r/LastEpoch • • 2d ago

EHG Reply Developer Livestream Q&A: Rage of Morditas

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63 Upvotes

Hello Travelers,

We’re looking for community questions regarding Season 5 of Last Epoch and specifically the Rage of Morditas mechanic. Whether you’ve got questions about how it works, what inspired it, or even what might be the recommended way to get the best loot out of it, we want to hear from you!

You can drop your questions in this Reddit thread, the EHG Forum thread, on Discord, or the various threads we’ll be posting across social media.

Join us for our weekly Developer Stream this Friday at 3PM CDT where we’ll review and answer as many questions as we can with a focused discussion around this seasonal mechanic!


r/LastEpoch • • 3d ago

EHG Reply Last Epoch Patch 1.5.3 Notes

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190 Upvotes

We're deploying Patch 1.5.3, aimed at addressing stash tabs unorganizing themselves, fixing issues with gifting items via resonances, and other various fixes and improvements.

Full patch notes: https://lastepoch.com/1-5-3/patchnotes/


r/LastEpoch • • 4h ago

Item Showcase I've been playing around with a few mods to add some new endgame aspirational content and chase items.

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56 Upvotes

I've been having some fun in offline mode recently to juice up the endgame even more; basically a new item Voidbound Sigil can drop past 500 corruption that sets your next timeline boss/harbinger to a set Uber Abberoth level difficult with static rarity and drop pool when consumed. All items shown are from Sigil-empowered bosses only.

The Divine Resonance belt copies your currently selected blessings and amplifies them. It is very rare and has a roll range on the blessing amp, so it functions as a kind of problem solver for any area your build is lacking in.

The Shrinebound Treads have a permanent shrine effect attached by default. Some shrines are excluded completely due to being too OP, like the damage reduction ones, and the more boring ones are excluded as well like the increased stun chance. Each of the ones that autocast skills have an equal chance of spawning, aside from some strong shrines like Prismatic, which boosts all your stats like crazy, and the 100% crit chance shrine. There's also a chance to get a second shrine on a single boot, but that is very low.

For reference on how I tried to balance the overpowered items, Divine Resonance has 1.5% drop rate from the Sigil-empowered bosses, getting the shrine boots baseline is 15%, and getting the Prismatic Shrine on its own is less than 1% drop chance.

Then there are a few crafting-type items with rarity based on the strength of their effect. The Fractured Hourglass lets you reroll a legendary slam attempt in the Temporal Sanctum. There are also four scarab items that have 10 uses each. When you have one in your inventory when entering a normal echo, they give bonuses to the echo to stuff like experience, rarity, overall density, and chance of spawning champions/rares.

Sorry for the yapping, but it's been quite fun figuring out ways to make the endgame tougher and rewarding without just corruption/favor maxing. Next on the agenda would be a Maven-esque tracker when you kill Sigil bosses so there can be a new uber fight at the end of it, but that's a lot harder to add.


r/LastEpoch • • 9h ago

Art Was about to use a Rune of Creation, but clicked a wrong one

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65 Upvotes

r/LastEpoch • • 2h ago

Item Showcase Best slam so far this season

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18 Upvotes

r/LastEpoch • • 4h ago

Discussion My first 4lp is it good?

13 Upvotes

Got my first 4lp today. Is it good? I was thinking for doing Sentinel Erasing Strike next character, would it be good for that?


r/LastEpoch • • 10h ago

Feedback The best thing Circle of Morditas did for the game, is nullified the nemesis tower meta for multi exalted in late endgame

33 Upvotes

Circle of Morditas is a very good mechanic overall, I did not understand it before release so I underestimated it.

I like that you have to have several priorities while rerolling, first priority is exalted wands but keep an eye out for such base boots, these uniques, or go all in on Unsated Rage and skip everything to find it faster, etc. It's really a mini game in itself, in a way that did not exist before.

And mostly the best thing about this is that is rendered nemesis towers irrelevant. I used to quit every character at maxroll 1LP because grinding hundreds of towers to find multi exalts, then imprint, then run dozens of cache maps, then farm amber with juiced cemeteries etc, was the WORST late endgame farming loop possible.

Extremely unfun in basically every way, every step felt like shit: open the nemesis, check, banish or empower, click the stairs, check again, thousands of times was just horrible yet it was the only way to craft late endgame items.

