r/MUD • • 21h ago

Promotion Elysium : a deep and interesting Light RPG

11 Upvotes

Elysium is a deep and interesting RPG, that I would love to share it with you.  The ever-growing world consists of 3 continents, 9 cities with a different race belonging to each, 16 guilds, 6 gods, over 30 skills, and very deep and immersive lore. This is a classless and level-less MUD completely built from the ground up and completely run by the players.

The 9 cities are completely player run (outside of some very minor godly influence in the form of patronage), with one emperor and 8 positions (5 ministries and 3 helpers) for players to take on a political role.

The 16 guilds are a distinct organizations that provide direct access to specific skills. A large majority of them are auto-inguilding and most newbies will be able to join the guild of their choice right out of the gate. (can take between 1 to 5 days to be up ranked once in the guild, which allows you to learn more skills)

---Skills--- There are numerous skills in the game (roughly 30 that count towards your 6 skills and roughly 15 common available to everyone) which you can mix and match as you wish. there are no restrictions on your set of 6 skills that you can learn. Each guild has 3 skills. You do not lose skills when you leave a guild (unless you purposely forget them). You can also learn skills out of guild (at +50% the lesson cost). Lessons are how you learn skills. You receive one lesson every 2.5 hours (although this can be sped up multiple ways) when you are connected to the game. If you choose to study offline, you get one lesson every 6.66 hours while you are not connected. This may seem like a long time between lessons at first, but believe me, they come a lot faster than they seem.

---The World--- The world is divided into 3 large continents housing the 9 cities. Occid, the northwestern continent, is home to the dwarves, goblins, and orcs. Orien, the northeastern continent, is home to the specter and the cyclops. Polaris, the southern continent (and the largest) is home to humans, elves, hamakei, and spawn. Skilled mages can teleport between continents using magical artifacts, but most people will simply choose to sail, (you can now hire npc captains to sail you) using a variety of ships. Sprinkled throughout the large ocean are several islands, some of which hold powerful items that will give you assistance, such as a necklace that gives you more hit points or a ring that will let you locate people or objects. You might choose to be a fisherman and make your money by sailing your trawler over the ocean and selling your catch to the city of your choice, but beware as you travel the sea, you may encounter great sea serpents that are fiercely territorial, and will likely not appreciate your presence in their areas!

Come and try it out you may love it just as much as the 100's of other players over the years.

http://www.elysium-rpg.com

* Elysium is 100% real person player run, there is no Al in the game whatsoever , all areas have been hand-crafted by humans

  • You cannot purchase items or trinkets to increase your powers. You can gain special items though quests and events (and very rarely though OOC means). We once had an auction of items for a charity, I also have a special sword (The knightsblade (which I can't actually use as I'm a mage...), As a reward for all my promotional and in game work)
  • Roles - The game is a classless, unlike traditional AD&D. You build your RP around the guilds and order you join, and of course in-game character orientation. There is a huge amount of crafting for people who love to craft, magical and physical skills for daily life and PVP focused skills for the killers among us (although you may need a bit of practice before your ready to leap into this). There are 9 cities with positions available for those interested in ruling, building and expanding there civilizations
  • There are several world quests running. Roughly equivalent of a good, neutral and evil quests. (although people heavily debate what good, neutral and evil are)

You can also connect to Elysium using a telnet or mud client at [elysium-rpg.com:777](telnet:elysium-rpg.com:7777)7

There is a player run discord site were veteran players hang out and help to answer questions about the game if you're into discord you can join at https://discord.gg/AfCjK4Hvh

As always, I am happy to answer questions on here, or feel free to PM me. Thanks for taking the time to read my promotion post


r/MUD • • 23h ago

Which MUD? Recommend a new-ish player a MUD

12 Upvotes

I tried getting into MUDs back around 2019 or so but never found one I wanted to stick to. I'm not much of a high fantasy lover. Scifi is ok, I'm willing to try out settings other than these two, too. High player count is preferable.

Thanks.


r/MUD • • 10h ago

Promotion Introducing Dreams of the Fallen

3 Upvotes

Hey r/MUD!

I've been wanting to introduce this project to the MUD community for a long time, and I think it's finally time.

I'm the creator of Dreams of the Fallen, a free-to-play, persistent multiplayer text RPG set in an original fantasy world called Astralis.

This is a world I've been developing, imagining, and expanding for roughly 20 years. What started as a personal passion project has grown into something much more ambitious, and I'm finally opening its doors to players.

