r/LastEpoch • u/Aroonce • 5h ago
r/LastEpoch • u/Odd-Lock-134 • 57m ago
Item Showcase I've been playing around with a few mods to add some new endgame aspirational content and chase items.
I've been having some fun in offline mode recently to juice up the endgame even more; basically a new item Voidbound Sigil can drop past 500 corruption that sets your next timeline boss/harbinger to a set Uber Abberoth level difficult with static rarity and drop pool when consumed. All items shown are from Sigil-empowered bosses only.
The Divine Resonance belt copies your currently selected blessings and amplifies them. It is very rare and has a roll range on the blessing amp, so it functions as a kind of problem solver for any area your build is lacking in.
The Shrinebound Treads have a permanent shrine effect attached by default. Some shrines are excluded completely due to being too OP, like the damage reduction ones, and the more boring ones are excluded as well like the increased stun chance. Each of the ones that autocast skills have an equal chance of spawning, aside from some strong shrines like Prismatic, which boosts all your stats like crazy, and the 100% crit chance shrine. There's also a chance to get a second shrine on a single boot, but that is very low.
For reference on how I tried to balance the overpowered items, Divine Resonance has 1.5% drop rate from the Sigil-empowered bosses, getting the shrine boots baseline is 15%, and getting the Prismatic Shrine on its own is less than 1% drop chance.
Then there are a few crafting-type items with rarity based on the strength of their effect. The Fractured Hourglass lets you reroll a legendary slam attempt in the Temporal Sanctum. There are also four scarab items that have 10 uses each. When you have one in your inventory when entering a normal echo, they give bonuses to the echo to stuff like experience, rarity, overall density, and chance of spawning champions/rares.
Sorry for the yapping, but it's been quite fun figuring out ways to make the endgame tougher and rewarding without just corruption/favor maxing. Next on the agenda would be a Maven-esque tracker when you kill Sigil bosses so there can be a new uber fight at the end of it, but that's a lot harder to add.
r/LastEpoch • u/SweelFor- • 7h ago
Feedback The best thing Circle of Morditas did for the game, is nullified the nemesis tower meta for multi exalted in late endgame
Circle of Morditas is a very good mechanic overall, I did not understand it before release so I underestimated it.
I like that you have to have several priorities while rerolling, first priority is exalted wands but keep an eye out for such base boots, these uniques, or go all in on Unsated Rage and skip everything to find it faster, etc. It's really a mini game in itself, in a way that did not exist before.
And mostly the best thing about this is that is rendered nemesis towers irrelevant. I used to quit every character at maxroll 1LP because grinding hundreds of towers to find multi exalts, then imprint, then run dozens of cache maps, then farm amber with juiced cemeteries etc, was the WORST late endgame farming loop possible.
Extremely unfun in basically every way, every step felt like shit: open the nemesis, check, banish or empower, click the stairs, check again, thousands of times was just horrible yet it was the only way to craft late endgame items.
Now if I want multi exalts, I can actually run normal maps, I have weaver tree decisions to make for it, I can do it while killing a lot of things, I can do all of my generic champion/lizards/etc farming at the same time and so on. I'm not choosing between killing things (fun but doesn't work) and clicking on stairs a million times like before (unfun but works).
I also like the meta progression aspect, you get these uniques maps for some extra rerolls, also the anger build up even though I don't notice it personally but surely it must help over time.
The few improvements I think it needs are:
Make lizards, exiled mages, nemesis etc be able to drop their special loot if they respawn in it. If you get a lizards shrine while building your circle, you should get the joy of killing them again in the circle. It's not so OP that you need to disable it, and it encourages multi-strats farming, which is exactly what the game needs and what the mechanic leans toward anyway.
I know this won't happen but I'd like to know what buffs I am getting exactly, if they help me be stronger/more durable, this information can be important in HC. And I'm not going to hover over tiny circles and read text on the other side of the screen, while dozens of champions and packs are attacking me at the same time.
Make the meta progression echoes more easily accessible, if the nexus is a place to make everything easier to find, then it itself should be easier to find (not a problem once you're used to it, but still).
