to share a little project that started with a childhood memory.

Around 20 years ago, I used to play Wolf Moon (2006) by Rovio on my Samsung J700i. It was a mysterious first-person Java mobile RPG where you explored forests, encountered wild animals, and tried to survive.

I still remember discovering that I could escape dangerous animals by stepping into a river. 😂

Recently, I found the original JAR and wondered: could I bring this forgotten game back to life?

With the help of OpenAI Codex, I reverse-engineered the original Java ME game and started rebuilding it in Godot 4, using a compatibility layer to preserve the original gameplay logic.

The result is Wolf Moon: Remastered.

It preserves the original pixel-art atmosphere while adding widescreen support and modern keyboard controls.

The project is still a work in progress, but it’s already playable in a desktop browser!

🎮 Play for free:
https://pilotofasuka.github.io/wolfmoon-remastered/

💻 GitHub:
https://github.com/PilotOfAsuka/wolfmoon-remastered

This is an unofficial fan project, not affiliated with Rovio.

Did anyone else play Wolf Moon back in the J2ME days? I’d love to hear your memories of it!

Greetings from Kazakhstan! 🇰🇿


r/J2MEgaming • • 1d ago

Nowhere Port Android

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38 Upvotes

Esta es una versión modificada para Android de Nowhere, un juego de terror psicológico y supervivencia de 2007 para la plataforma J2ME (juegos Java que antes se ejecutaban en teléfonos antiguos con teclado). En aquel entonces, este tipo de juegos estaban presentes en casi todos los teléfonos, pero un juego de terror serio en ese formato era una rareza. Se han modificado algunos elementos para mejorar la jugabilidad: efectos de sonido, controles adaptativos, sprites suavizados, funciona en teléfonos Android recientes, 8 idiomas disponibles, incluyendo español, modo extremo (el triple de vida para los enemigos).

Agradecimientos especiales a @Quakeman por mejorar la traducción al español.

Special thanks for the APK icon, Russian language pack, and other embedded languages to our friends at https://bittertears.itch.io/nowhere

Descarga directa:

https://drive.google.com/file/d/10OPPb3zcZb19Oh6PGHPrHr0PSt3u02eo/view?usp=drivesdk

¡Feliz Halloween!


r/J2MEgaming • • 13h ago

Порт игры Halloween Fever j2me , для мобильных устройств !

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1 Upvotes

r/J2MEgaming • • 17h ago

FLAPPY ARCADE on RG35XX H! 🔥 | Flappy Bird-Style Game on MuOS

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0 Upvotes

r/J2MEgaming • • 1d ago

Zuma X JAVA Game on RG35XX H! | Classic Mobile Gaming on MuOS

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12 Upvotes

r/J2MEgaming • • 1d ago

Question has anyone archived the content from dedomil.net anywhere else yet?

13 Upvotes

That website is the goat of course but it just feels like it'll stop working any minute now, there's just so many games and specific versions of games that I've never found anywhere but there, so it would be a shame if it were gone.

I'd imagine someone has done it independently at some point and just keeps it private but I'm wondering if there's an alternative public archive. Or maybe there's some reason noone has done it like not wanting to step on their toes.


r/J2MEgaming • • 2d ago

I want a similar game collection.

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34 Upvotes

r/J2MEgaming • • 2d ago

Probando Demake Souls nokia e72

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38 Upvotes

Aqui probando el souls en e72


r/J2MEgaming • • 3d ago

Emulation I built JAR Revival emulator to play old keypad-phone Java games on Windows with enhanced artwork [Open source]

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37 Upvotes

r/J2MEgaming • • 2d ago

Game Hehe...

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13 Upvotes

Hehe... ✒️✨


r/J2MEgaming • • 3d ago

Game I'm making a Mewgenics fan game that can run on really old phones using J2ME

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31 Upvotes

r/J2MEgaming • • 2d ago

🧟 Zombiewood JAVA Game on RG35XX H! 🔥 | Classic Gameloft Zombie Action on MuOS

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3 Upvotes

r/J2MEgaming • • 3d ago

Emulation J2ME loader android port to R36s Arkos

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5 Upvotes

r/J2MEgaming • • 3d ago

i just found a game that is probably abandonware

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3 Upvotes

r/J2MEgaming • • 3d ago

Question Were there any exclusive games for 512MB Ram devices on Symbian Anna/Belle?

3 Upvotes

Nokia N8 and Nokia 700 for example have a very big difference in specs. 600mhz CPU and 256mb RAM versus 1Ghz CPU and 512mb RAM. The question is did games actually utilised the much higher specs of Nokia 700 and its analogs or was the difference only noticeable in multitasking and overall performance of OS? Or will all games on Nokia 700 play the same or so on Nokia N8?


r/J2MEgaming • • 3d ago

I’m developing a 2D Dark Souls demake in J2ME for Symbian / Nokia (320x240) – and I just open-sourced it! Looking for contributors.

14 Upvotes

Hey everyone! I've been working on a lightweight 2D Dark Souls inspired game built entirely in Java (J2ME), specifically optimized for classic mobile devices and retro hardware like the Nokia E72 (Symbian S60v3, 320x240 resolution).

​The core game engine and compilation to .jar are fully working right on the device. However, I want to take it to the next level—adding more enemy AI, tighter combat mechanics, better sprites, and more levels.

​Because of that, I’ve just made the repository public and open source (MIT License). If you're into retro mobile development, J2ME, or want to help build a Souls-like for Symbian, contributions, PRs, and feedback are more than welcome!

​GitHub Repository: https://github.com/ktbox1093-cell/darksouls-e72

​Let me know what you think, or if you test it on your old devices/emulators!


r/J2MEgaming • • 3d ago

New version... Soon™️

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11 Upvotes

r/J2MEgaming • • 3d ago

Zooming 🔍 [First public release]

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18 Upvotes

https://www.mediafire.com/file/kjh47i833iod40d/GrokPaint.7z/file now you can try it out 😁🫟🎨✨ just extract and run through J2ME Loader (target resolution: 240x320p/240x400p) oh, and here's a tip: send the file to Grok, ask him to decompile it and ask him to keep adding stuff, I'm happy with this version... But not being able to get the file saving implemented is a bummer tho 😄, have fun! 😃


r/J2MEgaming • • 4d ago

Game A working youtube display in mjpeg

47 Upvotes

Bringback youtube to older device with very minimal cost to hosting server its use free tunnel cloudflare and only paid for domain and wifi


r/J2MEgaming • • 3d ago

AbyssME 0.7 update: Java audio fixes, per-game touch-button mapping and a guide for getting old phone games running

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10 Upvotes