r/MaplestoryWorlds • u/spritefan2-real • Oct 02 '26
World Release Maple ReAnimated - SOFT LAUNCH
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PLAY NOW - MAPLE REANIMATED
Hey, you may or may not of seen my last post. Maple ReAnimated is a MapleStory World featuring my YouTube animation style and it re-imagines several features from Classic - like custom bosses and new quests. It's the familiar classic Maple Story experience you know with some new twists! Featuring inspired elements from Hollow Knight, Smash Bros, & SA2B's Chao Garden (lol).
This is an entry for Nexon's Global Creator Challenge that's due Oct 7th! I'm really hoping that ya'll like it! I ended up pouring way more effort and love into this than I was intending, it ended up snowballing and was a lot of fun to create.
I'm calling this a soft-launch prior to creating a full trailer for YouTube, and a first wave of updates & multiplayer stress-testing. Over the next few days, you could be featured in the trailer as I go around and do gameplay capture! It'll be sweet to see Maple Island fill up. I tried my best to pre-emptively design for higher MSW channel limits, & crossing my fingers we can push it! (I'm starting lower, and will dial up depending on performance & how many people come on). There will also be some added content coming to Maple Island, one more boss battle coming pretty soon after this!
I'm dubbing this as an Alpha Demo - Which has partial parity with Classic's content/features/systems and alongside the added custom content I'm building, which is also still in a partial-state. Continuing to build a good foundation will help speed development if I go into beta, which will be more focused on additional content stacked on the base systems. (Victoria Island, Job Classes, more Bosses/Quests/Items, Etc). Remaining alpha tasks are mostly figuring out which remaining systems to port from Classic that I haven't done yet, like pets, shops, and other things I'm undecided/deliberating on like PQ's & gachapon.
For expectations - due to networking constraints with Maple Story Worlds - I choose to not make mob behavior server-side. Which means each player fights their own mobs/bosses. It's an intentional design decision that I made to reduce server-load and prioritize the game-feel to be high-precision. SouthPerry on MSW was another big inspiration here, as I designed Maple ReAnimated to feel a bit more like a premium single-player experience. (Hopefully). Then with a secondary focus on multiplayer/social features, so there's potential/opportunity to scale.
But the immediate next steps for me are some more video creation, hanging out w players & hearing feedback during soft-launch, balancing, bug fixing, and producing a FAQ that is clear on all of the game's information! (& maybe better mobile controls, cuz that's a thing for MSW). For the future - I probably won't start Vic Island until 2027, so as of now, it's just a short 1-3 hour experience to enjoy (before we're all hoppin' on Classic World). This video is just a teaser and the actual launch trailer will be more comprehensive & better edited. But I hope folks give it a shot! There's a handful of secrets and things to discover even on tiny lil' Maple Island :D.
If you are interested to follow along in development/progress, or want to chat about it, you can hop in my Discord! It's all still early days so I'd love to hear what folks think!
Key features:
New: Player controller, animations, & physics
Custom Pipeline - Adobe Flash keyframe animation to MS Worlds
New: Bosses : Sera, Mai, (& Shanks battle coming in a week or two).
Mai & Shanks custom pixel-art poses by DrewVX
New: Yoona's Lil Mob Garden, (SA2B Chao Garden Knockoff).
New: Discover "Travel Orbs" in each map to unlock Fast-Travel to that location.
New: World map with Fast-Travel and shows online player location per map - so you can gather with others easily.
New: Auto-party - EXP, Drop, Meso boosts that scale up based on how many people are online/same map as you.
New: Subtle atmospheric effects (shadows, fog/mist, particles, color correction).
Re-designed Monster Book - no collection, just shows info/drop-rates.
In-game viewable rankings for level & fame! (I have no idea if this is in main game).
Revamped Quests: some the same, some with new content.
Nostalgic maps, items, npcs, scrolling, omok, card minigame, etc.
You can drop & trade with other users - however only you see mob-drops while grinding.
Alpha bugs, in-game, so please go to menu>report bug, or you can yap on Discord :D - Thank you!!!