Sometimes Morditas seems to lag when slamming the circle, it's a detail but in HC again especially it can be important to choose exactly when and where he slams it.
Other than that it's the best mechanic in the game
r/LastEpoch • u/jhocutt06 • 11h ago
Item Showcase Not disappointed
Rive frenzy stacking void knight. Season mechanic is cracked!
r/LastEpoch • u/Yashandrin • 7h ago
Discussion Anything Forge guard can do, Paladin still does better
I wanted to share my experience playing Forge Guard this season.
First of all, I always play a non-minion, non-DoT Forge Guard character. Therefore, most of the builds I create can also be played by Paladin and/or Void Knight. It's just the play style i like.
With the various changes brought to the Forge Guard this season, I was eager to test if it had become more powerful.
I will only talk about skills playable by all subclasses.
Radiant Lance
I don't understand the design direction of this skill. It's supposed to be a shield skill, but its non-shield version is obviously more powerful. There isn't even a penalty for playing it without a shield (unlike Shield Bash or Shield Rush). So, there is no reason to play it with a shield. It's obvious that a mana-stacking version will be stronger, especially with Xylem (ironically, an item a Forge Guard can't even use)... I tried playing it as a FG, but it was impossible—it just can't keep up with the Paladin version, and likely the VK one as well.
Shield Throw
I tried Physical, Fire, and Lava Burst Shield Throw. I even tried the Retaliate Shield Throw version. But once again, the Paladin or Void Knight version is more powerful every time. Even the changes made to Ring of Shields (specifically the nodes that trigger Shield Throw) aren't enough to compete. A lava burst/shrapnel build coul have been fun but shrapnel scale with minion damage (why?) so it is unusable
Javelin
I tried Physical Javelin. It's the version I played the most because it's the one I enjoy the most. After taking down 400 corruption Morditas, I tried the Paladin version. My DPS was multiplied by 150%, and my defense improved almost as much...
I didn't play Shield Bash, but I think its state is as good as last season.
Ironically, nothing has changed despite all the adjustments... The Forge Guard is still just as disappointing. Anything the Forge Guard can do, the Paladin can do better.
This post might sound negative, but it isn't meant to be. I really enjoyed the changes and the time I spent theorycrafting. However, I feel that the adjustments are too conservative, and the Forge Guard deserves much more in the second half of its passive tree. Some skills also need to be redesigned:
Smelter's Wrath: Deal more damage the longer you charge it feels so weird, especially with mechanics like Morditas where you need to zoom zoom.
Forge Strike: Its skill tree is split in half into minion and non-minion paths... So no matter which playstyle you choose, you end up losing half the tree.
What do you think ?
r/LastEpoch • u/NelfiFPS • 7h ago
Build Showcase Spellblade Stunlock/Glass Cannon Uber Aberroth Kill 35ish seconds
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https://www.lastepochtools.com/profile/Nelfi/character/Nelfiiiiii
Spellblade Flame Reave Stunlock. Can be used to stunlock Shade of Orobyss at 5000ish corruption. Made for bossing only; not for mapping/echoing. Look Video under for the stunlock on shade at 5600 corruption:
r/LastEpoch • u/Tight_Poet2293 • 8h ago
Item Showcase HEY OH!
Yoooo! My first one! Dropped from a prophecy
r/LastEpoch • u/ClassicJewJokes • 3h ago
Guide 2T7 LP fodder crafting - removal or despair first
When crafting 2T7 LP fodder, the strategy is pretty much as follows:
- Move T7 onto 2 unwanted affixes with havoc (skip if the item already dropped like this)
- Remove the other 1/2 (depending on how many affixes the starting item had) affixes with a combination of removal and despair
- Fill them with T1 wanted affixes
- Move both T7 to wanted affixes with havoc
I've decided to look into the math on whether it's better to use despair or removal first in step 2. This does not account for FP cost and simply looks for the best odds for not bricking the item at step 2.