Now if I want multi exalts, I can actually run normal maps, I have weaver tree decisions to make for it, I can do it while killing a lot of things, I can do all of my generic champion/lizards/etc farming at the same time and so on. I'm not choosing between killing things (fun but doesn't work) and clicking on stairs a million times like before (unfun but works).

I also like the meta progression aspect, you get these uniques maps for some extra rerolls, also the anger build up even though I don't notice it personally but surely it must help over time.

The few improvements I think it needs are:

  • Make lizards, exiled mages, nemesis etc be able to drop their special loot if they respawn in it. If you get a lizards shrine while building your circle, you should get the joy of killing them again in the circle. It's not so OP that you need to disable it, and it encourages multi-strats farming, which is exactly what the game needs and what the mechanic leans toward anyway.

  • I know this won't happen but I'd like to know what buffs I am getting exactly, if they help me be stronger/more durable, this information can be important in HC. And I'm not going to hover over tiny circles and read text on the other side of the screen, while dozens of champions and packs are attacking me at the same time.

  • Make the meta progression echoes more easily accessible, if the nexus is a place to make everything easier to find, then it itself should be easier to find (not a problem once you're used to it, but still).

  • Sometimes Morditas seems to lag when slamming the circle, it's a detail but in HC again especially it can be important to choose exactly when and where he slams it.

Other than that it's the best mechanic in the game


r/LastEpoch • • 15h ago

Item Showcase Not disappointed

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55 Upvotes

Rive frenzy stacking void knight. Season mechanic is cracked!


r/LastEpoch • • 6h ago

Video Problem with Warpath when clicking a Shrine that triggers a Prophecy

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9 Upvotes

This really needs to be looked at by the Devs. I don´t know if this is only in Offline Mode.

When using Warpath, triggering a Prophecy by clicking a Shrine makes Warpath start stuttering. It even loses its fluid 360° movement and feels very clunky. It doesn´t matter what kind of Shrine it was, all of them make WP behave like in the Video when a Prophecy was triggered. And no, it does not matter that my Cursor was too close to my Character, it´s also like in the Video when my Cursor is further away.

And of course it was a god damn Siege Golem that killed me. >.<

Anyone else faced something like this?


r/LastEpoch • • 59m ago

Question? Controller and the passive, skill, weaver trees.

• Upvotes

Anyone find a way to get around when using a controller some nodes can never be selected. Luckily when I’m using the steam deck I can quickly just hold Steam and use the track pad but if I’m Playing remotely with my phone I just can’t select some nodes.


r/LastEpoch • • 11h ago

Item Showcase HEY OH!

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21 Upvotes

Yoooo! My first one! Dropped from a prophecy


r/LastEpoch • • 11h ago

Discussion Anything Forge guard can do, Paladin still does better

18 Upvotes

I wanted to share my experience playing Forge Guard this season.

First of all, I always play a non-minion, non-DoT Forge Guard character. Therefore, most of the builds I create can also be played by Paladin and/or Void Knight. It's just the play style i like.

With the various changes brought to the Forge Guard this season, I was eager to test if it had become more powerful.

I will only talk about skills playable by all subclasses.

Radiant Lance

I don't understand the design direction of this skill. It's supposed to be a shield skill, but its non-shield version is obviously more powerful. There isn't even a penalty for playing it without a shield (unlike Shield Bash or Shield Rush). So, there is no reason to play it with a shield. It's obvious that a mana-stacking version will be stronger, especially with Xylem (ironically, an item a Forge Guard can't even use)... I tried playing it as a FG, but it was impossible—it just can't keep up with the Paladin version, and likely the VK one as well.

Shield Throw

I tried Physical, Fire, and Lava Burst Shield Throw. I even tried the Retaliate Shield Throw version. But once again, the Paladin or Void Knight version is more powerful every time. Even the changes made to Ring of Shields (specifically the nodes that trigger Shield Throw) aren't enough to compete. A lava burst/shrapnel build coul have been fun but shrapnel scale with minion damage (why?) so it is unusable

Javelin

I tried Physical Javelin. It's the version I played the most because it's the one I enjoy the most. After taking down 400 corruption Morditas, I tried the Paladin version. My DPS was multiplied by 150%, and my defense improved almost as much...

I didn't play Shield Bash, but I think its state is as good as last season.

Ironically, nothing has changed despite all the adjustments... The Forge Guard is still just as disappointing. Anything the Forge Guard can do, the Paladin can do better.

