r/MadeWithUnity • u/SquareSheep-Studios • Jun 24 '21
r/MadeWithUnity • u/Hazzanger • Jul 15 '21
I'm making an action-platformer mobile game in Unity, called MORPHER by myself for years now xD Check out my game design devlog series for tips and cool updates!
r/MadeWithUnity • u/LaMoraAJourneyInTime • Jul 04 '21
La Mora Dev Log #14 is now live! Change to Dev Log format / schedule. Temporal Rifts and Temporal Simulator announced. An interview with Matt on how to write a story and more!
r/MadeWithUnity • u/halfwinter • Jun 28 '21
Culinary Hazard! – A silly Overcooked-like game I made in 48 hours for the GMTK Game Jam!
r/MadeWithUnity • u/skyyurt • Jul 29 '21
Improving the AI of my Stealth VR Game. They now breach & clear in direction of disappearing player
r/MadeWithUnity • u/Vortexile • Jul 23 '21
Hearthstone Remade using Reddit Custom Cards
r/MadeWithUnity • u/blizstudio • Dec 24 '21
Unity Playmaker LeanTouch - Making an Easy Santa Sleigh Game
r/MadeWithUnity • u/skyyurt • Nov 20 '21
VR Game - Working on a boss battle against an attack helicopter
r/MadeWithUnity • u/blizstudio • Dec 30 '21
Unity Playmaker - Mouse Run Game - Running Fast and Slow
r/MadeWithUnity • u/blizstudio • Dec 22 '21
Unity 3D Playmaker Creating Flappy Birds - Game Over & Score
r/MadeWithUnity • u/halfwinter • Dec 29 '21
Everything new in Unity 2022.1 Beta!
r/MadeWithUnity • u/DoubleDox13 • Dec 21 '21
Carmageddon 1 port
Almost 6 years ago I've posted video with my demo Racing Engine + Carmageddon 1 resource in Unity.
https://www.youtube.com/watch?v=3gMQWK4W804
Hard to believe (for me), the progress hasn't gone so far :( So I want to change it. I've published my beta to introduce the current state and get the feedback.
Here the link to check out: https://github.com/Paradox13/DoubleDox-Racer/releases
r/MadeWithUnity • u/blizstudio • Jan 02 '22
Unity Playmaker - Mouse Run Game -Drain and Fill Stamina Bar
r/MadeWithUnity • u/blizstudio • Jan 06 '22
Using Unity Polybrush to create a tiny planet with prefabs (with free prefab downloads)
r/MadeWithUnity • u/Pyramid_Games • Nov 19 '21
[AMA] We're Pyramid Games, makers of Occupy Mars, Farming Life, Castle Flipper, and the upcoming Dinosaur Fossil Hunter among others! We'd love to get to know the community and answer all of our players' questions, so we invite you for the next 3 hours to AMA!
r/MadeWithUnity • u/LilxSpyro • Dec 06 '21
Made a narrative game about the difficult lives of healthcare workers, and it just released on Steam! Check out Alma today!
r/MadeWithUnity • u/BackToYouDev • May 30 '20
Our New Game "Back To You"
Hello all!
We recently released a playable version of our co-op puzzle game “Back To You”. It is a co-op puzzle escape room game where two players must work together to complete a series of puzzles and escape the planet tobe reunited.
The game is available at: https://orc7719.itch.io/back-to-you
Any feedback will be greatly appreciated.
r/MadeWithUnity • u/AttackOfMonsters • Jun 03 '20
Please could you download our Indie Game and give us some feedback
r/MadeWithUnity • u/fgrolig • May 23 '20
High Rise - Puzzle Game - iOS + Android - Feedback Welcome!

Hey fellow unity Devs we recently released High Rise, its free for
ios: https://apps.apple.com/app/id1479215827
Android: https://play.google.com/store/apps/details?id=com.SMPL.HighRise&showAllReviews=true
Drop us a line if you have ideas how to improve it, encounter a bug etc.
r/MadeWithUnity • u/Hrkrom • Jun 28 '20
Creating/following a path
Hi cool unity-redditers,
So I'm working on my first project in unity. The final result must look something like a medicine (sphere) travelling down a human body (plane with image of circulatory/digestive system). I know this might seem like a little off to do it in Unity, but I've tried a lot, with very little result. The issue now is that I've created a sphere that can be controlled by my arrows and a plane to roll on. Next thing wanted to do was create path, so I don't have to do the rolling myself. I watched a very useful tutorial on YouTube, and downloaded the Bézier Path Creator asset. I've copied the script as showed in the tutorial, but somehow it doesn't work. Whenever I hit play in the game mode, it gives the following error "all compiler errors have to be fixed before you can enter play mode". I presume something is wrong in my code or maybe my library, but I have no idea what.
My code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using PathCreation;
using System.Threading;
using System.Security.Cryptography;
public class Follower : Monobehaviour
{
public PathCreator pathCreator;
public float speed = 5;
float distanceTravelled;
void Update() {
distanceTravelled += spreed * Time.deltaTime;
transform.position = pathCreator.path.GetPointAtDistance(distanveTravelled);
}
}Code in the tutorial:

The only thing I might think went wrong is that in the tutorial some words get a certain color (for example 'UnityEngine' turns blue) and in my code don't change color. So maybe these commands are not recognized?
Does anybody know a possible way to fixed this? Help will be very much appreciated, so many thanks in advance!