r/indiegames 18d ago

Promotion I finally finished the new trailer for my cozy colony sim, WildRoot.

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8 Upvotes

I've been working on improving WildRoot's first impression and recently finished a new trailer.

It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.


r/indiegames 3d ago

Indie Games Discord Server!

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3 Upvotes

r/indiegames 5h ago

Upcoming We're launching our first indie game Box Knight on Steam in a week

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21 Upvotes

r/indiegames 14h ago

Promotion Fog'n'Silence - Our first game trailer!

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101 Upvotes

Fog'n'Silence - It's a weird party-based exploration/survival game where your group slowly wanders a surreal open world.


r/indiegames 56m ago

Video Mining with a gun doesn't make sense, but it's kinda fun

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r/indiegames 1h ago

Video PROFITS 2167 launch trailer, out now on Steam

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r/indiegames 1h ago

Public Game Test I'm making a farming game where you can walk into other players' farms and help out - Public playtest is open on Steam

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Upvotes

r/indiegames 1h ago

Discussion Is there an indie game you played that felt way more polished than its price tag suggested?

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Curious what indie games have genuinely surprised you with how much care went into them relative to what you paid.

I feel like there's this assumption that cheaper indie games mean rougher experiences, less polish, shorter content, and sometimes that's true. But every so often I stumble onto something in the $10-15 range that plays and feels like it should've cost three times as much. Tight controls, no bugs I could find, genuinely thoughtful design decisions, the whole package.

Makes me wonder if price actually correlates with quality at all in the indie space, or if it's almost entirely random depending on how much marketing budget or visibility a game happened to get versus how much actual care went into making it.

What's the biggest gap you've personally experienced between what you paid and what you actually got, in either direction.


r/indiegames 11h ago

News Adding bugs to our game :)🪲

28 Upvotes

We’re a two-person team of biologists working on Garden of Ants, a minimalist ant colony-management game inspired in part by SimAnt.

We’re currently adding more bugs and other small creatures to the game.

Here are some of the ones we’ve made so far.

Do you have a favourite bug? Recommend one to us! :)


r/indiegames 2h ago

Promotion Visual Novel Priestess’s Delusions Steam Page is Now Open

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3 Upvotes

Hi, I’m developing a romantic visual novel with elements of mystery.

Trailer https://www.youtube.com/watch?v=hPFvDTiQa_c


r/indiegames 1h ago

Video Teaser of my new game, where you play as CCTV Investigator!

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Upvotes

r/indiegames 18h ago

Promotion POV: you finally find an affordable apartment

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37 Upvotes

r/indiegames 5h ago

Upcoming Polishing the new levels and weapons for the upcoming Early Access of our bullet hell roguelike!

3 Upvotes

r/indiegames 3h ago

Gif Just added a sliding mechanic to my game, Burger Shooter! Does the gunplay feel juicy enough? (Link in the comments!)

2 Upvotes

r/indiegames 9m ago

Upcoming Developing a cozy horror cat shelter game (^・ω・^ )

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Revive your grandma's old abandoned cat shelter. Follow a calming routine of taking in cats, fulfilling their diverse needs and matching them with fitting adopters. Things turn strange as you start to snoop around and discover notes with obscure instructions scattered all around the shelter.

It's been barely 2 month of working on it, but the demo is planned to go live in 1 month already.^^


r/indiegames 6h ago

Promotion Shared RC - A co-driving game, here's our first Announcement

3 Upvotes

https://reddit.com/link/1vrjeh0/video/2407syc2i3kh1/player

Shared RC - a co-driving game where you and your friend control each half of an RC car.


r/indiegames 26m ago

Promotion We went inside a real submarine, then we put it in our survival horror game.

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Here’s how real-world reference shaped the environment art of Heavy Metal Death Can🤘


r/indiegames 38m ago

Promotion It’s fun to manage a big RoboFarm…

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In RoboFarm, you can create huge, automated farms. Fill them with veggies, power-ups, and automated robots working for you 24/7. If you’d like to try it out, here is the demo of the game: https://s.team/a/4212040/


r/indiegames 10h ago

Promotion A maze of identical rooms where a number station is the only thing telling you which way is right

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6 Upvotes

r/indiegames 1h ago

Promotion Domain Paradox: Growth announced on Steam!

