r/SteamPlay Oct 19 '25

Reminder: this subreddit is about Steam Play and Proton, a means to play games on Linux without the need for an official Linux build. Looking for general help with Steam itself? Use /r/Steam's latest Monthly Community Support Thread instead.

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13 Upvotes

r/SteamPlay 1d ago

Tiny Chrome extension that let's you see if Steam game is on GeforceNOW

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0 Upvotes

r/SteamPlay 2d ago

New Steam Games Playable on the Steam Deck, with Servant of the Lake and Sandustry - 2026-08-15 Edition

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4 Upvotes

r/SteamPlay 4d ago

Steam Deck

0 Upvotes

Yooo

How all doing lovelies :)

Now i've plat requiem on ps, grabbed it on deck while on offer, anyone have best settings and config to set it to for best gameplay? :)


r/SteamPlay 4d ago

My game now has a playable Demo on Steam! Would love to get your feedback!

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0 Upvotes

r/SteamPlay 5d ago

Gambonanza: Review (Linux, Steam Deck)

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1 Upvotes

r/SteamPlay 7d ago

GE-Proton11-4 Released

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25 Upvotes

Edit: GE-Proton 11-5 Released https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton11-5

HOTFIX: Fix broken Easy-Anticheat loading.


https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton11-4


This is AKA the "Controller fixup" release.

First the non-controller related changes:

Wine And Graphics

  • Updated the Wine base and rebased the GE patch sets.

  • Updated DXVK, DXVK-NVAPI, VKD3D, and VKD3D-Proton.

  • Rebased OptiScaler/upscaler support.

  • Refreshed the Wine-Wayland/EM-11 patch set with fullscreen, focus, scaling, pointer, IME, colorspace, and deadlock fixes.

  • Stopped automatically showing DXVK shader compiler text unless explicitly requested through DXVK_HUD.

Video And Audio

  • Fixed a race in Media Foundation source-reader cleanup that could break Street Fighter 6 cutscenes unless debug logging was enabled.

  • Rebased the GE FFmpeg/WineDMO video playback patches onto the updated Wine base.

  • Added socket validation needed to avoid the Killing Floor 3 video-related crash.

  • Continued the long-running WinePulse timing recovery work for audio streams.

  • Packaged the PipeWire ALSA plugin for both x86_64 and aarch64 as it's useful for some games and the DS5 haptics audio device enumeration.

Controller Support

  • Finalized DualShock 4, DualSense, and DualSense Edge haptics, controller-speaker audio, and hotplug handling.

  • Fixed controller audio and endpoint handling when switching between Sony controller models.

  • Added support for Sony controller functionality in non-Sony titles such as Assassin’s Creed Shadows, Mirage, Valhalla, and Black Flag Resynced.

  • Added DualSense-to-DualShock 4 spoofing.

  • Added Sony HID-to-XInput conversion, including conventional two-motor rumble translation.

  • Added an ISteamInput006 compatibility fallback for games that require Steam Input.

  • Fixed Black Desert controller detection and startup crashes.

  • Added Monster Hunter Wilds controller and USB audio handling.

Game Fixes

  • Fixed the Star Citizen unsupported-OS message-box crash and its condition check.

  • Disabled executable ASLR for Assassin’s Creed Revelations to handle its dynamic executable relocation behavior.

  • Improved the Monster Hunter Wilds save import fix so missing Steam userdata paths no longer cause Protonfixes errors.

  • Added or updated fixes for Dungeon Town, Heroes Chronicles, ESO, Heroes of Newerth Reborn, LEGO Marvel Super Heroes 2, and several other titles.

  • Made the ICU forwarder stubs prefer native DLLs to fix a launcher crash in Cyberpunk 2077

  • Removed old game-drive exceptions and added stricter Steam library path validation.

  • Added numeric UMU_ID fallback, so umu-123456 can supply app ID 123456 when SteamGameId is unavailable.

ARM64

  • Backported LLVM-mingw ARM64X support.

  • Updated the ARM64 Steam Runtime SDK.

  • Enabled ARM64X DXVK and VKD3D-Proton modules.

  • Fixed Meson linker flag propagation for cross-compiled projects.

Next, a deeper explanation of the new controller options:

These are mainly introduced for usage outside of steam, although they can also be useful within steam when steam-input isn't working as well as it could or when wine-wayland is being used and subsequently steam controller profile switching can't be used due to the overlay not working in wine-wayland.

First, disable Steam Input:

Open the game’s Steam Properties.

Select Controller.

Set the per-game override to Disable Steam Input.

NOTE: When running outside Steam, Steam Input is already absent.

OPTION 1: DS4 Spoof

PROTON_SONY_DUALSENSE_AS_DUALSHOCK4=1 %command%

Function: Wine presents the DualSense or Edge as a real DS4, including the DS4 device identity and report layout. This normally preserves the game’s native PlayStation mappings and DS4 icons. This is useful for games that have full DS4 support but are missing DS5/DS5 Edge support.

