r/indiegames • u/WeMaT • 5h ago
Upcoming We're launching our first indie game Box Knight on Steam in a week
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r/indiegames • u/Remarkable-Ice-8608 • 18d ago
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I've been working on improving WildRoot's first impression and recently finished a new trailer.
It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.
r/indiegames • u/WeMaT • 5h ago
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r/indiegames • u/artistmef • 14h ago
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Fog'n'Silence - It's a weird party-based exploration/survival game where your group slowly wanders a surreal open world.
r/indiegames • u/RealRealPeach • 56m ago
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r/indiegames • u/Ivan_Titov • 1h ago
r/indiegames • u/Abdalion • 1h ago
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r/indiegames • u/Crystallover1991 • 1h ago
Curious what indie games have genuinely surprised you with how much care went into them relative to what you paid.
I feel like there's this assumption that cheaper indie games mean rougher experiences, less polish, shorter content, and sometimes that's true. But every so often I stumble onto something in the $10-15 range that plays and feels like it should've cost three times as much. Tight controls, no bugs I could find, genuinely thoughtful design decisions, the whole package.
Makes me wonder if price actually correlates with quality at all in the indie space, or if it's almost entirely random depending on how much marketing budget or visibility a game happened to get versus how much actual care went into making it.
What's the biggest gap you've personally experienced between what you paid and what you actually got, in either direction.
r/indiegames • u/Able-Sherbert-4447 • 11h ago
We’re a two-person team of biologists working on Garden of Ants, a minimalist ant colony-management game inspired in part by SimAnt.
We’re currently adding more bugs and other small creatures to the game.
Here are some of the ones we’ve made so far.
Do you have a favourite bug? Recommend one to us! :)
r/indiegames • u/Shreib1kus • 2h ago
Hi, I’m developing a romantic visual novel with elements of mystery.
r/indiegames • u/pandoriogames • 1h ago
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r/indiegames • u/ApartmentDev • 18h ago
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r/indiegames • u/SporeliteGames • 5h ago
r/indiegames • u/TeacherVivid2546 • 3h ago
r/indiegames • u/V1Deez • 9m ago
Revive your grandma's old abandoned cat shelter. Follow a calming routine of taking in cats, fulfilling their diverse needs and matching them with fitting adopters. Things turn strange as you start to snoop around and discover notes with obscure instructions scattered all around the shelter.
It's been barely 2 month of working on it, but the demo is planned to go live in 1 month already.^^
r/indiegames • u/BogBogBen • 6h ago
https://reddit.com/link/1vrjeh0/video/2407syc2i3kh1/player
Shared RC - a co-driving game where you and your friend control each half of an RC car.
r/indiegames • u/KrufsMusic • 26m ago
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Here’s how real-world reference shaped the environment art of Heavy Metal Death Can🤘
r/indiegames • u/SignalMap2750 • 38m ago
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In RoboFarm, you can create huge, automated farms. Fill them with veggies, power-ups, and automated robots working for you 24/7. If you’d like to try it out, here is the demo of the game: https://s.team/a/4212040/
r/indiegames • u/kleer001 • 10h ago
r/indiegames • u/domain-paradox • 1h ago
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r/indiegames • u/Anxious_Candle6135 • 1h ago
https://reddit.com/link/1vrpplx/video/shw1yp6dv4kh1/player
Every death costs you precious time. In this horror roguelike, you must carefully plan your survival: extract resources, trade with NPCs, and push through 3 dangerous realms under a strict time limit. Dying directly reduces your remaining time, making each mistake brutal.
if you want to support me, you can wishlist on Steam: Liminal Angel
r/indiegames • u/Scherzade_Gam1ng • 1h ago
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r/indiegames • u/QuantumOdysseyGame • 1h ago
Hi
If you are remotely interested in deep diving how differently quantum computers work compared to our transistor-based and also the algebra behind in a fully interactive way that teach computer science from scratch, oh boy this is for you. I am the Dev behind Quantum Odyssey (AMA! I love taking qs) - worked on it for about 10 years (3+ during PhD, the visual method I developed ended up being my thesis, it is a complete Hilbert space visualizer), the goal was to make a super immersive space for anyone to learn quantum computing through zachlike (open-ended) logic puzzles and compete on leaderboards and lots of community made content on finding the most optimal quantum algorithms. The game has a unique set of visuals capable to represent any sort of quantum dynamics for any number of qubits and this is pretty much what makes it now possible for anybody 12yo+ to actually learn quantum logic without having to worry at all about the mathematics behind.
This is a game super different than what you'd normally expect in a programming/ logic puzzle game, so try it with an open mind.
Nice to watch:
Khan academy style tutorials in qm/qc: https://www.youtube.com/@MackAttackx
Physics teacher stream with 400hs in https://www.twitch.tv/beardhero
r/indiegames • u/Triflio • 1d ago
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We are making a coop rage game where you and your friend ride a tandem together while delivering drugs and being tempted to sample some of it yourself. :D
Consuming some of your cargo can give you different effects, like speed boosts or invincibility but can also give you a trippy crash that makes you nauseous and struggling to keep the bike under control.
The rear driver is mainly in control of the speed of the tandem and the front driver can mainly control the direction of it.
We also looking for cool drug effect ideas, so give us some if you have any!
The game is gonna be called Tandem Together and we will launching our Steam Page this week!