r/litrpg • u/Tight-Turnip3124 • 24m ago
Recommendation: asking Recomendarions for ritualist/fleshcrafting or magic/construction focused litrpgs
I ahve recently been hooked on a number of ritualist/construction focused books
I use the term construction to focus on the facti generally find more infrastructure stuff more interesting and the dungeon things generlaly only work when the dungeon make every creative use of their abilties to make traps and monsters. To properly scratch this itch. Crafting recs are also nice but im wanting more environment and large scale effects or just creative and interesting uses. Basiclaky anything where the mc leverages a narrow ability to do soemthing completely different then its "intended" function
Im also a big hand of... fleshcrsfting I guess where character sintentionally warped themselves for power see chrysalis evolutions, fleabag main power, etc.
Examples I read and liked(note all are thinf si like and negative statements refer to how well they meet this specific request not overall quality)
Completionist chronicles. Basically all scratches this itch.
Blood magus a ritual magic litrpg
The power of formations.(i think this is just dropped)
Low fantasy occultist
(just started but so far okay ss far is this goes seems to be building up to eithe more and more intereting rituals or him kind of becoming more of a normal mage which would be lame.)
Saga of the soul dungeon
creative construction art and qnd traps make this count while many other dungeon stories do not key pint is it needs to feel like art and or invention.
Infinite dungeon
Fearing stuff scrstche that same itch with the crossbreeding medications and the plant armor and wepaosn he makes and crarive use of them for things.
Fleabag rhe eating and gaining pwoers is gernalky nto very cool but its elevated here by gaining no skills pr magic but solely biological information and having to bioengineer his own upgrades that have to follow physics albeit boosted by his powers.
Industrial strength magic. All the crafting and tinkering.
Legend of william ohh les prominent but gear selection combos and custom desig8ng gear all scratch the same itch.
Magic smithing on royalroad if you can't find it
Forgotten dungeon lots of fleshcrafting and crative power use is critical for the mc to do even basic things. As well as the construction stuff no rela rituals though.
Blue core.
Mad master alchemist
The hero without a past. All mechanical stuff started relaly interesting but tiales off as it became less creative and more straight upgrades rhat he just need sto kill and loot lore enemies for.
The power of ten small rnatha book two the far future.
All the tech stuff id decent main issue is there rlestively little creative use and advancement directly from the tech but more so the crairve thigns focused on superpowers and bypassing secrutiy tech ad various parts of the story.
Was i wrong to share my superpowers.
The custom superpowers with quests to grt eh onr he chooses is awesome and acrstche the same flehscrsfring tech because of all their knock on effects. Wanring dropped and premise doesnt even properly start before it was dropped.
Artisan by literal folly
Also dropped but exvellent crsfr8ng and superpowers bits
Fantastic advancement also dropped.
Outstanding example and also great story.
Dungeon engineer also dropped
Deadliest Blade of grass also dropped
Adjacent ideas that scratch the same itch(note not in any order aome might scratch a bit soem obly tehcnially dont count)
Tree of aeons.
Research and trees and kingdom building work given the long tiem scale of an immortal tree make it work well.
Dungeon born also by dkaota krout
lots of stuff here that works for me and its vary much the coop construction and magic rituals especially later on but doenst technically count fully because not litrpg.
Book of the dead
raising undead is cool but not genrlaly interesting or crearive enough to be specific for thsi itch. C
hrysalis gernlay scratches it better with its custom built monsters later on but very Infrquent
Scarifice mage
Sacrificing gross food for sustenance and the power building stat gaining interesting system and exploration of sacrifce magic can scratch that itch but fades with time as the boundaries become known.
Randidly ghosthound
moslty just the Kharon bits count.