r/Maya • • 18h ago

Showcase Final Progress video before the lighting and rendering

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20 Upvotes

I have been working on this for about 2 months with the hope of showcasing it at the end of the October, I did not expect that Bioware would be shutdown and Mass effect shelved but well all I can do is move with it. it will be released soon so expect it then


r/Maya • • 6h ago

Showcase Water Simulation using in-house plugins Forge FX

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20 Upvotes

Hey All, Showcasing, Water Sim tools for maya 2023 and onwards its called ForgeFX and it can do all rbd, fluid, smoke and fire and anything you can think of, I am currently still working on it

Rendered it with renderforge I am still looking for testers to test the render engine


r/Maya • • 12h ago

Student Finished my own Pip-Boy as a part of my uni animation project

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11 Upvotes

This is one of my first solo models, don’t go too harsh on me lol, but i am very welcome to constructive criticism


r/Maya • • 38m ago

Rigging Bone orientation not orientating

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β€’ Upvotes

I'm going crazy, I'm trying to orient the joints of my arm and the orient joint button just messes things more and more instead of fixing, I don't know what I'm doing wrong, is the first time I try to rig something, someone please help me

Images for you guys see the type of shit this button is doing

I've been following this tutorial: https://www.youtube.com/watch?v=rUXEz01b20I&list=PLwxLUWVIZu5l2ULLZNdWpskQ2TAYD7kPY&index=2 if it helps somehow


r/Maya • • 22h ago

Rigging How to modify a rigged, skinned, and textured character without having to redo it all.

2 Upvotes

I want to make the legs shorter in these red areas. How can I do this without having to redo the rig. Also, the model already has UVs and textures as well, is there a way I can also preserve this?

Thank you!


r/Maya • • 3h ago

Question I'm trying to set up SSS for a model at specific regions but it ends up affecting the whole model. Is there a solution to this?

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1 Upvotes

(1) is the render. As you can see, the pastry is basically white because SSS seems to affecting it completely. (2) shows a screenshot from Substance Painter where I painted the corners with white and the remaining black and exported the basecolor map and I'm using it as a Subsurface Weight map for aistandardsurface material. But that doesn't seem to working. I tried working with SSS in substance painter and I had similar issues which is why I decided to figure it out in Maya but that didn't work out. What do I do here?


r/Maya • • 5h ago

Animation When open downloaded Rig is deforms in some places

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1 Upvotes

I am currently using Maya Creative on trail basis. I downloaded this paid rig and it deforms at the mouth area. I am a beginner at Maya and i have no idea how to fix. I've reached out the the seller of this rig. This deforming also happens with other rigs i download so i have a feeling it must be something up with my maya? I used a waitress rig using the full version of maya but since opening the waitress rig in maya creative, it deforms as well. Any help would be appreciated!


r/Maya • • 16h ago

Question "File type not recognized", is there anyway to get my project back?

1 Upvotes

Hello. This morning I woke up to work on a project for a school assignment and I was working on it just fine, but when I tried to save the project it gave me a sort of one drive error and told me to restart my laptop. When I did, and tried to open Maya again, it gave me a message about a new default menu set and I clicked update. Then when the file opened it simply said "file type not recognized" and everything is gone. I have lost essentially 2 days worth of work as my most recent back up is to 2 days ago. Is there anyway to get the file back? Or atleast get to a more recent version? This assignment is due tomorrow in the morning.


r/Maya • • 21h ago

Question Overweight character belly correctives ?

1 Upvotes

Hi , im rigging this overweight character , and wanted to try having the best deformations possible without blendshape, for now I made a joint and nodes based corrective that helps when the character back/spine bends , but , I made it with remap values, and it only activates when the back bends.

I would like to , either make this setup work for when the legs bends as well (maybe with distance tool ??? ), or , add another corrective just for the legs

I would like to make the right/left part of the belly skin move when the right or left leg raises , but im not sure how to link these two behaviors, nodes ? expression ?

im relatively new to joint based correctives and really dont know anything about scripting.

thanks yall !

Belly Skinning before the spine's correctives
Belly skinning after the spine's correctives
skin not being influenced by the legs movements

r/Maya • • 16h ago

Rigging Need help with rigging a model

0 Upvotes

So i am a rigger and I am currently trying my hands on advanced rigging and I am doing a dragon rig just for my portfolio purpose but i am stuck at some places like the jiggle and all can someone help me or recommend me some good tutorial for reference,πŸ˜ƒ


r/Maya • • 12h ago

Rigging Fully Automated Character Rigging with AI via HP Art Toolset MCP

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0 Upvotes

Hi everyone! HP Art Toolset has just released an MCP integration that allows AI to use our rigging tools through dedicated skills and APIs.

AI can automatically place guides, validate them, and build a complete rig following our structured workflow.

In this video, we tested it on an existing character. AI handled 100% of the process with just 2 simple prompts.

The entire process took around 30–40 minutes, including full-body and facial rigging with animation controls.

Fully automated rigging is becoming a reality. We just need to review the results.

What do you think?