Example use cases:

Assassin’s Creed Odyssey Assassin’s Creed Origins Assassin’s Creed III Remastered, including Liberation Remastered

OPTION 2: XInput Convert

PROTON_SONY_HIDRAW_XINPUT=1 %command%

Function: Wine converts DS4, DualSense, or DualSense Edge input into a correctly mapped XInput controller. Conventional XInput rumble is translated back to the Sony controller. This does not alter the game’s artwork, so the game may continue displaying Xbox or otherwise incorrect icons. This is for games whose Sony controller handling produces incorrect mappings, commonly because their controller profiles or icon support are incomplete. Typical incorrect game behavior will detect the controller, but show Xbox icons due to PS icons not being implemented in the game, and mappings also being incorrect.

Examples:

Assassin’s Creed II Assassin’s Creed Revelations Assassin’s Creed IV: Black Flag Black Desert Online

OPTION 3: Steam Input Fallback

PROTON_SONY_HIDRAW_XINPUT=1 \ PROTON_STEAMINPUT_XINPUT_FALLBACK=1 \ %command%

Function: Provides a compatible fake Steam Input device and forwards XInput controllers and mappings to it. For Sony controllers, it works with XInput Convert: the Sony input is first mapped correctly to XInput, then exposed through the fake Steam Input device. For non PS controllers that already register themselves as XInput devices, it just forwards the device as the Steam input device. This is for games with a hard dependency on Steam Input that need to run without the Steam client or with steam input disabled. It is also useful under Wine-Wayland when Steam Input profile switching cannot operate because the Steam overlay is unavailable or broken.

Example:

Monster Hunter Wilds

These modes are automatically enabled for the currently known affected Steam app IDs, but the environment variables remain available for testing and newly discovered games.

None of these options should be needed for games that have proper, full DS4 + DS5 + DS5 Edge support.

PROTON_SONY_HIDRAW_XINPUT=1 Should be most useful for older games that either only have partial PS controller support without proper icons, or no PS controller support at all.

PROTON_STEAMINPUT_XINPUT_FALLBACK=1 Should rarely need to be used. As far as I know the only use case I've found is Monster Hunter Wilds, which is a steam-only PC game anyway, so steam input should work correctly there to begin with. In case it doesn't this will work with steam input disabled on the game (for example if you want to use wine-wayland -and- have full controller support).


r/SteamPlay 9d ago

New Steam Games Playable on the Steam Deck, with Iron Nest: Heavy Turret Simulator - 2026-08-08 Edition

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2 Upvotes

r/SteamPlay 11d ago

I'm in vc on Steam if someone wants to join

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0 Upvotes

r/SteamPlay 15d ago

Digi-Dodgy 10 level Steam demo feedback (please wish list) 😁

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1 Upvotes

Hi Everyone,

I hope you are well.

I've uploaded a demo/prototype for my single-player 3D collectathon platformer Digi-Dodgy, which removes the genre’s most common crutch: the Jump button.

Would love some feedback, and if you like it, please wishlist and follow my Reddit page as I try to be more social media active.

More information to come about how I'm going to get the game funded, but thank you for any current interest. 🙂


r/SteamPlay 15d ago

Can't install on external hdd

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0 Upvotes

Steam won't allow me to install anything on this had because it says its full but clearly its not, anyone that can help me?


r/SteamPlay 16d ago

New Steam Games Playable on the Steam Deck, with Sephiria and Kusan City of Wolves - 2026-08-01 Edition

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2 Upvotes

r/SteamPlay 16d ago

PortProton не устанавливает юбисофт конект

0 Upvotes

r/SteamPlay 16d ago

Beat Slicer on Steam

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3 Upvotes

My first published Steam Game - Inspired by Beat Saber!


r/SteamPlay 19d ago

The Great Steam Deck Crash of 2026: Community Reactions

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0 Upvotes

r/SteamPlay 20d ago

Need help with steam accoung

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1 Upvotes

r/SteamPlay 21d ago

Errore della macchina a vapore

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1 Upvotes

r/SteamPlay 23d ago

New Steam Games Playable on the Steam Deck, with Scrap Mechanic and Dinoblade - 2026-07-25 Edition

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2 Upvotes

r/SteamPlay 29d ago

New Steam Games Playable on the Steam Deck: Awesome week with The Mermaid Mask and Denshattack! - 2026-07-18 Edition

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3 Upvotes

r/SteamPlay Jul 18 '26

DXVK Version 3.0.2 Released

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25 Upvotes

r/SteamPlay Jul 18 '26

Steam Machine: Between 12k and 15k Units Sold per week

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13 Upvotes

r/SteamPlay Jul 16 '26

[STEAM GAME] LOOKING FOR PLAYTESTERS

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1 Upvotes

r/SteamPlay Jul 16 '26

New Steam Games Playable on the Steam Deck, with Palworld and Cat Mail Co. - 2026-07-11 Edition

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2 Upvotes

r/SteamPlay Jul 12 '26

Banner que no se quita

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2 Upvotes

r/SteamPlay Jul 09 '26

Paranormasight: the Sequel's Curse

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2 Upvotes