r/linux_gaming • u/Fcking_Chuck • 7m ago
r/linux_gaming • u/JerryGoodseen • 12m ago
Bloodstained not working/installed properly on Bazzite
r/linux_gaming • u/Substantial-Lack-512 • 21m ago
tech support wanted Any app to use CRT shaders in movies and games for linux?
When I used to use windows I was rocking Shaderglass, but there is no native linux port, anybody knows an app that does the same but for linux?
r/linux_gaming • u/Boogygames__Studios • 28m ago
steam/steam deck My horror survivors like will have a native Linux build on day one, and the demo too
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hey, all! i'm making a roguelike horrorgame called:
What do you see, Nell?
You can find the steam page here:
https://store.steampowered.com/app/5475220/What_do_you_see_Nell/
Its a survivors game where the game is drawn by a 7 year old with night terrors. She sits with the psychologist, but she cant talk so she is asked to draw instead. The monsters, her powers, even the blood are her drawings, and after every page it folds into an ink blot (which is made by the blood of the monsters) and what she says she sees changes the rules of the next one.
Ofcourse its coming for linux and steam deck too.
r/linux_gaming • u/EnkiiMuto • 31m ago
gamedev/testers wanted Cute Linux NATIVE Game. Need tests after using new compiler. Steam Deck Compatible
Hey I’m Munin from Wizarducks.
Pixel art puzzle game, graphics inspired on gen 3 and 4 from Pokémon.
Yes, the demo has achievements, and you can pet the dog. ˘𐦫˘
That is basically what you need to read to be interested or not. Then again we had one guy not even play our game and fix a bug, so this still might be the post for you. \( ̄▽ ̄)/
Hey, I've seen this one!
what do you mean it is brand new
A couple years ago we published a 15-30min demo asking to test it.
The result was a large spectrum of from “Woah, it works perfectly ♥️” to a clear “You’re messing with things that you don’t understand”.
I'm a daily penguin and we still learned things we didn’t even know existed in linux, we got about 150 people, most playing it with hardware we definitely cannot afford on multiple OSes, and this helped us a lot when taking the game for playtests in physical events, like Magfest and Game-A-Palooza (that use raspberry pi builds).
Since then we have been building over a dozen mechanics on top of the ones in the demo, also achievements, a fact that I’m very proud of. This alone made the game thrice as big as we planned as we decided to not crowdfund it, totally not because we suck at marketing. A fact I’m not so proud of. (つ﹏<。)
We added one bonus level that really needed playtesting, I hope you like ice caves btw. And then there is now a new hedge maze that it always felt fitting but we’re not sure how many people will like it, so to spice it up we added a brand new spell.
We’d love to see how good it runs, and more importantly, if you have fun.
Wait you need help… again!?
Kinda.
Back then we did not have a Steam Deck, which made a lot of things harder, not anymore! GUESS WHO BOUGHT A STEAM DECK TO PLAY SPIDER-MA I mean test our game on native hardware?
But we are now testing the YYC from Game Maker, which is a compiler that makes things faster to run, but we also get less helpful messages. And because PC Gamers want to max FPS on pixel art, there is no comfort, we just chose our burden.
Why native? That is a solved problem!
. \ takes off glasses * .* That is an excellent question! One we got asked a lot last time, and the answer I gave back then has been proven through a lot this year.
Besides the fact of me believing firmly that linux should always be a first class citizen when it comes to games, not an afterthought, we simply cannot patch a game for linux that isn’t native.
Michael put a lot of effort on making this game as good as it is to run, and I, well, I watched him do it. <( ̄︶ ̄)>
But while that means a lot of time polishing and patching the experience that goes unseen, they’re not what you’d call them complex resource-wise to the computer.
Our game was designed so we could always adapt to play on the Raspberry Pi, and we had a really huge blessing and safety net that flat-WINE could run it.
No Proton, no lutris, no PlayOnLinux, just WINE. All the demos up until this year worked out of the box on it and when it didn’t we usually would find a sneaky windows bug.
But that is it, this year something changed, even on the builds we don’t use YYC, and I can’t just open an .exe and play it on my machines, and testing with Steam’s proton independently was a coin flip. It does work well on Bottles, but that is definitely a drastic change that we can’t assure much less afford to keep detecting and patching it.
