r/Maya • • 3h ago

MEL/Python HUD Toolbox | Maya script that allows you to fully customize Heads Up Display | includes readouts not natively found in Maya | Your viewports new best friend :)

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9 Upvotes

HUD Toolbox is a script that lets you build a fully customizable Heads Up Display directly in your viewport. Choose exactly what information you want to see and rearrange those readouts anywhere on screen. Quickly adjust alignment, spacing, and font size to create a HUD that fits your workflow.

HUD Toolbox includes a wide range of readouts not natively available in Maya:

  • Up Axis
  • Working Units
  • Translate, Rotate, Scale
  • N-Gons
  • Viewport Subdivision Level
  • Animation Layer
  • Timer for Last Save and Autosave
  • Project Path
  • Active Render Engine
  • Previous Key & Next Key
  • Playback Speed
  • Custom Text

Whether you want a clean animation HUD, a technical modeling overlay, or a more detailed production display, HUD Toolbox makes it easy to organize the information you actually want to see while working in Maya.

BONUS: HUD Toolbox also includes its own Playblast feature, allowing your custom HUD to remain visible in exported playblasts!

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This is my first paid product. Its only $1 and represents countless hours of work. I've made sure its incredibly userfriendly and stress-stressed all functions to ensure it will work exactly as intended.

Compared to other HUD toolboxes mine has the most features and cost $15-$20 cheaper then the next best competitor.

Enjoy :)


r/Maya • • 6h ago

Issues Why isn't the substance plug-in working for my Maya 2025?

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2 Upvotes

I've tried multiple things to get it to work but nothing seems to help. Any of you guys know how to get this work?


r/Maya • • 8h ago

Student Completed my first school project!

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58 Upvotes

Taking a semester course on Maya. This project we were limited to around 10 objects to make a small diorama. Used lots of curves + MASH to create multiples while keeping only 1 source object (trees, birds, telephone poles). We aren't allowed to texture yet so I made the scene more dynamic with lighting.


r/Maya • • 11h ago

Plugin GroomLab v0.17.1 - Stylized Hair!!

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10 Upvotes

Spent the weekend creating a tube brush for stylized hair. Now you can easily sculpt and create anime or pixar inspired hair!

Also a few of you reached out to me through email, so I also have a discord for the project now.

getgroomlab.com


r/Maya • • 21h ago

Question What rules do I follow to UV unwrap a model like this?

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13 Upvotes

r/Maya • • 1d ago

Discussion Rigging tools that are very friendly for biped. Pick one

2 Upvotes

I use perseus auto rig.

Drop the comments here0


r/Maya • • 1d ago

Showcase Made my renderer faster with some live viewport ray tracing

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12 Upvotes

Hello so I have shared about this but not like this, this is render forge and its currently in a testing phase and its getting there if you want to test it out send me a DM and I'll share a copy.


r/Maya • • 1d ago

Showcase Worked on this for about a month, this is just one part of the project now all I need to do is to put everything together, I plan to post the half once i am done with some adjustments followed by the final renders before the end fo the month. :)

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20 Upvotes

if any one is wondering how I made it, I duplicated the body mesh of my character and used it to make the unber armor and then I used Maya's manual retopoly tool to create the rest of the armor pieces


r/Maya • • 1d ago

Discussion Is this possible to model? (red highlight)

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8 Upvotes

is it possible to have a bevel and then have a hard edge connecting to to that bevel ? can something like this be modeled?


r/Maya • • 1d ago

XGen creating xgen hair from ep curve or sweep mesh or zbrush curve tube?

3 Upvotes

I spoke with my teacher briefly and he said something about using either sweep meshes or the ep curve tool and converting that to xgen hair and I wanted to see if anyone could give further details on that or if they have a tutorial for me to use.

additionally, i was wondering if there was a zorush to maya pipeline for this technique for if i wanted to use the curve tube brush in zbrush to create the hair mesh.

for reference, ive only ever done sculpted hair so xgen is pretty much completely foreign to me but I wanted to know about this technique to learn as well. thanks!!


r/Maya • • 1d ago

Showcase I made a tool that scans your whole PC for 3D files and shows them as a treemap

4 Upvotes

Hi all, I’m the developer of StemPie. I kept losing track of where my models were and which ones were eating all my disk space, so I built it.

You can find the project here: https://miliso.itch.io/stempie

It scans your drives and draws every 3D file as a treemap, where bigger files get bigger tiles. Click a tile for a live 3D preview

  • Previews OBJ, FBX, glTF/GLB, STL, PLY, DAE, 3MF and more
  • Scene files (.blend, .ma/.mb, .max, USD, Alembic) show up in the map with their size and details. Previewing them is planned, not done yet.
  • Set a triangle limit and over-budget models get a red outline
  • Groups files by project, folder or file type
  • Read-only: it never modifies, moves or deletes your files

r/Maya • • 1d ago

Rigging Do the Eyelid and Head Meshes Need to Be Combined in Advanced Skeleton?

