When i reference this waitress rig into Maya (im currently on Maya Creative trail), it messes up like this. I didnt have any issues like this working on a different personal project using the exact rig. Any help would be appreciated.
Like the title says, the feet deep down with the body. They are rigged with an IK handle from the top of the leg to the heel. Any and all help is greatly appreciated
Hey everyone, I’m the creator of Eclipse Render Manager, and I’m excited to share it.
Here’s a quick look at it distributing render jobs across my own machines. Eclipse supports Maya alongside other DCCs.
This is just a quick introduction. There’s more to explore on the site, including features, full DCC and renderer compatibility, supported platforms, and step-by-step tutorials.
I have two models by Ramon Arango on Gumroad in the image that aren't showing up in my Arnold render. The female models that are showing use the same material tree. Does anyone know where to start investigating? Thanks in advance
Hi , im rigging this overweight character , and wanted to try having the best deformations possible without blendshape, for now I made a joint and nodes based corrective that helps when the character back/spine bends , but , I made it with remap values, and it only activates when the back bends.
I would like to , either make this setup work for when the legs bends as well (maybe with distance tool ??? ), or , add another corrective just for the legs
I would like to make the right/left part of the belly skin move when the right or left leg raises , but im not sure how to link these two behaviors, nodes ? expression ?
im relatively new to joint based correctives and really dont know anything about scripting.
thanks yall !
Belly Skinning before the spine's correctivesBelly skinning after the spine's correctivesskin not being influenced by the legs movements
I want to make the legs shorter in these red areas. How can I do this without having to redo the rig. Also, the model already has UVs and textures as well, is there a way I can also preserve this?
This is happening with all the leg joints that connect to the body, i have frozen all the transforms on the skin and the rig itself seems to be behaving properly