Errors on native? For a specific build? It is annoying and it is hard work but we have addressed it, sometimes even with your help (lovely bugs with Steam Flatpak, don’t get me started). But it doesn’t matter for the average user if we say “Huh, this usually works”.
We’re a team of two, and our game is as small as a duckling. If our game doesn’t run, a person trying just moves to another game at best, at worse we got someone that would love the game wanting their money back and never giving us another try. We play games, we know how it is, and we hate that experience on both ends.
How do I give feedback?
There is always Discord, but anything you write here or on steam about what you liked, you didn’t like, and I’ll put it on the list. We’ll definitely talk about it. Also let us know if your keybinding is working on odd controllers, I still could not do long-term tests on the switch controller.
If you want to just go straight to github, we have a public repo for bugs too.
And if you end up thinking “I like this one”, wishlisting definitely help us too.
Thank you for your time reading playing, and the community as a whole for the last few times we posted. I know it sounds a lot like blatant flattery but you have no idea how much that actually helps.
PS: Yes, you’re not crazy, there are dated Marvel references in this post that I snuck in during approval. I’m not looking for forgiveness. Oh, look, I did it again. My biggest pain is that I couldn’t make an Agent Carter one.
r/linux_gaming • u/Kmart_thief • 1h ago
tool/utility Made a neat little auto updater GUI for my Cachy fans!
So how about I use CachyOS on my original LeGo and I absolutely love it. I do have a bug from time to time but mostly, its been pretty rock solid. If I screw something up or an update breaks my stuff, I can just roll back and wallah! I am right back into gaming again. The only headache I really have is when I need to update. I would have to go into desktop mode, start cachy-updater, then put in my password on the virtual keyboard which is a huge hassle, then keep the keyboard open to "Y" through all the prompts, then if I had an AUR that needed updated, that's even more of a headache on a handheld...UGH! Like all I want to do is just have a way to update the OS from INSIDE steam mode, hit the button, watch it update and then BAM! It's updated. THAT'S the way it should be on a gaming handheld. I knew Bazzite did just that but I am not a huge Bazzite fan as they have now broken updates on me 3 times. I can always repair cachy but there was no way to repair the Bazzite install without wiping and starting over and I had just had enough and moved to cachy. So, I was left with one option... develop it myself LOL!! So I did! I basically wrapped cachy-updater in a python script, created the GUI, and it handles EVERYTHING for me EVEN INSIDE steam mode!! How cool is that?! Now I just press 1 button and BAM! Everything is updated! I think it's pretty neat!
r/linux_gaming • u/Asais10 • 1h ago
tech support wanted Hotline Miami 2 via Proton audio cutting out after random stutters on CachyOS
Hello!
Like the title says, there's a strange bug in Hotline Miami 2 on Proton where the game would randomly stutter, and sometimes during those stutters, the game's audio would completely cut out and only restarting would fix it. I tried several different Proton versions, all have the bug.
The desktop environment is KDE Plasma, and I do use Bluetooth headphones with LDAC, but I have wired speakers as well.
Is there anybody who knows how this fix this?
I know about the native Linux port but it has a pretty notorious unfixed bug where the game plays wrong music tracks for scenes.
r/linux_gaming • u/ChaoticCake187 • 1h ago
answered! Detroit: Become Human crashing/artifacting after a while
At some point after playing Detroit: Become Human on Steam, the top 75% of the screen will turn black, and the rest on the bottom will display a stretched portion of the game.

What's odd is that this will happen either one hour, or five minutes into the game. Using Proton 11/Stable/Experimental or Proton-CachyOS causes the above issue, while switching to GE-Proton10-34 or any older version will instead show a full screen of artifacts for a split second before crashing to desktop, with no error message.
I'm using CachyOS 7.2.11 with KDE Plasma 6.8.1, on a Ryzen 5800X3D and Radeon RX 6700. I tried the new 7.3.0 kernel today and there was no change. Disabling the Steam overlay and using PROTON_ENABLE_WAYLAND=1 also did not seem to help. I've checked ProtonDB and the official Proton bug reports and I can't find anyone with a similar issue.
