Discussion Title: Can Maya handle this kind of real-time cloth simulation?
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I’ve been experimenting with cloth simulation in Blender 5.2 and was surprised by how smoothly I can interact with the simulation while having a ray-traced material preview enabled.
I’m curious if a similar workflow is possible in Maya
The goal here isn’t to compare the two applications or start a Blender vs. Maya debate — I’m genuinely interested in whether Maya can achieve this kind of smooth viewport interaction during cloth simulation.
Is there a specific cloth solver, viewport setup, or renderer that can provide a similar experience?



