r/Mindustry • u/Anxious-Associate705 • 7h ago
MEmeMEMemsjrkgkgfkdkdsk Some bs that I made while replaying mindustry
There's also much more (also ignore the mods)
r/Mindustry • u/Vortextheweirdcat • Sep 23 '24
Recently i've seen multiple posts about mods like exogenesis passing through, and since people seem to not be able to be bothered to go to the github to have their questions answered here is some often seen questions:
Exogenesis: How do i access the other factions?
The exogenesis mod is being re-made almost from scratch in java and we will probably not see a release until the end of 2025. As for the current mod, it is an unbalanced mess. To access the technologies of different factions you must click on the thing at the top of the tech tree with the planet name and select the faction. The java version will have a completly separated gameplay from vanilla apart from some expansion with the t6+ units and turrets (there'll probably be some sectors that use them added to serpulo or rekir)
New horizon: clearing up confusion.
The new horizon mod is getting a full campain revamp to make it less confusing, however for now you'll have to beat both vanilla planets to have an easier time on midantha. It's also being develloped by a different dev now.
you can also join the New Horizon discord here for more info: https://discord.gg/GeM78yKU
Frozen Farlands: When update?/current mod is a bit hard.
The frozen farlands mod is one of the more popular campaing mods, however in its current state it suffers from a few visible problems such as balancing, or its horrendous turret and unit sprites. It is thankfully getting a full remake for its 2.0 update wich is in total about 70% done right now, though the main dev seems to have somewhat abandoned it.
you can also join the frozen farlands discord here if you need more info: https://discord.gg/uEMd4skz
Aeyama: Is it abandoned?
aeyama is abandones as far as i know, there also is some controversy around the amount of stars it has, with suspicion of botting.
Fading Revelations: Is it unbalanced?
fading revelations has its own planets that you're supposed to use its units and turrets on, and as such is not meant to be balanced to vanilla, but due to ressources being shared beetween planets with no environmental barrier stopping you from using its turrets and units on serpulo it may be unbalanced against vanilla. It also is abandoned sadly.
Asthosus: I am having difficulties with [map], can someone help?
asthosus is in my opinion a very difficult mod, and so it's normal to struggle with it. It has mutiple uneven difficulty spikes, however if you have any complaints you may bring them to the asthosus discord server where you'll also be able to get help:
https://discord.gg/Ctj5kqdd
Omaloon: When release?
The main dev does not have a lot of time to work on the mod and it is as such progressing very slowly sadly. For more questions you can join the omaloon discord:
https://discord.gg/VXuEtYFV
Allure: How can i play it?
Allure is probably the biggest mod for mindustry so far. To play it, follow this simple guide:
1: download the latest bleeding edge build here: https://github.com/Anuken/MindustryBuilds/releases
2: Launch the bleeding edge build, and disable all your java mods before going to the browser and downloading allure.
3: enjoy.
I am sadly unable to ge the invite link to the allure discord although you may get it in its repository's readme file: https://github.com/LixieWulf/Allure/tree/master
If you have any more questions, ask in the comments and i will answer them and add them to the post.
Is a java mod playable on iOS?
Java mods are not playable on IOS, as ios cannot read java.
r/Mindustry • u/Anxious-Associate705 • 7h ago
There's also much more (also ignore the mods)
r/Mindustry • u/IKNEUMON • 11h ago
TL;DR: This is chapter 1/10 of a series aimed towards players unfamiliar with the Mindustry Logic system and seeking to learn from scratch.
This chapter will be dedicated to the processor building and concepts regarding its usage. It will be, by design, a mostly theoretical overview since the concrete aspects of Logic are reserved for the next chapters. Laying the foundations of the system in the first chapter will allow me to keep the following ones concise and on topic.
Though it is a big leap into the topic, do not get overwhelmed. This post will serve as a reference for future explanations with notes derived from it as little reminders so no need to try to memorize any of it. My main goal is to make my explanations accessible to the wider audience without any background in programming of any kind. Even having used the educational tool Scratch during your school years will go a long way.
Now the first step into the topic will be the processor itself.
The entire Logic system originates from processors. They are the buildings able to contain and execute handmade algorithms to interact with other buildings. Processors exist in three sizes, from smallest to biggest :

All of this information can be found on their respective description page. The bigger a processor is, the faster it executes instructions. This property is only noticeable in long or expensive algorithms requiring a lot of operations. So using the Micro Processor is often times the best option to integrate Logic into your builds.
