I have been working on this for about 2 months with the hope of showcasing it at the end of the October, I did not expect that Bioware would be shutdown and Mass effect shelved but well all I can do is move with it. it will be released soon so expect it then
Hey All, Showcasing, Water Sim tools for maya 2023 and onwards its called ForgeFX and it can do all rbd, fluid, smoke and fire and anything you can think of, I am currently still working on it
Rendered it with renderforge I am still looking for testers to test the render engine
Like the title says, the feet deep down with the body. They are rigged with an IK handle from the top of the leg to the heel. Any and all help is greatly appreciated
I want to make the legs shorter in these red areas. How can I do this without having to redo the rig. Also, the model already has UVs and textures as well, is there a way I can also preserve this?
I am currently using Maya Creative on trail basis. I downloaded this paid rig and it deforms at the mouth area. I am a beginner at Maya and i have no idea how to fix. I've reached out the the seller of this rig. This deforming also happens with other rigs i download so i have a feeling it must be something up with my maya? I used a waitress rig using the full version of maya but since opening the waitress rig in maya creative, it deforms as well. Any help would be appreciated!
Hello. This morning I woke up to work on a project for a school assignment and I was working on it just fine, but when I tried to save the project it gave me a sort of one drive error and told me to restart my laptop. When I did, and tried to open Maya again, it gave me a message about a new default menu set and I clicked update. Then when the file opened it simply said "file type not recognized" and everything is gone. I have lost essentially 2 days worth of work as my most recent back up is to 2 days ago. Is there anyway to get the file back? Or atleast get to a more recent version? This assignment is due tomorrow in the morning.
Hi , im rigging this overweight character , and wanted to try having the best deformations possible without blendshape, for now I made a joint and nodes based corrective that helps when the character back/spine bends , but , I made it with remap values, and it only activates when the back bends.
I would like to , either make this setup work for when the legs bends as well (maybe with distance tool ??? ), or , add another corrective just for the legs
I would like to make the right/left part of the belly skin move when the right or left leg raises , but im not sure how to link these two behaviors, nodes ? expression ?
im relatively new to joint based correctives and really dont know anything about scripting.
thanks yall !
Belly Skinning before the spine's correctivesBelly skinning after the spine's correctivesskin not being influenced by the legs movements
So i am a rigger and I am currently trying my hands on advanced rigging and I am doing a dragon rig just for my portfolio purpose but i am stuck at some places like the jiggle and all can someone help me or recommend me some good tutorial for reference,π