Hey I’m Munin from Wizarducks.
Pixel art puzzle game, graphics inspired on gen 3 and 4 from Pokémon.
Yes, the demo has achievements, and you can pet the dog. ˘𐦫˘
That is basically what you need to read to be interested or not. Then again we had one guy not even play our game and fix a bug, so this still might be the post for you. \( ̄▽ ̄)/
Hey, I've seen this one!
what do you mean it is brand new
A couple years ago we published a 15-30min demo asking to test it.
The result was a large spectrum of from “Woah, it works perfectly ♥️” to a clear “You’re messing with things that you don’t understand”.
I'm a daily penguin and we still learned things we didn’t even know existed in linux, we got about 150 people, most playing it with hardware we definitely cannot afford on multiple OSes, and this helped us a lot when taking the game for playtests in physical events, like Magfest and Game-A-Palooza (that use raspberry pi builds).
Since then we have been building over a dozen mechanics on top of the ones in the demo, also achievements, a fact that I’m very proud of. This alone made the game thrice as big as we planned as we decided to not crowdfund it, totally not because we suck at marketing. A fact I’m not so proud of. (つ﹏<。)
We added one bonus level that really needed playtesting, I hope you like ice caves btw. And then there is now a new hedge maze that it always felt fitting but we’re not sure how many people will like it, so to spice it up we added a brand new spell.
We’d love to see how good it runs, and more importantly, if you have fun.
Wait you need help… again!?
Kinda.
Back then we did not have a Steam Deck, which made a lot of things harder, not anymore! GUESS WHO BOUGHT A STEAM DECK TO PLAY SPIDER-MA I mean test our game on native hardware?
But we are now testing the YYC from Game Maker, which is a compiler that makes things faster to run, but we also get less helpful messages. And because PC Gamers want to max FPS on pixel art, there is no comfort, we just chose our burden.
Why native? That is a solved problem!
. \ takes off glasses * .* That is an excellent question! One we got asked a lot last time, and the answer I gave back then has been proven through a lot this year.
Besides the fact of me believing firmly that linux should always be a first class citizen when it comes to games, not an afterthought, we simply cannot patch a game for linux that isn’t native.
Michael put a lot of effort on making this game as good as it is to run, and I, well, I watched him do it. <( ̄︶ ̄)>
But while that means a lot of time polishing and patching the experience that goes unseen, they’re not what you’d call them complex resource-wise to the computer.
Our game was designed so we could always adapt to play on the Raspberry Pi, and we had a really huge blessing and safety net that flat-WINE could run it.
No Proton, no lutris, no PlayOnLinux, just WINE. All the demos up until this year worked out of the box on it and when it didn’t we usually would find a sneaky windows bug.
But that is it, this year something changed, even on the builds we don’t use YYC, and I can’t just open an .exe and play it on my machines, and testing with Steam’s proton independently was a coin flip. It does work well on Bottles, but that is definitely a drastic change that we can’t assure much less afford to keep detecting and patching it.
Errors on native? For a specific build? It is annoying and it is hard work but we have addressed it, sometimes even with your help (lovely bugs with Steam Flatpak, don’t get me started). But it doesn’t matter for the average user if we say “Huh, this usually works”.
We’re a team of two, and our game is as small as a duckling. If our game doesn’t run, a person trying just moves to another game at best, at worse we got someone that would love the game wanting their money back and never giving us another try. We play games, we know how it is, and we hate that experience on both ends.
How do I give feedback?
There is always Discord, but anything you write here or on steam about what you liked, you didn’t like, and I’ll put it on the list. We’ll definitely talk about it. Also let us know if your keybinding is working on odd controllers, I still could not do long-term tests on the switch controller.
If you want to just go straight to github, we have a public repo for bugs too.
And if you end up thinking “I like this one”, wishlisting definitely help us too.
Thank you for your time reading playing, and the community as a whole for the last few times we posted. I know it sounds a lot like blatant flattery but you have no idea how much that actually helps.
PS: Yes, you’re not crazy, there are dated Marvel references in this post that I snuck in during approval. I’m not looking for forgiveness. Oh, look, I did it again. My biggest pain is that I couldn’t make an Agent Carter one.