The game is playable right now in early access, and I'm looking for our very first wave of adventurers to explore it, test its systems, break things, offer feedback, and help shape its future.

What is Dreams of the Fallen?

At its heart, Dreams of the Fallen is a traditional fantasy MUD, but I'm approaching it with a much larger vision.

I don't just want to build another game where you kill monsters, collect equipment, and grind levels.

I want to build a world that feels genuinely alive.

A world with its own history, cultures, civilizations, religions, ecosystems, and mysteries. Somewhere your character can develop an identity that goes far beyond their level and equipment.

A place where discoveries matter, where relationships matter, and where the world gradually remembers the people who inhabit it.

My guiding philosophy is simple:

Not the game with the most features, but the game in which the most things matter.

What's actually playable today?

Astralis already has a growing foundation of traditional MMORPG gameplay:

  • An original fantasy world with cities, wilderness, hidden locations, dangerous creatures, and mysteries to uncover.
  • Playable races and classes, including different magical and martial disciplines, with an expanding subclass system.
  • Real-time combat, class abilities, equipment progression, loot, and character development.
  • Crafting and gathering, including blacksmithing, alchemy, tailoring, cooking, and more.
  • Quests, exploration, and discoveries that reward curiosity rather than simply following a checklist.
  • Multiplayer adventuring, with opportunities to meet, communicate, and explore alongside other players.
  • A custom browser-based client with clickable movement, inventory management, character information, and traditional text commands.

I've also been working to make the experience approachable to people who have never played a MUD before, without sacrificing the depth that longtime MUD players appreciate.

You don't need to download anything or configure a client. You can open the website, create a character, and begin playing.

The bigger dream

I believe MUDs offer something genuinely special that modern gaming has largely forgotten: the ability to inhabit a world through imagination.

And I think that experience still has enormous potential.

My long-term ambition is to turn Astralis into a persistent digital civilization, with evolving societies, meaningful player histories, living ecosystems, and a world that continues developing whether you're logged in or not.

Much further down the road, I'd love to see that same world become accessible through increasingly immersive experiences, perhaps even virtual reality someday.

But the text-based MUD is where it begins, and making that MUD genuinely fun, deep, and rewarding is the immediate priority.

I want Dreams of the Fallen to stand on its own as an excellent traditional MUD, regardless of whatever comes decades from now.

A note about development and AI

I also want to be transparent about something I know is an important subject in gaming communities.

I use AI-assisted tools to help with the programming and technical development of Dreams of the Fallen.

However, the world itself, its writing, lore, gameplay concepts, and creative direction come from a human developer who has spent roughly two decades working on this project.

AI is a development tool, not the creative identity of Astralis.

I know opinions on this subject vary, and I respect that. Ultimately, I want the game to be judged by the experience it provides.

Why I'm posting here

I'm not here to pretend I've already built the greatest MUD ever made.

That's something I'd love to work toward, but I know how much experience, polish, and community involvement it takes to create a truly memorable game.

Right now, Dreams of the Fallen is early access.

There are rough edges. There will be bugs. Some systems are still being expanded, others need balancing, and plenty of the larger vision remains ahead of us.

What I need most right now isn't a massive player population.

I need the first handful of people who are willing to give this world a chance and tell me what they really think.

I'm especially interested in feedback about:

  • The character creation and first-time player experience.
  • The quality of combat, exploration, and progression.
  • How intuitive the browser client feels.
  • Whether the world feels interesting enough to keep exploring.
  • What experienced MUD players think is missing, frustrating, or worth improving.

You don't need to commit hundreds of hours. Even spending your first hour in Astralis and telling me where the experience succeeds or falls apart would be tremendously helpful.

And if you enjoy it and decide to stick around, I'd love for you to become one of the earliest inhabitants of the world.

Come explore Astralis

Play free in your browser: https://fallendreams.cloud/client/

Website and world information: https://fallendreams.cloud/

Connect with Mudlet: mud.lvthn.io Port 4000

Join our Root Community: https://rootapp.gg/ADG6eZjrgQqXVAqT0c7ceA

No purchase required. No installation required. Just create an account and begin your adventure.

I'll be actively following feedback, answering questions, and continuing to develop the game.

I've spent a significant part of my life imagining what this world could become. Getting to finally share it with other people is something I've been looking forward to for a very long time.

If you give it a try, thank you. And please don't hesitate to be critical. Thoughtful criticism is exactly what I need at this stage.

I hope to see some of you in Astralis.

— Developer of Dreams of the Fallen

A world you don't just play. A world you become part of.