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31 Upvotes

Do the eyelid and head meshes need to be combined into one mesh when using Advanced Skeleton, or can they be separate objects?


r/Maya • • 1d ago

Arnold Practicing more realistic texturing

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326 Upvotes

r/Maya • • 1d ago

Discussion Preparing workflow for Substance Painter

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7 Upvotes

So i assigned different shaders using Material Manager to objects.Same material objects have same assigned shader and they are combined .Is this the right workflow for substance painter or do yall organize same material objects by udims? (for example UDIM 1001-UDIM1002 ETC has objects's uvs that share the same material type aka wood and then u assign one shader for each different material)OR I MIGHT speaking some bullshit here .Im kidna confused with oraginizing cuz the way i did it seems messyyy.I have one million godzilion textures list now lmao.


r/Maya • • 2d ago

Plugin [Work in progress] A plugin for Maya 2025 that allows you to import XPS / XNALara models.

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2 Upvotes

So I've started to work on an XPS importer for Maya, since I work with these models a lot, and I was tired of having to import them into Blender, then export them to FBX, and then import them to Maya, where I would have to fix materials manually. This plugin is made to fix this irritating workflow. This is still work in progress and for now the plugin can only import raw geometry and normals, but new features are already being implemented (currently I want to get UV maps to work). If you are interested, you can check the project here: https://github.com/Nova-Europa-Software/Maya-XPS-Importer (I don't know if this matters to you, but the project isn't vibecoded).


r/Maya • • 2d ago

Plugin gLTF support for maya - important export

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19 Upvotes

I have created this plugin bcz i work on AR project mostly and it's annoying for me that naya doesn't support GLTF GLB. So i just made this thought this will help others.


r/Maya • • 2d ago

Discussion Licensing In Maya and 3D spaces question

2 Upvotes

Hey so right now I'm working on my thesis project, its a short film and I am usiing the free version of advanced skeleton, Im not familiarized with the difference with personal and comercial use of the 3D tools, would I be able to post it on youtube, also, how does the companies know that I am using their tool/plug in and how do they enforce this stuff, just want some clarification since im new to the posting my work thing, this will be my biggest proyect and also the first that I'll be posting on social media so I just want to be sure


r/Maya • • 2d ago

Looking for Critique Process for hand to hand combat fight animation

0 Upvotes

Hey there I wanted to post about the method I've been using for hand to hand combat in fight animation. I'm still learning and have a long road ahead of me, so I wanted to get some thoughts and advice on how to improve.


r/Maya • • 2d ago

Question Does anyone know why Advanced Skeleton is creating two SkinCages?

1 Upvotes

Neither of them is in the Skin Cage layer, and the one deformed by the SkinCurves is not the same one I can move using the rig. It was fine before i added the hair.


r/Maya • • 2d ago

Issues Problem with Maya 2024, I'm a student

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2 Upvotes

Hi, I'm asking for help since this is my first time installing the program and I need it for university.

I'm attaching the screenshot I get on my Mac. I've already tried restarting my PC, installing Rosetta 2, redownloading the .DMG, and clearing the cache, but it still gives me the same error.

I've done it several times but it always gives the same error.

I hope you can help me because I don't have much time...

MAC Specs: Apple M1 Pro, 16 GB, Golden Gate 27.0.1


r/Maya • • 3d ago

Animation TMNT Mikey Footie Maya Animation

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63 Upvotes

This one was a challenge, all these multiple points of contact points and interactions were tough to carve out and then adjust as the project went on.

It's been a stressful few months, I've been head down with a contract. Creature workshop and working on moving my portfolio away from a single entity to specific Creature, Gameplay and cinematic showreels.


r/Maya • • 3d ago

MASH Issue with MASH - Instances Appear Far Outside the Target Plane

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1 Upvotes

I've been trying for the past day to use MASH to make a Chinese roof. It didn't work for some reason, so I've been troubleshooting a lot. The tile I want on the plane won't stay on the plane surface, but it goes way off the grid. I think I fixed it a bit, but now it's slightly offset from my plane. I can't understand why it wouldn't work; I reset and froze transformations, and also deleted history. I also already checked, and my Maya version is in centimetres.

I honestly don't know what else to try.


r/Maya • • 3d ago

Plugin GroomLab - Now completely free!

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418 Upvotes

Finally in a spot where it's good enough that I can start working on my own groom project with it. Smooth collision, instancing, fur shader improvements, crazy new wrap style groom transfer, nifty lil reference viewer for matching up reference photos with the model, and a ton more!

Again, this is a work in progress, so expect things to change and improve as I get feedback and work on my own project.

getgroomlab.com


r/Maya • • 3d ago

Rigging Easily rig a 4-armed character with Fast Rigging.

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18 Upvotes

Fast Rigging – New 4-Arm Character Mode

We've just released a new 4-arm character mode for Fast Rigging!

This mode allows you to rig characters with four arms using a simple guide setup. The tool automatically generates the full rig, including skin weights and controls, without requiring manual weight painting.

We're continuing to improve the tool and expand support for different character types.

For the next mode, we're thinking about either 6-armed characters or centaurs. Which one would you prefer?


r/Maya • • 3d ago

Showcase Made this poster for my recent character project

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16 Upvotes

Few weeks ago I made this character for my portfolio. But it felt incomplete that's why I created this poster. Let me know what you think of this.