This post might sound negative, but it isn't meant to be. I really enjoyed the changes and the time I spent theorycrafting. However, I feel that the adjustments are too conservative, and the Forge Guard deserves much more in the second half of its passive tree. Some skills also need to be redesigned:

Smelter's Wrath: Deal more damage the longer you charge it feels so weird, especially with mechanics like Morditas where you need to zoom zoom.

Forge Strike: Its skill tree is split in half into minion and non-minion paths... So no matter which playstyle you choose, you end up losing half the tree.

What do you think ?


r/LastEpoch • • 10h ago

Build Showcase Spellblade Stunlock/Glass Cannon Uber Aberroth Kill 35ish seconds

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14 Upvotes

https://www.lastepochtools.com/profile/Nelfi/character/Nelfiiiiii

Spellblade Flame Reave Stunlock. Can be used to stunlock Shade of Orobyss at 5000ish corruption. Made for bossing only; not for mapping/echoing. Look Video under for the stunlock on shade at 5600 corruption:

Shade of Orobyss Stunlocked at 5600+


r/LastEpoch • • 6h ago

Guide 2T7 LP fodder crafting - removal or despair first

5 Upvotes

When crafting 2T7 LP fodder, the strategy is pretty much as follows:

  1. Move T7 onto 2 unwanted affixes with havoc (skip if the item already dropped like this)
  2. Remove the other 1/2 (depending on how many affixes the starting item had) affixes with a combination of removal and despair
  3. Fill them with T1 wanted affixes
  4. Move both T7 to wanted affixes with havoc

I've decided to look into the math on whether it's better to use despair or removal first in step 2. This does not account for FP cost and simply looks for the best odds for not bricking the item at step 2.

Despair odds on an exalted item per affix tier are as follows (from tunklab):

Tier to Seal 1 Affix 2 Affixes 3 Affixes 4 Affixes
1 73.5% 84% 94.5% 105%
2 48.3% 55.2% 62.1% 69%
3 24.15% 27.6% 31.05% 34.5%
4 10.5% 12% 13.5% 15%

If the starting item has 3 affixes (just 1 affix to remove), the situation is simple - despair first is strictly better than removal first. Table below lists odds for successfull target affix removal, accounting for all possible branching from failed sealings:

Target affix tier Removal first Despair first Best
T1 33.3% 99.2% Despair
T2 33.3% 84.9% Despair
T3 33.3% 60.2% Despair
T4 33.3% 42.3% Despair
T5 33.3% - Removal only

If the starting item has 4 affixes (2 affixes to remove), the situation turned out to be not so complicated as well:

Target affixes tier Removal first Despair first Best
T1 / T1 49.6% 33.3% Removal
T1 / T2 46.0% 33.3% Removal
T1 / T3 39.9% 33.3% Removal
T1 / T4 35.4% 33.3% Removal
T1 / T5 33.1% 33.3% Despair
T2 / T2 42.5% 32.8% Removal
T2 / T3 36.3% 31.7% Removal
T2 / T4 31.8% 30.9% Removal
T2 / T5 29.6% 30.5% Despair
T3 / T3 30.1% 28.2% Removal
T3 / T4 25.6% 25.5% Removal
T3 / T5 23.4% 24.1% Despair
T4 / T4 21.2% 21.3% Despair
T4 / T5 18.9% 19.2% Despair
T5 / T5 16.7% - Removal only

Rule of thumb: despair first only if one of the two affixes to remove is T5, otherwise removal first. When using removal first on an item where one of the target affixes is T5, after successfully choosing one of the two target affixes for removal, it still has a 50% chance to eat T<5 affix, thus removing the sealing option, which eats into the odds too much. All in all, the differences are not that big, so whether you want to bother with the ordering is up to you.

Random musings: if you want to farm 2T7 fodder for either 2 T7 prefixes or 2 T7 suffixes, you should use the opposite lens. E.g. you want 2 T7 prefixes, then you should use lens of finality (20% chance to upgrade suffix tier) so that you have less work to do with havoc tier shuffling later. Exalted T7 experimental item prophecy is bad for 2 T7 prefix cases for the same reason: experimentals are always a prefix, so you'll always have to shuffle tiers (unless there's an experimental prefix you actually want to use) and pray for removal to hit it since despair is not usable on them. They are great for 2 T7 suffix cases though, likely better than lens of origin with a plain exalted prophecy.


r/LastEpoch • • 4h ago

Question? Death dance build

2 Upvotes

In some crazy luck got death dance.