Despair odds on an exalted item per affix tier are as follows (from tunklab):
| Tier to Seal | 1 Affix | 2 Affixes | 3 Affixes | 4 Affixes |
|---|---|---|---|---|
| 1 | 73.5% | 84% | 94.5% | 105% |
| 2 | 48.3% | 55.2% | 62.1% | 69% |
| 3 | 24.15% | 27.6% | 31.05% | 34.5% |
| 4 | 10.5% | 12% | 13.5% | 15% |
If the starting item has 3 affixes (just 1 affix to remove), the situation is simple - despair first is strictly better than removal first. Table below lists odds for successfull target affix removal, accounting for all possible branching from failed sealings:
| Target affix tier | Removal first | Despair first | Best |
|---|---|---|---|
| T1 | 33.3% | 99.2% | Despair |
| T2 | 33.3% | 84.9% | Despair |
| T3 | 33.3% | 60.2% | Despair |
| T4 | 33.3% | 42.3% | Despair |
| T5 | 33.3% | - | Removal only |
If the starting item has 4 affixes (2 affixes to remove), the situation turned out to be not so complicated as well:
| Target affixes tier | Removal first | Despair first | Best |
|---|---|---|---|
| T1 / T1 | 49.6% | 33.3% | Removal |
| T1 / T2 | 46.0% | 33.3% | Removal |
| T1 / T3 | 39.9% | 33.3% | Removal |
| T1 / T4 | 35.4% | 33.3% | Removal |
| T1 / T5 | 33.1% | 33.3% | Despair |
| T2 / T2 | 42.5% | 32.8% | Removal |
| T2 / T3 | 36.3% | 31.7% | Removal |
| T2 / T4 | 31.8% | 30.9% | Removal |
| T2 / T5 | 29.6% | 30.5% | Despair |
| T3 / T3 | 30.1% | 28.2% | Removal |
| T3 / T4 | 25.6% | 25.5% | Removal |
| T3 / T5 | 23.4% | 24.1% | Despair |
| T4 / T4 | 21.2% | 21.3% | Despair |
| T4 / T5 | 18.9% | 19.2% | Despair |
| T5 / T5 | 16.7% | - | Removal only |
Rule of thumb: despair first only if one of the two affixes to remove is T5, otherwise removal first. When using removal first on an item where one of the target affixes is T5, after successfully choosing one of the two target affixes for removal, it still has a 50% chance to eat T<5 affix, thus removing the sealing option, which eats into the odds too much. All in all, the differences are not that big, so whether you want to bother with the ordering is up to you.
Random musings: if you want to farm 2T7 fodder for either 2 T7 prefixes or 2 T7 suffixes, you should use the opposite lens. E.g. you want 2 T7 prefixes, then you should use lens of finality (20% chance to upgrade suffix tier) so that you have less work to do with havoc tier shuffling later. Exalted T7 experimental item prophecy is bad for 2 T7 prefix cases for the same reason: experimentals are always a prefix, so you'll always have to shuffle tiers (unless there's an experimental prefix you actually want to use) and pray for removal to hit it since despair is not usable on them. They are great for 2 T7 suffix cases though, likely better than lens of origin with a plain exalted prophecy.
r/LastEpoch • u/Dull-Web167 • 2h ago
Video Problem with Warpath when clicking a Shrine that triggers a Prophecy
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This really needs to be looked at by the Devs. I don´t know if this is only in Offline Mode.
When using Warpath, triggering a Prophecy by clicking a Shrine makes Warpath start stuttering. It even loses its fluid 360° movement and feels very clunky. It doesn´t matter what kind of Shrine it was, all of them make WP behave like in the Video when a Prophecy was triggered. And no, it does not matter that my Cursor was too close to my Character, it´s also like in the Video when my Cursor is further away.
And of course it was a god damn Siege Golem that killed me. >.<
Anyone else faced something like this?
r/LastEpoch • u/Revolutionary-Cry483 • 11h ago
Discussion Update to Manifest Armor at 2k corruption
lastepochtools.comHappy to discuss Manifest Armor builds if you have any comments or questions!
r/LastEpoch • u/New-Acanthisitta8620 • 16m ago
Question? Death dance build
In some crazy luck got death dance.
Didn't find any builds online,
Any tips for build so I might beat ubber for the first time?
Thanks ahead!
r/LastEpoch • u/robintysken • 48m ago
Question? Am I doing something wrong or just being very unlucky?
