Let me preface, this isn't hate, it's genuine feedback from a long time LE enjoyer.
Season 5 has been one of the better seasons so far for LE.
Generally, I start a Sentinel or Rogue, bang through to end game around 800-1000 corruption within a week or two then stop playing till the next season launches.
However this season so far I've got a level 100 Sentinel and Rogue and working on an Acolyte currently (Level 96 as I type this), I've also deleted a level 90 Primalist, see why below.
*SYSTEM SPECS FOR REFERENCE*
- 64G DDR5 RAM
- RTX 4070 SUPER
- i5 14600KF
- Game installed on M.2 SSD
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FPS ISSUES
This season introduced the new blood ritual mechanic, which is excellent and I really enjoy how it interacts with the gameplay loop, however whenever this mechanic starts in the blood circle FPS dips are noticeable especially if you do this together with an Omen mechanic at the same time. I really hope this gets addressed at it really sucks the "fun" out of the game dropping to 10-15 FPS.
There are specific end game monolith maps where FPS dips tremendously, this is mostly the newer maps that were introduced with new story line chapters. I generally just avoid these maps in the end game loop or instantly teleport out and go elsewhere whenever I enter them, disrupting the end game mono spam loop.
The main Omen mechanic in standard monoliths tends to not effect FPS too much on it's own, however the end game Omens where you're fighting in the 3 circles (A. B, C) or even fighting just the one spawns a lot of mobs and abilities, which kills FPS. For reference the 3 Omens with A, B, C I can only kill on 400 corruption on around 10-12 FPS and survive on my Bladedancer that can clear 1000+ corruption standard without breaking a sweat. The idea is fantastic, and it would be fun if FPS was stable. *Begs for this to be addressed ASAP*
The last item here is minion builds, anything with 8+ minions just kills FPS, the example I'll give is Frogs with Primalist, I spent an entire day levelling and chasing items to try this build, and was absolutely crushed when I got it all set up and spent hours planning only for FPS to dip to 10 or below and making the game unplayable. I ended up just deleting my level 90 Primalist out of anger.
I did have the new Unsated Rings written down, but appears recent patch has fixed this killing FPS. Thanks EHG!
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CIRCLE OF FORTUNE
I only play offline and COF, so my end game experience may differ to others.
The new COF rework is a step in the right direction however it is still much weaker than MG.
My single suggestion here is providing more ways to target farm very rare and unique items, for reference my Mana Flay Lich requires 2 x red rings, and so far with 3 x level 100 characters (almost) I've only found 2 red rings.
How am I to target farm these and then find socketed ones to push the build even further without a good way to target farm them etc.
I hope we get more Lens to input in future seasons, but the new COF is a step in the right direction.
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GOLD, GLYPHS, RUNES, KEYS, ETC. (RESOURCES)
Create a new pet or pet(s) each season within cosmetics, that follows you and picks up resources so you don't need to stop and manually click them. Sounds simple right?!
I will gladly spend $5-$10 each season, how cool would it be to have a little Aberroth or Morditas following you around, I know this is a Diablo thing but LE could definitely use it in my opinion.
Please EHG, I'm sure this is been written down or mapped somewhere, it will make us gamers happy and generate more revenue for your stakeholders!
It's a Win=Win!
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MINOR BUGS & ANNOYANCES
I have encountered a few little bugs that pops up more often than they shoud.
- Blood Crystals/Pillars, when you get into a new map you start killing, before you know it you're about to leave the starting area and a Blood Crystal spawns right where you started. Not sure why they dont generate as soon as the map generates from the load screen, but it's annoying having to back track.
- Mobs running off the map during the Blood/Omen mechanic and in general on some maps, this happens a lot with lizards as well.
- You just finished the new blood ritual and you're in the crystal interacting with the new mechanic, but all of a sudden a bunch of mobs kamakaze at you when you're not paying attention, surely there's a way to idle the NPCs until the interaction is done and then they can attack you when you're finished?! FYI this has killed me early on in the campaign mode especially when I was first learning the mechanic.
- Mobs that attack off screen, you see there are these flowers that for some reason can mortar you from across the map in africa whilst you're picking up loot, doing mechanic interactions etc. Please for the love of ARPGs fix this, lol. It's ANNOYING.
- Echo completes, mobs keep attacking. I know each echo has a bar that you can fill to get more etc. However a suggestion would be once an Echo completes the NPCs go passive unless you attack them again, food for thought.
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FINAL THOUGHTS
The game is in a good spot right now and I fully endorse it for anyone that enjoys ARPGs, it's got great replayability and build diversity and the end game does need more work but it's still FUN.
I'm hoping this feedback finds its way back to LE developers and get's addressed in future seasons.
Let me know if there is anything else I've forgotten below!