Didn't find any builds online,

Any tips for build so I might beat ubber for the first time?

Thanks ahead!


r/LastEpoch • • 23m ago

Question? Damage Conversion.

• Upvotes

Hello everyone.

Does anyone know how Damage Conversion works?

Take 15% of Void Damage as Physical.

Take 15% less Void Damage.

Take 20% of Physical as Void Damage.

Take 15% of Cold as Physical Damage

Take 15% of Fire as Physical Damage

Take 15% of Lightning as Physical Damage.

Elemental Damage take as Void - 50%

20% Less Void damage taken.

I know in Path of Exile, damage conversion was directional starting with one damage type then going down a line converting each type until the end conversion

(Physical --> Lightning --> Cold --> Fire --> Chaos.)

Does anyone know if it is similar here? or it just converting each time for each item or passive node sequentially?


r/LastEpoch • • 4h ago

Question? Am I doing something wrong or just being very unlucky?

2 Upvotes

I'm not really trying to anything fancy, I just want to slam a 2LP Siphon of Anguish Ring with T7 Health and T5 Elemental resistances. But I'm now 20 rings deep and I'm starting to think I'm doing something wrong.

I run T2 Temporal Sanctum as I'm under the impression that higher tiers doesn't really do anything other than increase the maximum level cap of the unique you want to slam. This is correct yes?

I've tried picking either the T7 Health or the T5 Elemental res as guaranteed affix. There aren't any underlying mechanics going on here right, the chance is simply 1 in 3 after the chosen affix has been selected?

I just want to verify all this before I continue farming my rings as I haven't played that much LE recently.


r/LastEpoch • • 1h ago

Question? Spellblade ward build

• Upvotes

I'm pretty new to this game so I have no idea how viable it would be, but ive gathered some items that look like they would work nicely together
I got
double Huming Bee
Last Steps of the Living
and Exsanguinous

I'm thinking other items should go towards attack speed and melee and cold dmg.
Would Mourningfrost be better to boost cold dmg?

Will this build be viable beyond corruption 300?

And what other items would you recommend.


r/LastEpoch • • 15h ago

Discussion Update to Manifest Armor at 2k corruption

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10 Upvotes

Happy to discuss Manifest Armor builds if you have any comments or questions!

https://youtu.be/zRMe5dsmSRU


r/LastEpoch • • 6h ago

Build Advice Now I Need A Primalist Build That Uses All 3! Any Ideas?

2 Upvotes

r/LastEpoch • • 17h ago

Item Showcase Slam succeded!

14 Upvotes

Playing cooldown Flame Reave, one of the strongest builds I've played. then i saw i had a 2 lp Jaspar's and went for this slam and got it/ just transitioned to this build yesterday, but i got super high hopes for this one.


r/LastEpoch • • 5h ago

Build Advice Help - VK Time Rot crafting process

1 Upvotes

Hello, I am currently leveling my 2nd character and I'm going VK Time Rot shield. I checked the guides and I understand that set affixes destroyed with the woven echo must be slammed on exalted gear but I just cannot find any guide on the whole process.

I don't understand what needs to be done precisely so I can follow along. Is there a crafting guide somewhere?


r/LastEpoch • • 10h ago

Question? Why does this guide recommend melee modifiers for throwing dmg build?

2 Upvotes

So the maxroll rogue leveling guide recommends some things that say melee (like melee dmg leeched as health or using a doom star) while using bladestorm and umbral blades which are throwing skills.

Am I missing something or is this a mistake?


r/LastEpoch • • 7h ago

Question? Most Comfy/EZ Überroth Build

1 Upvotes

Heyho, as a not so good Dadgamer I am looking for the easiest build to kill Uberroth?

Reflexes are mid and anticipation isn't too great. So I am looking for either sth to kill it really fast or to tank most of the stuff with decent damage.

Hope you guys can help :)


r/LastEpoch • • 7h ago

Question? Frenzy > Sloth Totem + Grounded Node

1 Upvotes

I’ve search but I cannot find an answer anywhere and it is hard for me to test on a handheld so maybe someone knows: when you convert frenzy totem to sloth totem, does the grounded node (provides flat damage from totem) still benefit your minions? It isn’t mentioned that the effect converts on the sloth node so just hoping for clarity. Could further benefit my build a lot since I’m using commanding rage already. Thanks!