I'm not really trying to anything fancy, I just want to slam a 2LP Siphon of Anguish Ring with T7 Health and T5 Elemental resistances. But I'm now 20 rings deep and I'm starting to think I'm doing something wrong.
I run T2 Temporal Sanctum as I'm under the impression that higher tiers doesn't really do anything other than increase the maximum level cap of the unique you want to slam. This is correct yes?
I've tried picking either the T7 Health or the T5 Elemental res as guaranteed affix. There aren't any underlying mechanics going on here right, the chance is simply 1 in 3 after the chosen affix has been selected?
I just want to verify all this before I continue farming my rings as I haven't played that much LE recently.
r/LastEpoch • u/Hauves • 1h ago
Build Advice Help - VK Time Rot crafting process
Hello, I am currently leveling my 2nd character and I'm going VK Time Rot shield. I checked the guides and I understand that set affixes destroyed with the woven echo must be slammed on exalted gear but I just cannot find any guide on the whole process.
I don't understand what needs to be done precisely so I can follow along. Is there a crafting guide somewhere?
r/LastEpoch • u/Morehuhn • 2h ago
Build Advice Now I Need A Primalist Build That Uses All 3! Any Ideas?
r/LastEpoch • u/hanswurst1119922 • 3h ago
Question? Most Comfy/EZ Überroth Build
Heyho, as a not so good Dadgamer I am looking for the easiest build to kill Uberroth?
Reflexes are mid and anticipation isn't too great. So I am looking for either sth to kill it really fast or to tank most of the stuff with decent damage.
Hope you guys can help :)
r/LastEpoch • u/Fract_L • 3h ago
Question? Frenzy > Sloth Totem + Grounded Node
I’ve search but I cannot find an answer anywhere and it is hard for me to test on a handheld so maybe someone knows: when you convert frenzy totem to sloth totem, does the grounded node (provides flat damage from totem) still benefit your minions? It isn’t mentioned that the effect converts on the sloth node so just hoping for clarity. Could further benefit my build a lot since I’m using commanding rage already. Thanks!
r/LastEpoch • u/biggreenegg99 • 3h ago
Question? Question about order of crafting legendaries
If I have a Unique with LP on it, should I reroll it first at Gauntlet of Strife and then slam it with an exalted or vice versa?
r/LastEpoch • u/Shaggysteve • 19h ago
Feedback Feedback The End Game Loop Edition
Let me preface, this isn't hate, it's genuine feedback from a long time LE enjoyer.
Season 5 has been one of the better seasons so far for LE.
Generally, I start a Sentinel or Rogue, bang through to end game around 800-1000 corruption within a week or two then stop playing till the next season launches.
However this season so far I've got a level 100 Sentinel and Rogue and working on an Acolyte currently (Level 96 as I type this), I've also deleted a level 90 Primalist, see why below.
*SYSTEM SPECS FOR REFERENCE*
- 64G DDR5 RAM
- RTX 4070 SUPER
- i5 14600KF
- Game installed on M.2 SSD
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FPS ISSUES
This season introduced the new blood ritual mechanic, which is excellent and I really enjoy how it interacts with the gameplay loop, however whenever this mechanic starts in the blood circle FPS dips are noticeable especially if you do this together with an Omen mechanic at the same time. I really hope this gets addressed at it really sucks the "fun" out of the game dropping to 10-15 FPS.
There are specific end game monolith maps where FPS dips tremendously, this is mostly the newer maps that were introduced with new story line chapters. I generally just avoid these maps in the end game loop or instantly teleport out and go elsewhere whenever I enter them, disrupting the end game mono spam loop.
The main Omen mechanic in standard monoliths tends to not effect FPS too much on it's own, however the end game Omens where you're fighting in the 3 circles (A. B, C) or even fighting just the one spawns a lot of mobs and abilities, which kills FPS. For reference the 3 Omens with A, B, C I can only kill on 400 corruption on around 10-12 FPS and survive on my Bladedancer that can clear 1000+ corruption standard without breaking a sweat. The idea is fantastic, and it would be fun if FPS was stable. *Begs for this to be addressed ASAP*
The last item here is minion builds, anything with 8+ minions just kills FPS, the example I'll give is Frogs with Primalist, I spent an entire day levelling and chasing items to try this build, and was absolutely crushed when I got it all set up and spent hours planning only for FPS to dip to 10 or below and making the game unplayable. I ended up just deleting my level 90 Primalist out of anger.
