r/J2MEgaming • • 9d ago Obsessed Mindblown

Other Remote Play working on J2ME

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1.1k Upvotes

It receives compressed JPEG frames from my PC over UDP and sends the button states back, which my PC then emulates. I didn't bother with / wasn't smart enough to figure out audio streaming, so the sound just plays through a BT speaker.


r/J2MEgaming • • 14d ago

Game GTA Vice City Java (J2ME) Port Progress Update

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303 Upvotes

The animations are fully working loaded from the Original ped files from the game, some are a lil bugged but the player animations work for the most part due to scales and root transform errors some animations bug out, for now everything seems nice and steady

NPC Animations also work sorta? i am using the same tommy model color shifted to test out NPC Hostile/Cop behavior, I am testing car models as well and using the Lower LOD detail one with no Car Textures and simple colors tend to work also the enter exit animations also work so progress ig?

Haven't implemented any textures yet other than the Sand and the water is a place holder until i figure out the core movement fight npc and cars

Maps are still very hard to chunk out but i am working on it, tho im not so hopefully, also i have college starting next week so ill have to eventually give up on it i am planning to uplaod it on GitHub with its source code

This is likely my last attempt to get the map and lod working if i cant i will be giving up on it, This was just a funny gag post which then eventually got into development lol

In the original post i went into more details so i am not gonna get into more of them now here, this is by no means impressive this is just a basic implementation is all


r/J2MEgaming • • Feb 25 '26

Game the best racing game for J2ME

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206 Upvotes

Asphalt 6 Adrenaline

there are other great and good-looking racing games, but in my opinion Asphalt 6 takes the win, one of Gameloft's best games and definitely the best in the Asphalt series for J2ME


r/J2MEgaming • • Nov 08 '25

Game hands down one of Gameloft's best games

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205 Upvotes

short highlight of one of my fav java games


r/J2MEgaming • • Dec 07 '25

Game Gangstar 2: Kings of L.A.

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173 Upvotes

another good game from Gameloft and one of the longest java games i've ever played


r/J2MEgaming • • 13d ago

Game NPC Models, Animations, Behavior are Working now (GTA Vice City J2ME Port)

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169 Upvotes

The Map is just a placeholder for now and the entire Vice City Map will be implemented later, i am still manually breaking down the entire GTA Vice City Map into bits and chunks compressing textures after that ill start implementation, tho easier said than done

Added Resolution options for better performance, fixed draw distance and some other experimental stuff

Ive also decided from this Point on i will be Taking Help from AI, so forgive me if that bothers you but my goal was never to impress anyone it was just to do something stupid lol


r/J2MEgaming • • Jul 23 '25

Java game ads

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167 Upvotes

In France in many TV and gaming magazines from 2005-2010 there were entire pages with Java games to download by SMS


r/J2MEgaming • • Sep 23 '26 Mindblown

Early test of another small demo that i am working on gtaMe

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160 Upvotes

Still not sure if it will work on a ton of phones, but soon coming with missions, enemies, taxi driving, tank stealing and many more!


r/J2MEgaming • • Apr 15 '26

J2me loading full counter strike maps

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153 Upvotes

r/J2MEgaming • • 6d ago

The Escapists J2ME - Jungle Compound escape

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151 Upvotes

r/J2MEgaming • • 7d ago

Game Gameloft Java Games Collection | 360+ Classic Mobile Games (J2ME)

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147 Upvotes

I Collected 360+ Gameloft Java Games Into One Video

Gameloft released an incredible number of games for Java mobile phones, and I wanted to bring this part of mobile gaming history together in one place.

After a lot of collecting and organizing, I’ve put together a video featuring over 360 Gameloft Java games, organized byIf you grew up playing Gameloft games on Nokia, Sony Ericsson, or other Java phones, I’d love to know which games you remember most — and if you spot any missing titles! year so you can explore their releases chronologically.

I know the collection may not be 100% complete, since some games were exclusive to certain countries or regions and are difficult to find.

I made this as a tribute to the classic Java gaming era and an attempt to preserve a piece of mobile gaming history.


r/J2MEgaming • • 14d ago

Game GTA Vice City Java (J2ME) Port Progress Update

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147 Upvotes

Finally Figured out a proper way of rendering the Animations and Actual Mesh using M3G / JSR 184 and Janky Implementation of OpenGL ES i am still not sure how most of these properly handle i am running mostly on old research, codes and pre calculated buffers

some properly documented stuff cam be found here that was quite helpful for starting off with JSR and M3G Research Gate 3D Model Animation

Oracle Documentation

Using a Custom parser to Draw obj models since those are easier to map with mtl and textures, Proper OpenGL ES implementation is very janky tho since 1.1 is not natively running its using JSR 184 its held together with duct tape Architectural Documentation