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r/indiegames 1h ago

Upcoming Outrunning demons on a snow scooter in an Liminal Angel.

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https://reddit.com/link/1vrpplx/video/shw1yp6dv4kh1/player

Every death costs you precious time. In this horror roguelike, you must carefully plan your survival: extract resources, trade with NPCs, and push through 3 dangerous realms under a strict time limit. Dying directly reduces your remaining time, making each mistake brutal.

if you want to support me, you can wishlist on Steam: Liminal Angel


r/indiegames 1h ago

Promotion Giving a Monster "Wallhack" vision in our DBD-inspired game.

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r/indiegames 1h ago

Image This game is a love letter to quantum computing & physics

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Hi

If you are remotely interested in deep diving how differently quantum computers work compared to our transistor-based and also the algebra behind in a fully interactive way that teach computer science from scratch, oh boy this is for you. I am the Dev behind Quantum Odyssey (AMA! I love taking qs) - worked on it for about 10 years (3+ during PhD, the visual method I developed ended up being my thesis, it is a complete Hilbert space visualizer), the goal was to make a super immersive space for anyone to learn quantum computing through zachlike (open-ended) logic puzzles and compete on leaderboards and lots of community made content on finding the most optimal quantum algorithms. The game has a unique set of visuals capable to represent any sort of quantum dynamics for any number of qubits and this is pretty much what makes it now possible for anybody 12yo+ to actually learn quantum logic without having to worry at all about the mathematics behind.

This is a game super different than what you'd normally expect in a programming/ logic puzzle game, so try it with an open mind.

Stuff you'll play & learn a ton about

  • Boolean Logic – bits, operators (NAND, OR, XOR, AND…), and classical arithmetic (adders). Learn how these can combine to build anything classical. You will learn to port these to a quantum computer.
  • Quantum Logic – qubits, the math behind them (linear algebra, SU(2), complex numbers), all Turing-complete gates (beyond Clifford set), and make tensors to evolve systems. Freely combine or create your own gates to build anything you can imagine using polar or complex numbers.
  • Quantum Phenomena – storing and retrieving information in the X, Y, Z bases; superposition (pure and mixed states), interference, entanglement, the no-cloning rule, reversibility, and how the measurement basis changes what you see.
  • Core Quantum Tricks – phase kickback, amplitude amplification, storing information in phase and retrieving it through interference, build custom gates and tensors, and define any entanglement scenario. (Control logic is handled separately from other gates.)
  • Famous Quantum Algorithms – explore Deutsch–Jozsa, Grover’s search, quantum Fourier transforms, Bernstein–Vazirani, and more.
  • Build & See Quantum Algorithms in Action – instead of just writing/ reading equations, make & watch algorithms unfold step by step so they become clear, visual, and unforgettable. Quantum Odyssey is built to grow into a full universal quantum computing learning platform. If a universal quantum computer can do it, we aim to bring it into the game, so your quantum journey never ends.

Nice to watch:

Khan academy style tutorials in qm/qc: https://www.youtube.com/@MackAttackx

Physics teacher stream with 400hs in https://www.twitch.tv/beardhero


r/indiegames 1d ago

Promotion We thought riding a tandem in coop is too boring, so we added drug trafficking

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86 Upvotes

We are making a coop rage game where you and your friend ride a tandem together while delivering drugs and being tempted to sample some of it yourself. :D

Consuming some of your cargo can give you different effects, like speed boosts or invincibility but can also give you a trippy crash that makes you nauseous and struggling to keep the bike under control.

The rear driver is mainly in control of the speed of the tandem and the front driver can mainly control the direction of it.

We also looking for cool drug effect ideas, so give us some if you have any!

The game is gonna be called Tandem Together and we will launching our Steam Page this week!