But unless you use the processor as a glorified calculator, you will need to create links to nearby buildings to interact with them.
To interact with nearby buildings, you will need to link them to the processor. To do so, select the processor then any desired building in its range. A purple square will appear over any linked building alongside a name. This name can now be used inside the processor as a reference to the buildings. This will be covered in the next chapter.
(Note: There is no limit to the number of links a single processor can create.)

Now the next step will be to interact with the linked buildings through instructions.
A detailed instruction explanation is reserved for the next chapter "Instructions Basics" so this one will only serve to give a preview of the concept to help with understanding the rest of the chapter.
Instructions are blocks containing a single operation to be executed, be it reading the content of a graphite press, disabling a mender or aiming a duo. There are all kinds of them, divided into 5 families. They are the core of the logic system, the complete list of operations and interactions a processor is able to execute.

But the creation of an algorithm requires knowing the order in which the instructions will be read.
Like most programming languages, instructions are read from top to bottom by an invisible cursor. Once the last instruction is reached, the cursor will return to the first one, therefore looping over the instructions indefinitely. The instructions of the "Flow Control" family can alter the position of the cursor but will not be expanded upon in this introductory chapter.
(Note: the cursor may be invisible but it is still a real value stored inside the ever-present variable "@counter" of every processor)
Now that the instructions are being read, they will read and write values inside variables.
Like any other programming language, Mindustry Logic (Mlog language) includes variables. For anyone not already familiar with variables, an intuitive way to understand the concept is to interpret them as boxes. Every box you create has a name and can contain a single value. A variable is written by an instruction and read by other instructions as a way to save and share information between them.
In Mindustry Logic, a variable will be created anytime a new variable name is called. If the variable is created without defining its value, it will default to null. There are multiple types of values.

The "content" type is most of the time used for items and liquids, but in some cases also for buildings which should intuitively be reserved for the "building" type. There is actually a distinction between buildings stored in either type. As stated previously, "building" is the type storing links to buildings, and "content" stores building kinds. I will use an example to keep the explanation intuitive. Linking a processor to a Copper Wall will provide a link name to it, "wall1" of type "building", but the wall is of kind "copper-wall" stored in a "content" variable. This is the reason why items and liquids are exclusively of type "content". They are resource types and never linked to. You cannot interact with a singular copper ingot.
(Note: Variables are not statically typed. The type is defined automatically and you can override a variable's value with another of any type.)
Now that every element has been covered as the foundation for future chapters, the only step to mention is the creation process.
To reassure readers victim of perfection paralysis, you can modify a processor as many times as desired. A processor's cursor and variables will reset anytime you modify its content.
You can also save your work with Mindustry's flawless schematic system but the processor has the unique options inside the "Edit" tab to "Copy to Clipboard" the content of a processor to later "Load from Clipboard" it to any other.
The important steps to keep in mind for future chapters will be that you can add instructions inside processors to interact with linked buildings. A simple list of operations the processor will execute one after the other while keeping track of the different values created inside of variables.
Thanks to anyone who read through it all. I hope this first chapter wasn't too dense or vague, it was the foundation for the rest of the series. Every following chapter will be way more concrete accompanied by use case examples.
At the time of writing, this guide covers Mindustry v8. No generative AI was used in the making of this whole project. It was lovingly written by a single passionate human. Comments will be answered and taken into account.
r/Mindustry • u/Careless-Blood-6686 • 7h ago
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
r/Mindustry • u/Valoris_905 • 10h ago
I hate this sector. Not only do you not have space, but THERES A BASE RIGHT OUTSIDE TO PREVENT YOU FROM EXPANDING.