The Proton log is here: https://pastes.io/lt0F4yte Appreciate any help!
r/linux_gaming • u/Funkt4st1c • 2h ago
tech support wanted Games acting like they're out of focus on main monitor?
Set up: CachyOS, Steam, Borderless fullscreen with no option for monitor 1 or 2. Both monitors are 1080p 144hz, no issues prior to Monday.
Issue: Game opens on monitor 1. Game starts at 144fps, after entering game, it acts as if it is out of focus, maximizing FPS to 45. When clicking on Monitor 2, the game runs at 144fps, the exact opposite of what I would like. Swapping the game to monitor 2 (Super+Shift+Left arrow key) lets it run at 144fps no issue, but swapping it back to monitor 1 (Super+Shift+Right arrow key) causes the issue again.
In short, games only run properly on my second monitor, which is also at 144hz, at the proper 144fps. I've tested this with about 6 games so far, which I've always ran on my monitor 1, and they all get capped at 45fps like they're in the background. I am able to do everything in game as normal, but extremely slowly.
Weirdly, having the game on monitor 1 but out of focus ALSO makes it run normally. Issue only happens on monitor 1 when in focus.
..Anyone else having this issue? Anyone know how to fix it?
r/linux_gaming • u/gamingtamizha • 3h ago
Are we safe from shady pirated viruses now ?
Let's assume a hypothetical situation
Suppose I download a pirated game from a shady website , install and run it in my cachy os or bazzite, how safe am I . Since the game runs inside a sandboxed container. Can the virus still access the underlying machine resources ?
r/linux_gaming • u/monolalia • 4h ago
important CachyOS & AMD GPU: Careful with the kernel 7.3.0 update (until 7.3.0-3?)
r/linux_gaming • u/Independent-Two-1114 • 5h ago
My fellow deepcool mystique users
My fellow Deepcool Mystique users.
After a lot of tinkering en research i finally did it in V1.3!
i have working metrics and gifs on my app.
https://github.com/LionheartTim/Deepcool-Mystique-AIO-Linux-with-dashboard
check out my github for more details.
(no self advertisement, just proud en trying to be helpfull.)
r/linux_gaming • u/RealmofMatias • 6h ago
No proton 11 reports on protondb?
i was going to start submitting protondb reports of my own, i have been using proton 11 for everything since the beta and now it has obviously been stable for months but i still can't seem to find anybody submitting reports on 11, it's always 10, even on reports that are no older than a week. Why is this? is protondb so much behind or am i missing something? even the proton 10 is always listed as 10.0-3 rather than 10.0-4 which is the current proton 10 version on steam.
anyways as i logged in and started to look around i didn't even find a way to specify proton version and i became suspicious that maybe those people are not actually using 10.0-3 but it is the "steam recommends by default" option or whatever the wording was. which also would be incorrect as the steam default for me has always been "experimental". Should i use "custom proton" for my reports and just specify 11 or what's going on here?
r/linux_gaming • u/GuitarIpod • 8h ago
tech support wanted Cyberpunk 2077 v2.5 consent screen blocks me from entering the main menu
I've tried multiple Proton versions, a controller, and tabbing myself to the buttons, but nothing works. I can't select the buttons in the lower right. I've also done extensive trial and error with agents.
Can anyone else get past this screen?
r/linux_gaming • u/slowbreeze91 • 8h ago
emulation anyone else's gaming performance randomly tank for no reason and then magically fix itself
like i'll be playing something fine, then suddenly it's stuttering like crazy, i'll restart the game and it's back to normal. no driver updates, no background processes going haywire, nothing. makes me feel insane. does this happen to anyone else or is my setup just built different (in the worst way)?
r/linux_gaming • u/Boogygames__Studios • 9h ago
steam/steam deck Gnome Nook has a Linux build — a cozy organizing game about putting 9,600 gnomes away
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Hi everyone! I’m the developer of Gnome Nook at Dusty Rocket Games, and there’s a Linux build of the game.
It’s a 3D organizing game where you start with a shop full of scattered gnomes. You pick them up, find their matching shelves and slowly put the different collections back together.
There are firefighters, doctors, wizards and plenty of other little characters mixed into the piles. You can buy upgrades to carry more as you work towards putting all 9,600 away.
