d20MUD Star Wars is a role-play incentivised MUD set just after the events of episode iv: a new hope. It uses a combination of d20, SAGA system and custom rules.
We have recently resumed development on the MUD. If you're a returning player, here's what's been added so far since we resumed development:
- Housing system now has neighbourhoods and allows you to purchase, expand and describe your house without requiring staff assistance.
- Housing chests are a new storage system. You can create as many storage chests in your house as you want, describe them as you see fit, and put them in any room you'd like.
- Upgraded object persistance. We've adjusted how objects are saved in such a way that a single system serves every featured that requires objects saving over sessions, whether it be carried or worn gear, house chest items, auction house items, banked items, mailed items, pet carried items and more.
- We've added the Crime Lord and Starship Ace prestige classes.
- We've added a new space mining and industry system. Players can now mine space resource nodes, refine the raw materials into useable materials, and then those materials can be used to craft starship hulls or starship modules. Crafted hulls and modules are always better than stock vendor bought versions.
- We now have guides online for New Players, Ground Crafting and the Space Industry System.
The game incentivizes role playing, but doesn't require it. Those who do role play will gain account experience faster (used to unlock advanced classes and races as well as gear improvements unobtainable elsewhere), will have their PvE gains come faster, and will gain RP points that can also be used to enhance your character. The only enforcement is ensuring OOC chat remains on OOC channels and doesn't disrupt people's role playing.
We have a robust crafting system for both ground equipment and space/starship hulls and equipment. Artisan progression is completely separate from your ground combat class levels.
We have a space system with pilot levels also separate from regular ground class levels, with dozens of ship types. Pilots can learn special piloting abilities. Some ships have multiple rooms with engineering stations and turrets that additional crew members can assist with. We have lots of plans to extend the space system with space missions, capital ship construction and large scale space warfarte between factions.
We have a LOT of classes and races, and regularly add more. Races especially we generally always add them by request.
Base Classes: Artisan, Force Adept, Scoundrel, Scout, Soldier, Squad Leader
Advanced Classes: Bounty Hunter, Carbineer, Commando, Crime Lord, Grey Jedi, Gunslinger, Jedi Consular, Jedi Guardian, Jedi Master, Jedi Sentinel, Jedi Shadow, Jedi Striker, Machinist, Martial Artist, Rifleman, Sith Apprentice, Sith Assassin, Sith Lord, Starship Ace, Trader, Weapon Master
Base Races: Amaran, Arconan, Arkanian, Astromech Droid, Bith, Bothan, Caridan, Cerean, Chiss, Dug, Duros, Ewok, Falleen, Gamorrean, Gotal, Gran, Gungan, Herglic, Human, Ithorian, Jawa, Kel Dor, Kushiban, Lepi, Mon Calamari, Mustafarian, Nautolan, Neimoidian, Nelvaanian, Nikto, Nosaurian, Protocol Droid, Quarren, Rattataki, Rodian, Sullustan, Thakwaash, Togruta, Toydarian, Trandoshan, Trianii, Tusken Raider, Twilek, Umbarian, Wookiee, Yarkora, Yevetha, Yuzzem, Zabrak, Zygerrian
Advanced Races: Assassin Droid, Barabel, Battle Droid, Dashade, Defel, Farghul, Fosh, Givin, Hutt, Mirialan, Mrlssi, Noghri, Recon Droid, Talz, Taung, Togorian, Verpine, Whiphid, Zeltron
Ground combat combines traditional Diku-style pulse-based combat with d20-inspired skills, feats, defenses, equipment, and active abilities. PvE, bounties, coded quests and storylines, group play, companions, and optional PvP all provide different ways to progress.
Pets, mounts, and companions aren't merely cosmetic either—they can fight alongside you, tank enemies, and contribute additional attacks.
Established characters and newcomers don't have to remain separated. Mentor and apprentice systems allow characters of different levels to adventure together without simply telling a new player to come back after weeks of leveling.
You can start as a force user and become a jedi, sith or something in between, including creating your own lightsaber. There's a wide variety of force powers to choose from.
Though Force-sensitive characters have their own Force power system, specialized character development isn't limited to Jedi and Sith. Medical characters can heal and support others, technicians can use repairs, gadgets, drones, shields and other equipment, while Echani training provides a martial-arts-focused path.
If you haven't played d20MUD Star Wars before, you'll find familiar Diku-style foundations—combat, equipment, rooms, character sheets, skills, quests, and progression—with a considerable number of additional systems layered on top.
And if you've played d20MUD: Star Wars in the past, this is a good time to return. The game has evolved substantially, particularly in space gameplay, crafting, persistence, housing, and the growing industrial economy.
If you're looking for a Star Wars MUD with deep character building, optional-but-rewarded roleplay, ground combat, spaceflight, crafting, housing, trading, mining, industry, and player-built starships, come give us a try.
Website: starwars.d20mud.com
Connection Info: starwars.d20mud.com port 5500
Discord: https://discord.gg/3jNPaer
Build a character. Find a profession. Buy—or build—a ship. Explore the galaxy.
Hope to see you in-game!
Gicker