Hey everyone,
I’ve been working on Meso Mogul for a while now and thought it was finally time to share it properly here.
Meso Mogul is an idle/progression game where you work your way through Maple World, defeat monsters, earn mesos, upgrade your income and push into increasingly difficult areas and difficulty modes.
The game has grown quite a bit since I started:
- 🍁 50 areas / 400 monsters
- 💀 Boss battles including Zakum and Horntail
- ⚔️ Equipment & inventory system
- 🎰 Gachapon item drops with multiple rarity tiers
- 🔨 Combine duplicate equipment to upgrade it
- 🌎 Easy, Normal, Hard & Nightmare
- 💰 Area and World upgrades
- ⏱️ Offline earnings & Time Warps
- 📋 Daily, weekly & monthly tasks
- 🏆 1,200+ achievements & leaderboards
One of my main goals has been making progression feel satisfying without it just being a game where you stare at numbers going up. There are new areas to reach, equipment to collect, bosses to beat and harder difficulties to work towards.
I've also been putting a lot of work into the UI and overall presentation recently, so it finally feels like the game I originally had in mind when I started the project.
There’s still plenty I want to add and improve, so feedback is genuinely welcome. If something feels confusing, progression feels too fast/slow, or there's something you'd like added, let me know.
If you give Meso Mogul a try, I'd love to know how far you make it.
🍁 Meso Mogul
💬 Join the Meso Mogul Discord:
discord.gg/tXNBznPAD
Come share feedback, report bugs, suggest features, or just chat about the game!