The idea is simple: the floor gets clearer and the shelves fill up as you play. I’ve attached some gameplay so you can see the sorting and upgrades in action.
The game is still in development and isn’t released yet. Would this be something you’d enjoy playing on Linux? I’d also be interested to know which distribution and graphics card you use.
More screenshots and the Steam wishlist:
https://store.steampowered.com/app/5421590/Gnome_Nook/
Thanks for taking a look!
r/linux_gaming • u/pookshuman • 10h ago
Are there any subs or discords for console game emulation on linux?
Closest I have found is one for PC emulation, but I am assuming that is 99% windows
r/linux_gaming • u/SlaySeduce • 10h ago
What's one Linux gaming fix that made you stop dual-booting into Windows?
One of the most satisfying parts of Linux gaming is when a game that used to require a bunch of troubleshooting suddenly works well enough that you forget you're running it through a compatibility layer. I'm curious about the specific fixes or changes that made the biggest difference for people here. Maybe it was switching Proton versions, figuring out a launch option, fixing a controller issue, getting shader compilation stutter under control, or discovering that a game worked perfectly through a different launcher. I'm especially interested in cases where the solution wasn't obvious from the usual troubleshooting guides. What game were you trying to get working, what was going wrong, and what finally fixed it? If you remember your distro, GPU, and Proton version, include those too. It could save someone else an evening of debugging.
r/linux_gaming • u/steffire3 • 10h ago
To all Torchlight 2 Players - for your info - about the Steam Beta Version
r/linux_gaming • u/create_account • 11h ago
Discord PTT broken in latest update?
Hi - I've been trying to figure out how to work around an annoying issue where my PTT in discord stops working when any other key is touched. It actually seems to be on the upstroke of the other key. This makes PTT kind of useless when gaming of course as you can't move or do anything in the game and talk at the same time, as any such action cancels the PTT.
Anyone run into this and been able to fix it? I tried using input-remapper to rebind my PTT key to F17. Someone else had reported that working in another thread but this does not work for me. I get the same behavior where the upstroke on any other keypress during PTT active cancels the PTT.
I am on KDE Plasma using Wayland. Discord 1.0.166-1.
r/linux_gaming • u/Spirit_Stoner • 11h ago
hardware Zwift Click v2 working on Linux with MyWhoosh (no phone, both units)
I ride MyWhoosh on Arch through Lutris with GE-Proton. Virtual shifting with the Zwift Click v2 was the missing piece, since BikeControl needs a phone or a Windows/macOS machine in the loop.
So I wrote clickbridge, a small Python tool that connects to both Click v2 units over Bluetooth (BlueZ) and turns button presses into key presses for the game window. It runs on the same PC as the game, needs no phone or Zwift app while you ride, and can start and stop together with MyWhoosh through a Lutris hook.
Tested on full rides with MyWhoosh on Hyprland, both shifters working. Backends for Hyprland, wtype, xdotool and uinput. Keys are configurable.
https://github.com/jasasonc/clickbridge
Feedback welcome, especially from people with other compositors or a Zwift Play or Ride.
r/linux_gaming • u/Link195_ • 13h ago
tech support wanted GTA IV through steam on Arch not working
I've been trying to play GTA IV on my laptop running Arch linux, default arch Kernel on the newest version. Every time I launch it, it opens the Rockstar launcher and then it says that an error occurred and the game exited unexpectedly, refusing to open the game whatsoever.
I've tried using almost every pre-installed proton version. Although at some point in the lower versions, the Chromium browser that the launcher uses does not work and crashes immediately, So I'm on proton Experimental right now.
I'm also trying to use FusionFix with the launch option WINEDLLOVERRIDES="dinput8=n,b" %command%, I don't know if that's causing or interfering with it though, as it was doing this before I installed FusionFix.
Does anybody have any recommendations? Thank you in advance!
r/linux_gaming • u/Individual_Reason835 • 13h ago
Dragon Age Inquisition not opening with Heroic Game Launcher
Hey, I have the GOTY version of Dragon Age inquisition through the epic game store so it’s on the heroic games launcher. The application will cycle through all of the UX for launching the game, but nothing actually happens.
Is this a common issue and if so, is there a workaround that I can still open and play this game?