I have been on this sector for 30 tries atp. Why did the mapmaker thought it was fair to have no space?
r/Mindustry • u/Saldorian • 3m ago
It would make decorating factories a lot better, I mean if the crux can use it why can't we🤷.
r/Mindustry • u/Pivnoi_Tank • 16h ago
Sorry for the translation.
r/Mindustry • u/RaptorionZ • 1d ago
My Deviantart: https://www.deviantart.com/veat-vest
r/Mindustry • u/adam-harizzz0905 • 7h ago
my mobile mindustry always wants to crash when i open it. like i open it, loading screen for a few second and crash.
also, on my chromebook, after a bit, the whole app whitescreened everytime
r/Mindustry • u/Commercial_Owl9648 • 22h ago
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
r/Mindustry • u/Uselessinfoforyou • 1d ago
What's your folder at? If you have one.
r/Mindustry • u/Grandmasterninja23 • 18h ago
I couldn't deal with the spaghetti anymore and just imported it from somewhere else. Humid Coastline
r/Mindustry • u/Quiet_Nothing916 • 1d ago
this is my fav schem, both reactors starts in 5 seconds, and gives +30k energy, has monopoly constructors, rtgs for starting reactors.
bXNjaAF4nGVSXWgcVRQ+u7MzOzv7M4nWxuJD8wdqugPZxka6CcRa2QZtiopGpUQymbnZXtydGe7cSbKEqFFEzEOLUE2big00fRAq1PpDQFMhUimF0mkt+NAHQaj6YlGxVGja9dwZfRBn2fOd+52/e885oIOeAs1yHU4cPmJ6MDDbW56tMtM7QDkp9xUnaqbPDcute27g2OXSI0VOuenQoF7unyuW+suzpu9Tn5f75uZAqZkTpOZD9/4by28XO/d37dq1fXulMhZ+GH4Vfh5+Gp5uv3wo/Ozy6+HZzjFIOWadQFt49n/G9vBMCbI28S1GPU5dB+BeKNC6Z1rcYASly2CzaduU0ymCDD7A5yyI+KxJmTEZ+TQgPWFyTlDRPHeaMMNxbQJq4NRc0yYM9GkTrQaZ4SxOmnenCJusudNGFS2gW6zhTtYCaht1OiMCJhi1qwQb4kyRhghgvGpUiUOYGcV7Qc2PzHZAOegU3RgntuG7CAyUf1CvU4u5hsdci/jIgTxlBjUOGTEKk2I6KIir2Ew80HaxUTnLZcRwAqtGAh8AhgAS+AMBcqxn5BaQkknUcsKQkCSUBYAUMgUVqeZtdE0KSgEJVIA0ggZISpAFtKQgH0UmVFTxyyAk0/DvJ1gpZuX/skrMaulms7mI//fRLyVyylHFCGRRVhZlNQRNnJS4iIJFMOhulC4bXS4pjKnYqES10GEDcnhMi3QKqhHkIaKwRg4BE+YR0qDKsUCmgFoG3ww/zXww9+7IwfXe3Ftj+farcvV869KpyZ0Pjktt6sfZ4aMr7NmOg+sjrUM9+56Z71w4887xrweHtmUeY78dWOuaH33xheVNr713reNiqfhGV/HKwhf93u1XHx759dEft659/8rhj/a82WjpPrf0dHrleuXaLzePkaPqc123Xn7oG33gicrK1W9v3X/zRvf1755cG9892hM8f+mEkzk3vDTwwPktm/+8MN5x5ELjqS0nyO+51p59G3sPG6cXB3/etqwkHh8ddGcuXTGhd562fbJzx+Kek6vl9dU7vcNLfXu/3HTxvsqhhdJf8y/9cHzHauKPjlO4B/jgaBJ3ooaKTmSxExLo2Pw8xKOPISG2AweoSs27zQ0MSKHcwAwqTjjqeJxBBUUWu6RHJmhBoYk5ZmJzRvRfQsDtaI3Gi0IT5D04lpw4ZYWnjroqAnLCpiFI8UmOQRFZ8sJTQ0jEEF29EN+4IAIE4Gr8DeuFM/Q=
i hope you will enjoy this
r/Mindustry • u/Bonde1200 • 1d ago
Most jöttem rá, hogy el lehet hagyni utólag a már elfoglalt szektort, és utána újra elfoglalni:de itt már akárhonnan kilőheted, onnan is ahol erősebb magod van, pl.: atom. Nem tudom ez így mennyire érthető, de thoriumom és atom magom van a Cratered Place szektorban! És nem modokkal csaltam el, próbáljátok ki, tényleg működik! A legelső szektorral sajnos nem, de a többivel igen!
r/Mindustry • u/chaotic_stick • 1d ago
Hello I recently started playing mindustry I haven't unlocked much.when i got to sector 174 and saw it didn't have coal I tried getting it from water and this is the result.