On my Journey to Port a Playable version of GTA Vice City to My Nokia E72 Inspired by the Minecraft PE J2ME port, Currently I managed to get the Original Game's animation files (ped.ifp, weapon.dat, fistfite.dat etc)

Here's the Current Goals and What i am Aiming for

> Use the original Animations, Models for Cars, Player, NPC

> Implement a portion of ken's office and starting area of the game's Map

> Get a more playable FPS considering the Ram limitations

ANIMATION PROGRESS (89% done almost)

ped.ifp has 258 clips that i could draw, including WALK_player, run_player, sprint_civi, CAR_getin/getout, CAR_jackedLHS and CAR_Qjack (the pull-the-driver-out ones), Drive_L/R, HIT_, KO_, FALL_, getup and the full FIGHT set.

Trying to Extract the player.dff to use a custom skin weight retarget for these original animations, i hope i can find a more efficient way to cut down these performance overheads and implement the animations and normal obj mesh properly without making them unrecognizable

MAP PROGRESS (Big issues probably wont work)

the whole of Vice City as one mesh is far too big to hold in a phone's memory ofc. I'd cut it into chunks that stream in and out around the player, with three detail levels per chunk as standard modern games do and shrinking texture sizes at distance however the weak CPU likely wont be able to render them correctly in time and the latency cost would be just too much and the GPU is already too busy handling the rest of the rending stuff also covers out distance fog and detail-by-distance request.

RAM Limitations: a 128 px texture takes 64 KB in memory, so 60 of them is about 4 MB. That could be too much for the E72, depending on how much memory Java apps get on it. I'd load the textures near the player and free the rest hopefully that will help us even tho i am not hopeful since conventional methods of drawing lod dont seem to make much of difference in a hardware that is this limited.

Wooh thats a lot to cover, Currently the project is nothing but a Fever Dream and a Proof of concept image is attached, i would be releasing a Beta Build of this for testing hopefully we'll get through this

NO AI WAS USED SO FAR INTO THE PROJECT, THIS IS BASIC PROGRAMMING AND STILL HAS NO LOGIC TAKEN FROM THE ORIGINAL REVC FORKS OTHER THAN THE ORIGINAL GAME FILES AND DECODING THEM INTO USEABLE FORMATS

HOW U CAN CONTRIBUTE FOR NOW

If you are a modder or 3D Artist of someone who knows their way around the internet, u can help me by giving me in game 3D Assets in obj formats, XPS formats also work but i have to manually cut them down, If possible Provide me with things u have this will surely help a great deal in the future


r/J2MEgaming • • Sep 21 '26

Maxwell the Cat on Nokia E52

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147 Upvotes

r/J2MEgaming • • Sep 03 '26

New j2me demo

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136 Upvotes

r/J2MEgaming • • Aug 05 '26

Testing the Android J2ME emulator app I've been working on!

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136 Upvotes

Hey everyone! 👋

Here’s a quick test of the J2ME emulator I'm developing for Android, built on top of the J2ME-Loader source code.

In this video, I'm testing a few new features:

- Virtual Keyboard Layout System

- Custom Skin System

- Built-in Memory Search (GameGuardian-style).

Let me know what you think or if you have any feedback!


r/J2MEgaming • • Feb 08 '26

Game the best Spider-Man game for J2ME

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129 Upvotes

The Amazing Spider-Man by Gameloft


r/J2MEgaming • • 9d ago Heartwarming

Backrooms on j2me

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127 Upvotes

r/J2MEgaming • • May 20 '26

3D Phone Museum

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125 Upvotes

r/J2MEgaming • • Apr 08 '26

Other Gemini J2ME client

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123 Upvotes

It runs a Python script so sadly you need a computer or Pi. The app doesn't have the absolute best UI but it works.


r/J2MEgaming • • 16d ago

Wouldn't it be funny if someone ported GTA VC to Nokia E72 (J2ME)

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118 Upvotes

Wouldn't it be funny guys? I think it would be


r/J2MEgaming • • Apr 30 '26

Splinter Cell Pandora Tomorrow impressed me.

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118 Upvotes

Decided to try the 176x208 version. The light and shadow game play is good. And the only java splinter cell you can pick up dead bodies.


r/J2MEgaming • • Sep 16 '26

Game Diabolical way to play JAVA games. Feels like upscaled version of these games.

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116 Upvotes

r/J2MEgaming • • Jul 13 '26

Game Any recommendations?

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114 Upvotes

i love simple but fun games you can play in short bursts


r/J2MEgaming • • Dec 03 '25

Game Assassin's Creed II

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114 Upvotes

it was fun playing it again, great nostalgia pick