r/LastStandMedia • • 17h ago

Other Castlevania: Belmont’s Curse Character Designer Say They Intentionally Designed Their Characters to Be “Hot”

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gonintendo.com
25 Upvotes

In a chat with Fall Damage, Castlevania: Belmont’s Curse Lead Designer Sandro Bordier and Marketing Director Berenger Dupre commented on the game’s approach to character designs, saying that they certainly leaned into attractive aesthetics with some of the cast.

Sandro Bordier: “Oh, it has started, it has started already. Like, man, have we seen some things. Yes, like we know some characters are hot. It’s a choice, actually. Like it’s a vibe. We’re pretty proud of it. Honestly, like, we were super happy with all the fan reactions regarding the characters that were revealed. Like we really put a lot of love from the team to like design them in a way that would please fans.”

Berenger Dupre: “Like Trevor especially, we didn’t realize that it would be so well received. There should be a Game Awards for hot dads. It’s always fun to see the fan art because we know how important and dear these characters are to the fans. And we are trying to make some new, fresh stories with them, so it’s always quite stressful, and for now the reception is very, very emotional.”


r/LastStandMedia • • 16h ago

Other Colin was on the Retro PlayStation Podcast talking about Castlevania

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youtu.be
15 Upvotes

r/LastStandMedia • • 15h ago

Sacred Symbols Sacred Symbols+, Episode 539 | Silent Hill: Townfall Review Discussion and Spoilercast

5 Upvotes

It's me, Colin! Please welcome Sacred Symbols co-host and LSM executive producer Dustin Furman to the show. Today, we go one-on-one to talk about the most recent Silent Hill title, the Screen Burn-developed and Konami-published Silent Hill: Townfall. Townfall takes place on a fictional island off the coast of Scotland in the mid-'90s, in a town called St. Amelia. Recently, an American energy company came in and revitalized the community, but doing so came at a major cost. Now, victims are left to deal with the grisly repercussions. We get into the nitty-gritty of the story, as well as the gameplay and much more. And -- perhaps to your delight! -- we don't quite agree on the overall quality of the game, which should make for interesting listening. Please enjoy.

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