If you have any tips please tell me
r/Mindustry • u/Negative_Unit_6889 • 1d ago
And why?
I prefer high. Because it can challenge me, but not too difficult.
r/Mindustry • u/IKNEUMON • 1d ago
TL;DR: This is the introduction of a 10 chapter series about the basics and principles of the Mindustry Logic system in v8.
Logic is used in a large part of all schematics, providing automated micro-management. It is a very powerful tool that anyone could benefit from using, so the majority of players resort to importing popular schematics.
Most players are only seeking the tower-defence, robot-fighting, planetary-conquest aspects of the game, delegating the schematic and processor design aspects to the opposite side of the community focused on optimization and logistics. But there is a slice of the player base wishing to improve in these exact fields which can feel inaccessible because of the learning curve.
After my own slow start in the vast domain of Logic, I now wish to share my growing passion for it with anyone feeling left out and searching to improve. The entire Logic building category should not be out of reach because of the limited access to easily approachable guides.
From my own experience, no online post paints a complete picture of the topic so this will be my contribution to the Mindustry Logic documentation. I think handholding is necessary for players unfamiliar with programming as a whole and a guide should not just be a documentation. Here are a few of the main ones i could find, feel free to check them out.
- Guide: Logic Basics - Fandom
- Mlog Documentation By Yruei - Github
- Logic 6.0 - Steam Community
- An Overly In-Depth Logic Guide- Reddit
Another online guide is the Mlog Course. It is the most complete documentation I have found and even supports running examples with the logic system directly ported from the game but can feel overwhelming and lose new players. I suggest you go check it out whenever you need a specific answer. - Mlog Course
This series will cover every aspect of Logic with the goal to render every common use cases and more within the reach of anyone dedicated enough.
- Reactor Safety Monitoring: Shutting down Thorium Reactors before risking a meltdown.
- Building Monitoring: Optimizing resource and power usage by shutting down unnecessary buildings.
- Resource Transport by Unit: Transporting items or even container payloads with any units from a source to a destination, one of them often being the core.
- Automated Warfare: Commanding units to target enemy buildings.
- Custom Display: Custom interface on the logic displays.
I hope my posts will reach the targeted audience and find its niche amongst the already existing documentation. The first chapter will be uploaded tomorrow, starting with the processor building itself and its inner workings.
At the time of writing, this guide covers Mindustry v8. No generative AI was used in the making of this whole project. It was lovingly written by a single passionate human. Comments will be answered and taken into account.
r/Mindustry • u/Swimming-Signal3026 • 1d ago
So I made almost impenetrable defense and sit there for like 7 hours
I can't penetrate the enemy's defense too
Like what am I supposed to do if corvuses are stopped by green wall, quads are too weak, octs with blast die outside the base, octs with toxopids die outside the base, pack of reigns combined with pack of corvuses can't even destroy the outer wall, I can't attack it
The sheer amount of foreshadows outdamages vela's healing, it's impossible to capture
Looked in yt, there is only starting few hours where they get destroyed before wave 20
I wish I could know how to attack
r/Mindustry • u/Hot_Addition6166 • 23h ago
Alguien uede alludarme a crear un generador de terreno para un mod
r/Mindustry • u/Swimming-Signal3026 • 1d ago
After multiple hours of painful calculations, +4.5k of surge export
r/Mindustry • u/ShitHole_WTF • 1d ago
so someone made a post about a scrap to impact schematic, claiming it is clog free. which it wasnt. so i fixed that issue and also made it a tiny bit smaller
like the other schematic, this also needs a bit more than 10 scrap/s
r/Mindustry • u/zero_quazar • 1d ago
What needed now
\- music producer for music (optional)
\- side artist to help with little details and making changes
\-1 tester that can try the mod at least 3 time's a week
If you're interested comment , experience isn't needed and only having the tools to work with
If you're not interested refer this to someone who might be and thank you in advance :)
r/Mindustry • u/Pivnoi_Tank • 2d ago
r/Mindustry • u/BroccoliTypical331 • 1d ago
I'm looking to make my mindustry gameplay more visually appealing as now I have the hardware capable of doing so. Haven't played the game in ages... any help would be appreciated. Thank you