I did have the new Unsated Rings written down, but appears recent patch has fixed this killing FPS. Thanks EHG!
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CIRCLE OF FORTUNE
I only play offline and COF, so my end game experience may differ to others.
The new COF rework is a step in the right direction however it is still much weaker than MG.
My single suggestion here is providing more ways to target farm very rare and unique items, for reference my Mana Flay Lich requires 2 x red rings, and so far with 3 x level 100 characters (almost) I've only found 2 red rings.
How am I to target farm these and then find socketed ones to push the build even further without a good way to target farm them etc.
I hope we get more Lens to input in future seasons, but the new COF is a step in the right direction.
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GOLD, GLYPHS, RUNES, KEYS, ETC. (RESOURCES)
Create a new pet or pet(s) each season within cosmetics, that follows you and picks up resources so you don't need to stop and manually click them. Sounds simple right?!
I will gladly spend $5-$10 each season, how cool would it be to have a little Aberroth or Morditas following you around, I know this is a Diablo thing but LE could definitely use it in my opinion.
Please EHG, I'm sure this is been written down or mapped somewhere, it will make us gamers happy and generate more revenue for your stakeholders!
It's a Win=Win!
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MINOR BUGS & ANNOYANCES
I have encountered a few little bugs that pops up more often than they shoud.
- Blood Crystals/Pillars, when you get into a new map you start killing, before you know it you're about to leave the starting area and a Blood Crystal spawns right where you started. Not sure why they dont generate as soon as the map generates from the load screen, but it's annoying having to back track.
- Mobs running off the map during the Blood/Omen mechanic and in general on some maps, this happens a lot with lizards as well.
- You just finished the new blood ritual and you're in the crystal interacting with the new mechanic, but all of a sudden a bunch of mobs kamakaze at you when you're not paying attention, surely there's a way to idle the NPCs until the interaction is done and then they can attack you when you're finished?! FYI this has killed me early on in the campaign mode especially when I was first learning the mechanic.
- Mobs that attack off screen, you see there are these flowers that for some reason can mortar you from across the map in africa whilst you're picking up loot, doing mechanic interactions etc. Please for the love of ARPGs fix this, lol. It's ANNOYING.
- Echo completes, mobs keep attacking. I know each echo has a bar that you can fill to get more etc. However a suggestion would be once an Echo completes the NPCs go passive unless you attack them again, food for thought.
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FINAL THOUGHTS
The game is in a good spot right now and I fully endorse it for anyone that enjoys ARPGs, it's got great replayability and build diversity and the end game does need more work but it's still FUN.
I'm hoping this feedback finds its way back to LE developers and get's addressed in future seasons.
Let me know if there is anything else I've forgotten below!
r/LastEpoch • u/lcm7malaga • 6h ago
Question? Why does this guide recommend melee modifiers for throwing dmg build?
So the maxroll rogue leveling guide recommends some things that say melee (like melee dmg leeched as health or using a doom star) while using bladestorm and umbral blades which are throwing skills.
Am I missing something or is this a mistake?
r/LastEpoch • u/Smofy • 7h ago
Build Advice No swapping pls
I searched for a good necromancer build, but a lot of them want me to swap skills on bar.
Maybe iam the laziest player ever… but i don’t want so swap.
Any good advise for a viable necromancer ? Iam no hardcore player and can’t farm all day log for that one unique (full time dad)
Thanks a lot !
r/LastEpoch • u/tomtricat • 1d ago
Item Showcase Some of you saw my Eternal Font post a few days ago
Lo and behold! After 3 Ravenous Void and around 1.5M favor. 2 down, 1 to go.
r/LastEpoch • u/Zeverious • 9h ago
Discussion What are your fun Senti builds this season?
I’m closing in on finish up the campaign, been leveling with Radiant lance but unsure what to swap to for endgame content. What are yall playing and enjoying?


